#pragma once

#include "RetroArch\anamorphic\shaders\AnamorphicShadersAnamorphicShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\aa-shader-4.0-level2\AntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\aa-shader-4.0-level2\AntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\AntiAliasingShadersAaShader40ShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersAdaptiveSharpenShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\AntiAliasingShadersAdvancedAaShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBicubicYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBicubicXShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\AntiAliasingShadersFxaaShaderDef.h"
#include "RetroArch\stock\StockStockShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\AntiAliasingShadersReverseAaShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersBicubicShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\smaa\AntiAliasingShadersSmaaSmaaPass0ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\smaa\AntiAliasingShadersSmaaSmaaPass1ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\smaa\AntiAliasingShadersSmaaSmaaPass2ShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersFastSharpenShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgColortools_and_ntsc_passShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgFxaaShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgShift_and_bleedShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgIn_glow_xShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgIn_glow_yShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgHalo_pre_gammaShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgHaloShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgAvglum_passShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgReflection_blur_preShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgReflection_blurShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgBloom_pass_1ShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgBloom_pass_2ShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgBloom_pass_3ShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgBloom_pass_4ShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgAmbi_temporal_passShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgHelper_passShaderDef.h"
#include "RetroArch\bezel\koko-aio\shaders-ng\BezelKokoAioShadersNgFinal_passShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextAdvGlassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\dedither\BezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\BezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\BezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\BezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\BezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\BezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\dedither\BezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\ps1dither\BezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\fxaa\BezelMega_BezelShadersFxaaFxaaShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseStockShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\scalefx\BezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\scalefx\BezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\scalefx\BezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\scalefx\BezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\scalefx\BezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseIntroShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\gtu\BezelMega_BezelShadersGtuHsmGtuPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\gtu\BezelMega_BezelShadersGtuHsmGtuPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmAfterglow0ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\dogway\BezelMega_BezelShadersDogwayHsmGradeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmAvgLumShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\easymode\BezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\easymode\BezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\easymode\BezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\easymode\BezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepGlassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseLinearizeCrtShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur9x9ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseReflectionGlassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseDelinearizeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\ntsc\BezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\ntsc\BezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\ntsc\BezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmGaussian_verticalShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmBloom_horizontalShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmBloom_verticalShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmDeconvergenceShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\lcd-cgwg\BezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmInterlaceShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\megatron\BezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\megatron\BezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\megatron\BezelMega_BezelShadersMegatronCrtSonyMegatronShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseLinearizeCrtHdrShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseReflectionGlassHdrShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseOutputHdrShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextAdvNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseBezelImagesOverCrtShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCombinePassesNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\megatron\BezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseOutputSdrShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCacheInfoAllParamsShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextAdvShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseReflectionShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCombinePassesShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCombinePassesHdrShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomBloomPass0ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomBloomPass1ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomBloomPass2ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomBloomPass3ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomBloomPass4ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLensFlarePass0ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLensFlarePass1ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLensFlarePass2ShaderDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLightingCombineShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextStdGlassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseLinearizeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextStdShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseTextStdNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\lcd-cgwg\BezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepPotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\BezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\lcd-cgwg\BezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\megatron\BezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\base\BezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\extras\BezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\BezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\BezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\BezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\support_shaders\koko-ambi-standalone\BezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\support_shaders\BezelUborderShadersSupport_shadersOriginalShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\content_shaders\BezelUborderShadersContent_shadersCrtNobodyShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\BezelUborderShadersUborderShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\content_bezel_shaders\BezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDef.h"
#include "RetroArch\bezel\uborder\shaders\content_koko_ambi\BezelUborderShadersContent_koko_ambiCrtNobodyShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseLinearizeShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterDownsampleShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterUpsampleShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseDelinearizeShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterDownsample_bloomShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterNaive_resampleShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterMoving_avgShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterBloom_blendShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterBloom_blend_fastShaderDef.h"
#include "RetroArch\blurs\shaders\dual_filter\BlursShadersDual_filterBloom_blend_fastestShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussianSharpShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussianShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussian_horizontalShaderDef.h"
#include "RetroArch\blurs\shaders\gaussian_blur_filtering\BlursShadersGaussian_blur_filteringGaussian_verticalShaderDef.h"
#include "RetroArch\blurs\shaders\gauss_4tap\BlursShadersGauss_4tapGauss_2tap_hShaderDef.h"
#include "RetroArch\blurs\shaders\gauss_4tap\BlursShadersGauss_4tapGauss_2tap_vShaderDef.h"
#include "RetroArch\blurs\shaders\BlursShadersGizmoBlurShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase0ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase1ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase2ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase3ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase4ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase5ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase6ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseKawase7ShaderDef.h"
#include "RetroArch\blurs\shaders\kawase\BlursShadersKawaseScreen_combineShaderDef.h"
#include "RetroArch\blurs\shaders\BlursShadersSharpsmootherShaderDef.h"
#include "RetroArch\blurs\shaders\BlursShadersSmartBlurShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersFeedbackShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersAmbientGlowShaderDef.h"
#include "RetroArch\border\shaders\autocrop-koko\BorderShadersAutocropKokoAutocrop0_precutShaderDef.h"
#include "RetroArch\border\shaders\autocrop-koko\BorderShadersAutocropKokoAutocrop1_computeShaderDef.h"
#include "RetroArch\border\shaders\autocrop-koko\BorderShadersAutocropKokoAutocrop2_displayShaderDef.h"
#include "RetroArch\border\shaders\average_fill\BorderShadersAverage_fillCrop_and_sample_topShaderDef.h"
#include "RetroArch\border\shaders\average_fill\BorderShadersAverage_fillCrop_and_sample_bottomShaderDef.h"
#include "RetroArch\border\shaders\average_fill\BorderShadersAverage_fillCrop_and_sample_leftShaderDef.h"
#include "RetroArch\border\shaders\average_fill\BorderShadersAverage_fillCrop_and_sample_rightShaderDef.h"
#include "RetroArch\border\shaders\average_fill\BorderShadersAverage_fillComposeShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersBigblurShaderDef.h"
#include "RetroArch\border\shaders\blur_fill\BorderShadersBlur_fillRender_sampling_areasShaderDef.h"
#include "RetroArch\border\shaders\blur_fill\BorderShadersBlur_fillComposeShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersEffectBorderIqShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersImgborderGbpShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtEasymodeShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtGeomShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur9fastVerticalShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur9fastHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorGbaColorShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersTvoutTweaksShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersImageAdjustmentShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersInterlacingShaderDef.h"
#include "RetroArch\auto-box\AutoBoxBoxCenterShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersImgborderShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtConsumerShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersDotShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-cgwg\HandheldShadersLcdCgwgLcdGridV2ShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersLightgunBorderShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersImgborderSgbShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorGbcColorShaderDef.h"
#include "RetroArch\border\shaders\BorderShadersImgborderSgbaShaderDef.h"
#include "RetroArch\cel\shaders\CelShadersAdvcartoonShaderDef.h"
#include "RetroArch\cel\shaders\MMJ_Cel\CelShadersMMJ_CelMMJ_Cel_ShaderShaderDef.h"
#include "RetroArch\cel\shaders\MMJ_Cel\CelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDef.h"
#include "RetroArch\cel\shaders\MMJ_Cel\CelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDef.h"
#include "RetroArch\cel\shaders\MMJ_Cel\CelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDef.h"
#include "RetroArch\cel\shaders\MMJ_Cel\CelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilCopyShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDef.h"
#include "RetroArch\crt\shaders\cathode-retro\CrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrt1tapShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersRcasShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtApertureShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtBlurPiShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtCaligariShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtCgwgFastShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtCyclonShaderDef.h"
#include "RetroArch\crt\shaders\crt-easymode-halation\CrtShadersCrtEasymodeHalationLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\crt-easymode-halation\CrtShadersCrtEasymodeHalationBlur_horizShaderDef.h"
#include "RetroArch\crt\shaders\crt-easymode-halation\CrtShadersCrtEasymodeHalationBlur_vertShaderDef.h"
#include "RetroArch\crt\shaders\crt-easymode-halation\CrtShadersCrtEasymodeHalationThresholdShaderDef.h"
#include "RetroArch\crt\shaders\crt-easymode-halation\CrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtFrutbunnShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtGdvMiniUltraShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtGdvMiniShaderDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\CrtShadersGeomDeluxePhosphor_applyShaderDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\CrtShadersGeomDeluxePhosphor_updateShaderDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\CrtShadersGeomDeluxeGaussxShaderDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\CrtShadersGeomDeluxeGaussyShaderDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\CrtShadersGeomDeluxeCrtGeomDeluxeShaderDef.h"
#include "RetroArch\crt\shaders\crt-consumer\CrtShadersCrtConsumerLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtGeomMiniShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastStockShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastPreShadersShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastCrtGuestAdvancedPass1ShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastBloom_horizontalShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastBloom_verticalShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastCrtGuestAdvancedPass2ShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastDeconvergenceFShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastPerfPassShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastPreShadersfShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastLinearizefShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastCrtGuestAdvancedPass1fShaderDef.h"
#include "RetroArch\crt\shaders\guest\fast\CrtShadersGuestFastCrtGuestAdvancedPass2fShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdStockShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdAfterglow0ShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdPreShadersAfterglowShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdLinearizeHdShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdGaussian_horizontalShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdGaussian_verticalShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdBloom_horizontalShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdBloom_verticalShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDef.h"
#include "RetroArch\crt\shaders\guest\hd\CrtShadersGuestHdDeconvergenceHdShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedStockShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedAfterglow0ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedPreShadersAfterglowShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\ntsc\CrtShadersGuestAdvancedNtscNtscPass1ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\ntsc\CrtShadersGuestAdvancedNtscNtscPass2ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\ntsc\CrtShadersGuestAdvancedNtscNtscPass3ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedCustomFastSharpenShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedAvgLumNtscShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedLinearizeNtscShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedGaussian_verticalShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedBloom_verticalShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedDeconvergenceNtscShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedAvgLumShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedGaussian_horizontalShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedBloom_horizontalShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedCrtGuestAdvancedShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\CrtShadersGuestAdvancedDeconvergenceShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllian3dShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllianFastShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\CrtShadersHyllianSupportMultiLUTLinearFastShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\ntsc\shaders\ntsc-adaptive-lite\CrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\ntsc\shaders\ntsc-adaptive-lite\CrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllianPass1ShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllianSincPass0ShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllianBaseShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\glow\CrtShadersHyllianSupportGlowThresholdShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\glow\CrtShadersHyllianSupportGlowBlur_horizShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\support\glow\CrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDef.h"
#include "RetroArch\crt\shaders\crt-interlaced-halation\CrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDef.h"
#include "RetroArch\crt\shaders\crt-interlaced-halation\CrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDef.h"
#include "RetroArch\crt\shaders\crt-interlaced-halation\CrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtLottesFastShaderDef.h"
#include "RetroArch\crt\shaders\crt-lottes-multipass\CrtShadersCrtLottesMultipassBloompassShaderDef.h"
#include "RetroArch\crt\shaders\crt-lottes-multipass\CrtShadersCrtLottesMultipassScanpassGlowShaderDef.h"
#include "RetroArch\crt\shaders\crt-lottes-multipass\CrtShadersCrtLottesMultipassScanpassShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtLottesShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtMattiasShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcH_blurShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcResizeShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcImgborderShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\src\CrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtNesMiniShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtNobodyShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtPiShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtPocketShaderDef.h"
#include "RetroArch\crt\shaders\crt-potato\shader-files\CrtShadersCrtPotatoShaderFilesUltra_potatoShaderDef.h"
#include "RetroArch\crt\shaders\crt-potato\shader-files\CrtShadersCrtPotatoShaderFilesCrtPotatoShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtResswitchGlitchKokoShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src-fast\CrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDef.h"
#include "RetroArch\crt\shaders\crt-royale\src\CrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtSimpleShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersCrtSinesShaderDef.h"
#include "RetroArch\crt\shaders\crt-slangtest\CrtShadersCrtSlangtestLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\crt-slangtest\CrtShadersCrtSlangtestCubicShaderDef.h"
#include "RetroArch\crt\shaders\crt-slangtest\CrtShadersCrtSlangtestScanlineShaderDef.h"
#include "RetroArch\crt\shaders\crt-slangtest\CrtShadersCrtSlangtestSincShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrSuperXbrPass0ShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrSuperXbrPass1ShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrSuperXbrPass2ShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrCustomBicubicXShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrCustomBicubicYShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrCrtCustomShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrThresholdShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrBlur_horizShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrBlur_vertShaderDef.h"
#include "RetroArch\crt\shaders\crt-super-xbr\CrtShadersCrtSuperXbrCustomResolveShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleScanlineInterpolationShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleScanlineSimpleShaderDef.h"
#include "RetroArch\reshade\shaders\blendoverlay\ReshadeShadersBlendoverlayBlendoverlayShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleBrightenShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleSunsetGaussianVertShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleSunsetGaussianHorizShaderDef.h"
#include "RetroArch\crt\shaders\torridgristle\CrtShadersTorridgristleCandyBloomShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahCrtYahSinglePassShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahNtscPass1ShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahNtscPass2ShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahDeconvergeShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahPhosphorShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahLutShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahBlurHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahBlurVerticalShaderDef.h"
#include "RetroArch\crt\shaders\crt-yah\CrtShadersCrtYahCrtYahShaderDef.h"
#include "RetroArch\crt\shaders\crt-yo6\CrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDef.h"
#include "RetroArch\crt\shaders\crt-yo6\CrtShadersCrtYo6CrtYo6NativeResolutionShaderDef.h"
#include "RetroArch\crt\shaders\crt-yo6\CrtShadersCrtYo6CrtYo6WarpShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersJinc2ShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowLinearizeShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowGauss_horizShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowGauss_vertShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowThresholdShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowBlur_horizShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowBlur_vertShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowResolveShaderDef.h"
#include "RetroArch\crt\shaders\glow\CrtShadersGlowLanczos_horizShaderDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimCompositeShaderDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimScreenShaderDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimPostDownsampleShaderDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimPostUpsampleShaderDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimPresentShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersFakeCrtGeomPotatoShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersFakeCrtGeomShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersFakelottesShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersGizmoCrtShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersGizmoSlotmaskCrtShaderDef.h"
#include "RetroArch\crt\shaders\glow-trails\CrtShadersGlowTrailsGlowTrails0ShaderDef.h"
#include "RetroArch\crt\shaders\glow-trails\CrtShadersGlowTrailsGlowTrails1ShaderDef.h"
#include "RetroArch\crt\shaders\GritsScanlines\CrtShadersGritsScanlinesGritsScanlinesShaderDef.h"
#include "RetroArch\crt\shaders\gtu-v050\CrtShadersGtuV050Pass1ShaderDef.h"
#include "RetroArch\crt\shaders\gtu-v050\CrtShadersGtuV050Pass2ShaderDef.h"
#include "RetroArch\crt\shaders\gtu-v050\CrtShadersGtuV050Pass3ShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_ntsc_encodeShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_ntsc_decodeShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_colorShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_prescaleShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_deconvergeShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_scanlineShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_defocusShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_postShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_phosphorShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_chromaShaderDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\shaders\CrtShadersMame_hlslShadersMame_distortionShaderDef.h"
#include "RetroArch\crt\shaders\metacrt\CrtShadersMetacrtBufCShaderDef.h"
#include "RetroArch\crt\shaders\metacrt\CrtShadersMetacrtBufDShaderDef.h"
#include "RetroArch\crt\shaders\metacrt\CrtShadersMetacrtImageShaderDef.h"
#include "RetroArch\crt\shaders\newpixie\CrtShadersNewpixieAccumulateShaderDef.h"
#include "RetroArch\crt\shaders\newpixie\CrtShadersNewpixieBlur_horizShaderDef.h"
#include "RetroArch\crt\shaders\newpixie\CrtShadersNewpixieBlur_vertShaderDef.h"
#include "RetroArch\crt\shaders\newpixie\CrtShadersNewpixieNewpixieCrtShaderDef.h"
#include "RetroArch\crt\shaders\newpixie-mini\CrtShadersNewpixieMiniNewpixieMiniShaderDef.h"
#include "RetroArch\crt\shaders\phosphor-persistence\CrtShadersPhosphorPersistencePhosphorApplyShaderDef.h"
#include "RetroArch\crt\shaders\phosphor-persistence\CrtShadersPhosphorPersistencePhosphorUpdateShaderDef.h"
#include "RetroArch\crt\shaders\phosphor-persistence\CrtShadersPhosphorPersistencePassthroughShaderDef.h"
#include "RetroArch\crt\shaders\phosphorlut\CrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur5fastVerticalShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur5fastHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\phosphorlut\CrtShadersPhosphorlutPhosphorlutPass0ShaderDef.h"
#include "RetroArch\crt\shaders\phosphorlut\CrtShadersPhosphorlutPhosphorlutPass1ShaderDef.h"
#include "RetroArch\crt\shaders\rt_curvature\CrtShadersRt_curvatureRt_curvatureShaderDef.h"
#include "RetroArch\crt\shaders\simple-crt\CrtShadersSimpleCrtSimpleFxaaShaderDef.h"
#include "RetroArch\crt\shaders\simple-crt\CrtShadersSimpleCrtSimpleColorCorrectionShaderDef.h"
#include "RetroArch\crt\shaders\simple-crt\CrtShadersSimpleCrtSimpleCrtShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur43fastVerticalShaderDef.h"
#include "RetroArch\blurs\shaders\royale\BlursShadersRoyaleBlur43fastHorizontalShaderDef.h"
#include "RetroArch\crt\shaders\glow-trails\CrtShadersGlowTrailsCombineShaderDef.h"
#include "RetroArch\crt\shaders\vt220\CrtShadersVt220Vt220ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersYee64ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersYeetronShaderDef.h"
#include "RetroArch\crt\shaders\zfast_crt\CrtShadersZfast_crtZfast_crt_compositeShaderDef.h"
#include "RetroArch\crt\shaders\zfast_crt\CrtShadersZfast_crtZfast_crt_curvatureShaderDef.h"
#include "RetroArch\crt\shaders\zfast_crt\CrtShadersZfast_crtZfast_crt_geoShaderDef.h"
#include "RetroArch\crt\shaders\zfast_crt\CrtShadersZfast_crtZfast_crt_coarsemaskShaderDef.h"
#include "RetroArch\crt\shaders\zfast_crt\CrtShadersZfast_crtZfast_crt_finemaskShaderDef.h"
#include "RetroArch\deblur\shaders\DeblurShadersDeblurLumaShaderDef.h"
#include "RetroArch\deblur\shaders\DeblurShadersDeblurShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersBilateralHorizontalShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersBilateralVerticalShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersBilateralShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersFastBilateralShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDef.h"
#include "RetroArch\crt\shaders\hyllian\CrtShadersHyllianCrtHyllianPass0ShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersMedian_3x3ShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersMedian_5x5ShaderDef.h"
#include "RetroArch\denoisers\shaders\DenoisersShadersSlowBilateralShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersBayerMatrixDitheringShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersBayer_4x4ShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersBlue_noiseShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersBlue_noise_dynamicShaderDef.h"
#include "RetroArch\dithering\shaders\cbod-v1\DitheringShadersCbodV1CbodV1Pass1ShaderDef.h"
#include "RetroArch\dithering\shaders\cbod-v1\DitheringShadersCbodV1CbodV1Pass2ShaderDef.h"
#include "RetroArch\dithering\shaders\checkerboard-dedither\DitheringShadersCheckerboardDeditherLinearizeShaderDef.h"
#include "RetroArch\dithering\shaders\checkerboard-dedither\DitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDef.h"
#include "RetroArch\dithering\shaders\checkerboard-dedither\DitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDef.h"
#include "RetroArch\dithering\shaders\checkerboard-dedither\DitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersGSharp_resamplerShaderDef.h"
#include "RetroArch\dithering\shaders\gdapt\DitheringShadersGdaptGdaptPass0ShaderDef.h"
#include "RetroArch\dithering\shaders\gdapt\DitheringShadersGdaptGdaptPass1ShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersGenditherShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersJinc2DeditherShaderDef.h"
#include "RetroArch\dithering\shaders\mdapt\passes\DitheringShadersMdaptPassesMdaptPass0ShaderDef.h"
#include "RetroArch\dithering\shaders\mdapt\passes\DitheringShadersMdaptPassesMdaptPass1ShaderDef.h"
#include "RetroArch\dithering\shaders\mdapt\passes\DitheringShadersMdaptPassesMdaptPass2ShaderDef.h"
#include "RetroArch\dithering\shaders\mdapt\passes\DitheringShadersMdaptPassesMdaptPass3ShaderDef.h"
#include "RetroArch\dithering\shaders\mdapt\passes\DitheringShadersMdaptPassesMdaptPass4ShaderDef.h"
#include "RetroArch\dithering\shaders\ps1dither\DitheringShadersPs1ditherPS1UnditherBoxBlurShaderDef.h"
#include "RetroArch\dithering\shaders\ps1dither\DitheringShadersPs1ditherPS1UnditherAntiBayerShaderDef.h"
#include "RetroArch\dithering\shaders\ps1dither\DitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixLinearizeShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixSgenptMixPass1ShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixSgenptMixPass2ShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixSgenptMixPass3ShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixSgenptMixPass4ShaderDef.h"
#include "RetroArch\dithering\shaders\sgenpt-mix\DitheringShadersSgenptMixSgenptMixPass5ShaderDef.h"
#include "RetroArch\dithering\shaders\DitheringShadersSgenptMixShaderDef.h"
#include "RetroArch\edge-smoothing\cleanEdge\shaders\EdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShaders3PointShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShadersCutShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShadersDdtExtendedShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportLinearizeShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShadersDdtJincShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportDelinearizeShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShadersDdtXbrLv1ShaderDef.h"
#include "RetroArch\edge-smoothing\ddt\shaders\EdgeSmoothingDdtShadersDdtShaderDef.h"
#include "RetroArch\edge-smoothing\eagle\shaders\EdgeSmoothingEagleShaders2xsaiShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDef.h"
#include "RetroArch\edge-smoothing\eagle\shaders\EdgeSmoothingEagleShadersSuper2xsaiShaderDef.h"
#include "RetroArch\edge-smoothing\eagle\shaders\EdgeSmoothingEagleShadersSupereagleShaderDef.h"
#include "RetroArch\edge-smoothing\fsr\shaders\EdgeSmoothingFsrShadersFsrPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\fsr\shaders\EdgeSmoothingFsrShadersFsrPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\hqx\shaders\EdgeSmoothingHqxShadersHq2xHalphonShaderDef.h"
#include "RetroArch\edge-smoothing\hqx\shaders\EdgeSmoothingHqxShadersPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\hqx\shaders\EdgeSmoothingHqxShadersHq2xShaderDef.h"
#include "RetroArch\edge-smoothing\hqx\shaders\EdgeSmoothingHqxShadersHq3xShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBSplineYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBSplineXShaderDef.h"
#include "RetroArch\edge-smoothing\hqx\shaders\EdgeSmoothingHqxShadersHq4xShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediPass2ShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediJincShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersCheapSharpenShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediHybridPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediHybridPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\nedi\shaders\EdgeSmoothingNediShadersNediHybridPass2ShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersVhsShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersNaturalVisionShaderDef.h"
#include "RetroArch\reshade\shaders\ReshadeShadersVibrancePassSh1nra358ShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersRgbToYuvShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDef.h"
#include "RetroArch\edge-smoothing\nnedi3\shaders\EdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDef.h"
#include "RetroArch\edge-smoothing\omniscale\shaders\EdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDef.h"
#include "RetroArch\edge-smoothing\omniscale\shaders\EdgeSmoothingOmniscaleShadersOmniscaleShaderDef.h"
#include "RetroArch\edge-smoothing\sabr\shaders\EdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDef.h"
#include "RetroArch\edge-smoothing\sabr\shaders\EdgeSmoothingSabrShadersSabrV30ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass2ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass3ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass4ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\reverse-aa-post3x\AntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDef.h"
#include "RetroArch\anti-aliasing\shaders\reverse-aa-post3x\AntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\old\EdgeSmoothingScalefxShadersOldScalefxPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\old\EdgeSmoothingScalefxShadersOldScalefxPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\old\EdgeSmoothingScalefxShadersOldScalefxPass2ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\old\EdgeSmoothingScalefxShadersOldScalefxPass3ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\old\EdgeSmoothingScalefxShadersOldScalefxPass7ShaderDef.h"
#include "RetroArch\edge-smoothing\scalefx\shaders\EdgeSmoothingScalefxShadersScalefxPass4HybridShaderDef.h"
#include "RetroArch\edge-smoothing\scalehq\shaders\EdgeSmoothingScalehqShaders2xScaleHQShaderDef.h"
#include "RetroArch\edge-smoothing\scalehq\shaders\EdgeSmoothingScalehqShaders4xScaleHQShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersEpxShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersMmpxShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersScale2xShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersScale2xplusShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersScale2xSFXShaderDef.h"
#include "RetroArch\edge-smoothing\scalenx\shaders\EdgeSmoothingScalenxShadersScale3xShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\xbr-lv2-multipass\EdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\xbr-lv2-multipass\EdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportBSplineXShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportBSplineYShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\EdgeSmoothingXbrShadersJinc2BilateralXbrShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportDeblurFastShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\support\EdgeSmoothingXbrShadersSupportLumaShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\xbr-lv3-multipass\EdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\xbr-lv3-multipass\EdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\xbr-lv3-multipass\EdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\EdgeSmoothingXbrzShaders2xbrzShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\EdgeSmoothingXbrzShaders4xbrzShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\EdgeSmoothingXbrzShaders5xbrzShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\EdgeSmoothingXbrzShaders6xbrzShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\xbrz-freescale-multipass\EdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\xbrz-freescale-multipass\EdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDef.h"
#include "RetroArch\edge-smoothing\xbrz\shaders\EdgeSmoothingXbrzShadersXbrzFreescaleShaderDef.h"
#include "RetroArch\edge-smoothing\xsal\shaders\EdgeSmoothingXsalShaders2xsalLevel2ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersDotmaskShaderDef.h"
#include "RetroArch\edge-smoothing\xsal\shaders\EdgeSmoothingXsalShaders2xsalShaderDef.h"
#include "RetroArch\edge-smoothing\xsal\shaders\EdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDef.h"
#include "RetroArch\edge-smoothing\xsal\shaders\EdgeSmoothingXsalShaders2xsalLevel2HqShaderDef.h"
#include "RetroArch\edge-smoothing\xsoft\shaders\EdgeSmoothingXsoftShaders4xsoftShaderDef.h"
#include "RetroArch\edge-smoothing\xsoft\shaders\EdgeSmoothingXsoftShaders4xsoftSdBShaderDef.h"
#include "RetroArch\film\shaders\FilmShadersFilmGrainShaderDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTLUTShaderDef.h"
#include "RetroArch\film\shaders\FilmShadersFilm_noiseShaderDef.h"
#include "RetroArch\gpu\shaders\3dfx\GpuShaders3dfx3dfx_pass_0ShaderDef.h"
#include "RetroArch\gpu\shaders\3dfx\GpuShaders3dfx3dfx_pass_1ShaderDef.h"
#include "RetroArch\gpu\shaders\3dfx\GpuShaders3dfx3dfx_pass_2ShaderDef.h"
#include "RetroArch\gpu\shaders\GpuShadersPowervr2ShaderDef.h"
#include "RetroArch\handheld\shaders\mgba\HandheldShadersMgbaAgb001ShaderDef.h"
#include "RetroArch\handheld\shaders\mgba\HandheldShadersMgbaAgs001ShaderDef.h"
#include "RetroArch\handheld\shaders\mgba\HandheldShadersMgbaAgs001LightShaderDef.h"
#include "RetroArch\handheld\shaders\authentic_gbc\HandheldShadersAuthentic_gbcTo_linShaderDef.h"
#include "RetroArch\handheld\shaders\authentic_gbc\HandheldShadersAuthentic_gbcAuthentic_gbcShaderDef.h"
#include "RetroArch\handheld\shaders\authentic_gbc\HandheldShadersAuthentic_gbcTo_lin_fastShaderDef.h"
#include "RetroArch\handheld\shaders\authentic_gbc\HandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDef.h"
#include "RetroArch\handheld\shaders\authentic_gbc\HandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersBevelShaderDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTMultiLUTShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorDsliteColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGBALUTShaderDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGBCLUTShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorGbcGambatteColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGBMLUTShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorGbMicroColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorNdsColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorNSOGbaColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorNSOGbcColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorPalmColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorPspColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorSp101ColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorSwitchOLEDColorShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorVbaColorShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass0ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass1ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass2ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass3ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass4ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesGbPass5ShaderDef.h"
#include "RetroArch\handheld\shaders\gameboy\shader-files\HandheldShadersGameboyShaderFilesGbPass1ShaderDef.h"
#include "RetroArch\handheld\shaders\gameboy\shader-files\HandheldShadersGameboyShaderFilesGbPass2ShaderDef.h"
#include "RetroArch\handheld\shaders\gameboy\shader-files\HandheldShadersGameboyShaderFilesGbPass3ShaderDef.h"
#include "RetroArch\handheld\shaders\gameboy\shader-files\HandheldShadersGameboyShaderFilesGbPass4ShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersResponseTimeShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\HandheldConsoleBorderShaderFilesBorderAutoScaleShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\lcd-cgwg\HandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDef.h"
#include "RetroArch\handheld\console-border\shader-files\lcd-cgwg\HandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersDsHybridViewShaderDef.h"
#include "RetroArch\handheld\shaders\gameboy\shader-files\HandheldShadersGameboyShaderFilesGbPass0ShaderDef.h"
#include "RetroArch\handheld\shaders\gb-palette\HandheldShadersGbPaletteGbPaletteShaderDef.h"
#include "RetroArch\handheld\shaders\color\HandheldShadersColorGbcDevShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-cgwg\HandheldShadersLcdCgwgLcdGridShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-shader\HandheldShadersLcdShaderLcdPass0ShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-shader\HandheldShadersLcdShaderLcdPass1ShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-shader\HandheldShadersLcdShaderLcdPass2ShaderDef.h"
#include "RetroArch\handheld\shaders\lcd-shader\HandheldShadersLcdShaderLcdPass3ShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersLcd1xShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersLcd1x_ndsShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersLcd1x_pspShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersLcd3xShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersRetroTilesShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersRetroV2ShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersRetroV3ShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersSameboyLcdShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcdShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDef.h"
#include "RetroArch\handheld\shaders\HandheldShadersZfast_lcdShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBSpline2TapsYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBSpline2TapsXShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersBSpline4TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersBicubic5TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBicubic3TapsYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicBicubic3TapsXShaderDef.h"
#include "RetroArch\interpolation\shaders\support\InterpolationShadersSupportCheckerboardInvertedShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersCatmullRom4TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersCatmullRom5TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicCatmullRom3TapsYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicCatmullRom3TapsXShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicCatmullRomYShaderDef.h"
#include "RetroArch\interpolation\shaders\bicubic\InterpolationShadersBicubicCatmullRomXShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersCatmullRomShaderDef.h"
#include "RetroArch\interpolation\shaders\support\InterpolationShadersSupportLinearizeShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersCubicGammaCorrectShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersCubicShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersHann5TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersHermiteShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersLanczos25TapsShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos23TapsYShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos23TapsXShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos2YShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos2XShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersLanczos2ShaderDef.h"
#include "RetroArch\interpolation\shaders\support\InterpolationShadersSupportShiftHalfPixelShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos3YShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos3XShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos4YShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos4XShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos6XShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos6YShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos8XShaderDef.h"
#include "RetroArch\interpolation\shaders\lanczos\InterpolationShadersLanczosLanczos8YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline16YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline16XShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline36YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline36XShaderDef.h"
#include "RetroArch\interpolation\shaders\InterpolationShadersQuilezShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline100XShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline100YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline144XShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline144YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline256XShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline256YShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline64XShaderDef.h"
#include "RetroArch\interpolation\shaders\spline\InterpolationShadersSplineSpline64YShaderDef.h"
#include "RetroArch\linear\LinearLinearizeShaderDef.h"
#include "RetroArch\linear\LinearLinearGammaCorrectShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersAccessibility_modsShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersAntiFlickerShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersAsciiShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersBeadShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersBobDeinterlacingShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersChromaShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersChromaticityShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersCmykHalftoneDotShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersCocktailCabinetShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersColorManglerShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersColorimetryShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersConvergenceShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersDebandShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersDeinterlaceShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersEdgeDetectShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersEgaShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersGeomShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersGlassShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersGradeNoLUTShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersGradeShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersImg_modShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersNight_modeShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersNtscColorsShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyColorShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscTrilinearLUTSwitchableShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscLinearToSrgbShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersReliefShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersRetroPalettesShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersSimple_color_controlsShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersSsGammaRampShaderDef.h"
#include "RetroArch\misc\shaders\test-pattern\MiscShadersTestPatternTestPatternAppendShaderDef.h"
#include "RetroArch\misc\shaders\test-pattern\MiscShadersTestPatternTestPatternPrependShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersTonemappingShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersWhite_pointShaderDef.h"
#include "RetroArch\misc\shaders\MiscShadersYiqHueAdjustmentShaderDef.h"
#include "RetroArch\motion-interpolation\shaders\motion_interpolation\MotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDef.h"
#include "RetroArch\motion-interpolation\shaders\motion_interpolation\MotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersBraidRewindShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersMix_framesShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersMix_frames_smartShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersMotionblurBlueShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersMotionblurColorShaderDef.h"
#include "RetroArch\motionblur\shaders\MotionblurShadersMotionblurSimpleShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\cgwg-famicom-geom\Nes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\cgwg-famicom-geom\Nes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\cgwg-famicom-geom\Nes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\cgwg-famicom-geom\Nes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\cgwg-famicom-geom\Nes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomDAC_LUTShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomLowPassShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomCombFilterShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomScaleXShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomScaleYShaderDef.h"
#include "RetroArch\nes_raw_palette\shaders\Nes_raw_paletteShadersNesColorDecoderShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass1Composite3phaseShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass23phaseShaderDef.h"
#include "RetroArch\pal\shaders\PalShadersPalR57shellShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscEncodeYCShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscCombineYCShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscNoiseShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscSeparateYCShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscPatchyNtscEotfShaderDef.h"
#include "RetroArch\ntsc\shaders\artifact-colors\NtscShadersArtifactColorsArtifactColors0ShaderDef.h"
#include "RetroArch\ntsc\shaders\artifact-colors\NtscShadersArtifactColorsArtifactColors1ShaderDef.h"
#include "RetroArch\ntsc\shaders\artifact-colors\NtscShadersArtifactColorsArtifactColors2ShaderDef.h"
#include "RetroArch\ntsc\shaders\blargg\NtscShadersBlarggBlargg0ShaderDef.h"
#include "RetroArch\ntsc\shaders\blargg\NtscShadersBlarggBlargg1ShaderDef.h"
#include "RetroArch\ntsc\shaders\mame-ntsc\NtscShadersMameNtscMameNtscShaderDef.h"
#include "RetroArch\ntsc\shaders\mame-ntsc\NtscShadersMameNtscMamePostprocShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscGaussPassShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscStockShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass23phaseGammaShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass1Svideo3phaseShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass1Composite2phaseShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass22phaseShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass22phaseGammaShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass1Svideo2phaseShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-adaptive\NtscShadersNtscAdaptiveNtscPass1ShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-adaptive\NtscShadersNtscAdaptiveNtscPass2ShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-adaptive-tate\NtscShadersNtscAdaptiveTateNtscTatePass1ShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-adaptive-tate\NtscShadersNtscAdaptiveTateNtscTatePass2ShaderDef.h"
#include "RetroArch\ntsc\shaders\NtscShadersNtscBlastemShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-simple\NtscShadersNtscSimpleNtscMiniShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-simple\NtscShadersNtscSimpleNtscSimple1ShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-simple\NtscShadersNtscSimpleNtscSimple2ShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-simple\NtscShadersNtscSimpleKaizerLpSmallShaderDef.h"
#include "RetroArch\ntsc\shaders\NtscShadersNtscXotShaderDef.h"
#include "RetroArch\ntsc\shaders\ntsc-simple\NtscShadersNtscSimpleTiny_ntscShaderDef.h"
#include "RetroArch\pal\shaders\PalShadersPalR57shellMoireOnlyShaderDef.h"
#include "RetroArch\pal\shaders\PalShadersPalSinglepassShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersAannShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersBandlimitPixelShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersBilinearAdjustableShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\box_filter_aa\PixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersCleanEdgeRotateShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersControlledSharpnessShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersEdge1pixelShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersEdgeNpixelsShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersGridBlendHybridShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersPixellateShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaTo_linShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaPixel_aaShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaTo_lin_fastShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaPixel_aa_fastShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\pixel_aa\PixelArtScalingShadersPixel_aaPixel_aa_xformShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSharpBilinearScanlinesShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSharpBilinearSimpleShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSharpBilinearShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSharpShimmerlessShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSmootheststepShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSmuberStepShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersSoftPixelArtShaderDef.h"
#include "RetroArch\pixel-art-scaling\shaders\PixelArtScalingShadersUniformNearestShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersRewindShaderDef.h"
#include "RetroArch\crt\shaders\crt-lottes-multipass\CrtShadersCrtLottesMultipassBloompassGlowShaderDef.h"
#include "RetroArch\warp\shaders\WarpShadersSmartMorphShaderDef.h"
#include "RetroArch\ntsc\shaders\maister\NtscShadersMaisterNtscPass23phaseLinearShaderDef.h"
#include "RetroArch\downsample\shaders\DownsampleShadersDrezGSharp_resamplerShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\HandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDef.h"
#include "RetroArch\edge-smoothing\xbr\shaders\super-xbr\EdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersScanlineShaderDef.h"
#include "RetroArch\reshade\shaders\ReshadeShadersScanlinesShaderDef.h"
#include "RetroArch\reshade\shaders\ReshadeShadersBloomPassSh1nra358ShaderDef.h"
#include "RetroArch\blurs\shaders\BlursShadersBlurGaussHShaderDef.h"
#include "RetroArch\blurs\shaders\BlursShadersBlurGaussVShaderDef.h"
#include "RetroArch\reshade\shaders\ReshadeShadersBlurHazeSh1nra358ShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersSnesHiresBlendShaderDef.h"
#include "RetroArch\edge-smoothing\xsal\shaders\EdgeSmoothingXsalShaders2xsalLevel2XbrShaderDef.h"
#include "RetroArch\reshade\shaders\ReshadeShadersFilmGrainShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_get_adaptShaderDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicbloom_blendShaderDef.h"
#include "RetroArch\reshade\shaders\NormalsDisplacement\ReshadeShadersNormalsDisplacementNormalsDisplacementShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersIntegerScalingScanlinesShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersOsscShaderDef.h"
#include "RetroArch\crt\shaders\CrtShadersSlotmaskShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersResIndependentScanlinesShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersScanlineFractShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersScanlinesRereShaderDef.h"
#include "RetroArch\scanlines\shaders\ScanlinesShadersScanlinesSineAbsShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersAdaptiveSharpenPass1ShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersAdaptiveSharpenPass2ShaderDef.h"
#include "RetroArch\sharpen\shaders\anime4k\SharpenShadersAnime4kAnime4kComputeLumShaderDef.h"
#include "RetroArch\sharpen\shaders\anime4k\SharpenShadersAnime4kAnime4kPushShaderDef.h"
#include "RetroArch\sharpen\shaders\anime4k\SharpenShadersAnime4kAnime4kComputeGradientShaderDef.h"
#include "RetroArch\sharpen\shaders\anime4k\SharpenShadersAnime4kAnime4kPushgradWeakShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersDiffShaderDef.h"
#include "RetroArch\sharpen\shaders\SharpenShadersSuperResExShaderDef.h"
#include "RetroArch\misc\shaders\deposterize\MiscShadersDeposterizeDeposterizePass0ShaderDef.h"
#include "RetroArch\misc\shaders\deposterize\MiscShadersDeposterizeDeposterizePass1ShaderDef.h"
#include "RetroArch\crt\shaders\guest\advanced\grade\CrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersAnaglyphToInterlacedShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersAnaglyphToSideBySideShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\fubax_vr\Stereoscopic3dShadersFubax_vrVRShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\fubax_vr\Stereoscopic3dShadersFubax_vrChromaticShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\fubax_vr\Stereoscopic3dShadersFubax_vrFilmicSharpenShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\fubax_vr\Stereoscopic3dShadersFubax_vrVR_noseShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersShutterToAnaglyphShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersShutterToSideBySideShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersSideBySideSimpleShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersSbsToInterlacedShaderDef.h"
#include "RetroArch\stereoscopic-3d\shaders\Stereoscopic3dShadersSbsToShutterShaderDef.h"
#include "RetroArch\vhs\shaders\gristleVHS\VhsShadersGristleVHSHorizontalSoftenShaderDef.h"
#include "RetroArch\blurs\shaders\sunset_gaussian\BlursShadersSunset_gaussianSunset_horzShaderDef.h"
#include "RetroArch\vhs\shaders\gristleVHS\VhsShadersGristleVHSVHSShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersMudlordPalVhsShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersStaticShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_ThirdShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_TapeShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_FirstShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_SecondShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_ForthShaderDef.h"
#include "RetroArch\vhs\shaders\VHSPro\VhsShadersVHSProVHSPro_ClearShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersVhs_and_crt_godotShaderDef.h"
#include "RetroArch\vhs\shaders\VhsShadersVhs_fontShaderDef.h"
#include "RetroArch\vhs\shaders\vhs_mpalko\VhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDef.h"
#include "RetroArch\vhs\shaders\vhs_mpalko\VhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDef.h"
#include "RetroArch\warp\shaders\WarpShadersDilationShaderDef.h"
// %SHADER_INCLUDE%

#include "RetroArch\anti-aliasing\shaders\smaa\AntiAliasingShadersSmaaAreaTexTextureDef.h"
#include "RetroArch\anti-aliasing\shaders\smaa\AntiAliasingShadersSmaaSearchTexTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesMonitor_body_curvedTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesMonitor_body_straightTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesBackground_underTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesBackground_overTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesBackdropTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\BezelKokoAioTexturesSide_shadeHelperTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysGbaTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysGbcTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysGbmTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysGbpTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysGamegearTextureDef.h"
#include "RetroArch\bezel\koko-aio\textures\overlays\BezelKokoAioTexturesOverlaysPspE1000TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\lut\BezelMega_BezelShadersGuestLutTrinitronLutTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\lut\BezelMega_BezelShadersGuestLutInvTrinitronLutTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\lut\BezelMega_BezelShadersGuestLutNecLutTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\guest\lut\BezelMega_BezelShadersGuestLutNtscLutTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesIntroImage_MegaBezelLogoTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesPlaceholder_Transparent_16x16TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesTube_Diffuse_2390x1792TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesColored_Gel_RainbowTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesTube_Shadow_1600x1200TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesTubeGlassOverlayImageCropped_1440x1080TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesTopLayerImageGradient_3840x2160TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesPlaceholder_White_16x16TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesBackgroundImage_Carbon_3840x2160TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesFrameTexture_2800x2120TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesNightLightingClose_1920x1080TextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesNightLightingFar_1920x1080TextureDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLensDBTextureDef.h"
#include "RetroArch\reshade\shaders\bloom\ReshadeShadersBloomLensSpriteTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesBaked_Frame_Carbonfiber_BackgroundTextureDef.h"
#include "RetroArch\bezel\Mega_Bezel\shaders\textures\BezelMega_BezelShadersTexturesBaked_Frame_Carbonfiber_Background_VertTextureDef.h"
#include "RetroArch\bezel\uborder\textures\borders\BezelUborderTexturesBordersDefaultTextureDef.h"
#include "RetroArch\bezel\uborder\textures\borders\BezelUborderTexturesBordersDefault_layer2TextureDef.h"
#include "RetroArch\border\textures\BorderTexturesTex11TextureDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerTextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64TextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearApertureGrille15Wide8And5d5SpacingTextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64TextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingTextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearShadowMaskEDPResizeTo64TextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearShadowMaskEDPTextureDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbTextureDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbaTextureDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGgTextureDef.h"
#include "RetroArch\border\textures\BorderTexturesPvmTextureDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbTextureDef.h"
#include "RetroArch\border\sgba\BorderSgbaSgbaTextureDef.h"
#include "RetroArch\crt\shaders\crt-consumer\CrtShadersCrtConsumerBezelTextureDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\masks\CrtShadersGeomDeluxeMasksAperture_2_4_rgbTextureDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\masks\CrtShadersGeomDeluxeMasksSlot_2_5x4_bgrTextureDef.h"
#include "RetroArch\crt\shaders\geom-deluxe\masks\CrtShadersGeomDeluxeMasksDelta_2_4x1_rgbTextureDef.h"
#include "RetroArch\crt\shaders\guest\advanced\lut\CrtShadersGuestAdvancedLutTrinitronLutTextureDef.h"
#include "RetroArch\crt\shaders\guest\advanced\lut\CrtShadersGuestAdvancedLutInvTrinitronLutTextureDef.h"
#include "RetroArch\crt\shaders\guest\advanced\lut\CrtShadersGuestAdvancedLutNecLutTextureDef.h"
#include "RetroArch\crt\shaders\guest\advanced\lut\CrtShadersGuestAdvancedLutNtscLutTextureDef.h"
#include "RetroArch\crt\shaders\hyllian\support\LUT\CrtShadersHyllianSupportLUTSony_Wega_29FA310_no_gammaV2TextureDef.h"
#include "RetroArch\crt\shaders\hyllian\support\LUT\CrtShadersHyllianSupportLUTSony_Wega_29FA310_no_gammaTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphor128pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphor512pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorMatrix128pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorMatrix512pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorDots128pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorDots512pxTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_1TextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_2TextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_3TextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_2_bgTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_3_bgTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_2_ledTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_3_ledTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_1_lights_alphaTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9TV_frame_3_lights_alphaTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9MONITOR_frameTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9MONITOR_frame_lights_alphaTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9Frame_1_shapeTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\FrameTextures\16_9\CrtShadersCrtMaximusRoyaleFrameTextures16_9Frame_2_shapeTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphor128pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphor512pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorMatrix128pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorMatrix512pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorDots128pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-maximus-royale\TilePhosphorTextures\CrtShadersCrtMaximusRoyaleTilePhosphorTexturesTilePhosphorDots512pxHTextureDef.h"
#include "RetroArch\crt\shaders\crt-potato\resources\CrtShadersCrtPotatoResourcesMask1TextureDef.h"
#include "RetroArch\crt\shaders\crt-potato\resources\CrtShadersCrtPotatoResourcesCrtPotatoThinTextureDef.h"
#include "RetroArch\crt\shaders\crt-potato\resources\CrtShadersCrtPotatoResourcesCrtPotatoThickTextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64BGRTextureDef.h"
#include "RetroArch\crt\shaders\crt-royale\CrtShadersCrtRoyaleTileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64BGRshiftedTextureDef.h"
#include "RetroArch\reshade\shaders\blendoverlay\ReshadeShadersBlendoverlayShadowmask4x4TextureDef.h"
#include "RetroArch\crt\shaders\crt-yah\lut\CrtShadersCrtYahLutNtscLutTextureDef.h"
#include "RetroArch\crt\shaders\crt-yah\lut\CrtShadersCrtYahLutTrinitronLutTextureDef.h"
#include "RetroArch\crt\shaders\crt-yo6\CrtShadersCrtYo6PhosphorFlatTrinitronTvTextureDef.h"
#include "RetroArch\crt\shaders\crt-yo6\CrtShadersCrtYo6KVM1420BTextureDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimArtifactsTextureDef.h"
#include "RetroArch\crt\shaders\crtsim\CrtShadersCrtsimMaskTextureDef.h"
#include "RetroArch\crt\shaders\GritsScanlines\CrtShadersGritsScanlinesScanlineLUT4pxTextureDef.h"
#include "RetroArch\crt\shaders\GritsScanlines\CrtShadersGritsScanlinesTrinitron_colorTextureDef.h"
#include "RetroArch\crt\shaders\GritsScanlines\CrtShadersGritsScanlinesFakeSelfIlluminationTextureDef.h"
#include "RetroArch\crt\shaders\mame_hlsl\resources\CrtShadersMame_hlslResourcesApertureGrilleTextureDef.h"
#include "RetroArch\crt\shaders\metacrt\CrtShadersMetacrtBasilicaTextureDef.h"
#include "RetroArch\crt\shaders\metacrt\CrtShadersMetacrtWoodgrainTextureDef.h"
#include "RetroArch\crt\shaders\newpixie\CrtShadersNewpixieCrtframeTextureDef.h"
#include "RetroArch\crt\shaders\phosphorlut\luts\CrtShadersPhosphorlutLutsShadowmaskTextureDef.h"
#include "RetroArch\crt\shaders\phosphorlut\luts\CrtShadersPhosphorlutLutsApertureGrilleTextureDef.h"
#include "RetroArch\crt\shaders\phosphorlut\luts\CrtShadersPhosphorlutLutsSlotmaskTextureDef.h"
#include "RetroArch\dithering\shaders\blue-noise\DitheringShadersBlueNoiseLDR_RGB1_0TextureDef.h"
#include "RetroArch\edge-smoothing\hqx\resources\EdgeSmoothingHqxResourcesHq2xTextureDef.h"
#include "RetroArch\edge-smoothing\hqx\resources\EdgeSmoothingHqxResourcesHq3xTextureDef.h"
#include "RetroArch\edge-smoothing\hqx\resources\EdgeSmoothingHqxResourcesHq4xTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTCmyk16TextureDef.h"
#include "RetroArch\film\resources\FilmResourcesFilm_noise1TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUT64TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutDsliteGreyTextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGbaGrey1TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGbaGrey2TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGbcGrey1TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGbcGrey2TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutGbamicroGreyTextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutNdsGreyTextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutPspGrey1TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutPspGrey2TextureDef.h"
#include "RetroArch\handheld\shaders\color\lut\HandheldShadersColorLutSp101GreyTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesDmgPaletteTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesDmgBackgroundTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesDmgBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-palettes\HandheldShadersGameboyResourcesSamplePalettesDmgPalette0TextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-bgs\HandheldShadersGameboyResourcesSampleBgsDmgBgTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-palettes\HandheldShadersGameboyResourcesSamplePalettesGblightPaletteTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-bgs\HandheldShadersGameboyResourcesSampleBgsPaperBgTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesPocketBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-palettes\HandheldShadersGameboyResourcesSamplePalettesGbpPaletteTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesPocketPaletteTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesPocketBackgroundTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesGbaBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesColorBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesGgBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesNgpcBorderSquare4xTextureDef.h"
#include "RetroArch\handheld\console-border\resources\HandheldConsoleBorderResourcesPspBorderTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-palettes\HandheldShadersGameboyResourcesSamplePalettesBWPaletteTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\sample-palettes\HandheldShadersGameboyResourcesSamplePalettesGbpPaletteHighContrastTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\HandheldShadersGameboyResourcesPaletteTextureDef.h"
#include "RetroArch\handheld\shaders\gameboy\resources\HandheldShadersGameboyResourcesBackgroundTextureDef.h"
#include "RetroArch\handheld\shaders\gb-palette\resources\HandheldShadersGbPaletteResourcesPaletteDmgTextureDef.h"
#include "RetroArch\handheld\shaders\gb-palette\resources\HandheldShadersGbPaletteResourcesPaletteLightTextureDef.h"
#include "RetroArch\handheld\shaders\gb-palette\resources\HandheldShadersGbPaletteResourcesPalettePocketTextureDef.h"
#include "RetroArch\handheld\shaders\lcd-shader\HandheldShadersLcdShaderBackgroundTextureDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\png\4k\HandheldShadersSimpletex_lcdPng4kTextured_paperTextureDef.h"
#include "RetroArch\handheld\shaders\simpletex_lcd\png\2k\HandheldShadersSimpletex_lcdPng2kTextured_paperTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUT32TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUT16TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscP22_80s_D65TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscP22_90s_D65TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscP22_J_D65TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscTrinitronP22_D65TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscP22_J_D93TextureDef.h"
#include "RetroArch\ntsc\shaders\patchy-ntsc\NtscShadersPatchyNtscTrinitronP22_D93TextureDef.h"
#include "RetroArch\misc\shaders\test-pattern\MiscShadersTestPatternAll_palettesTextureDef.h"
#include "RetroArch\nes_raw_palette\shaders\gtu-famicom\Nes_raw_paletteShadersGtuFamicomNesTableTextureDef.h"
#include "RetroArch\pal\resources\PalResourcesNes_lutTextureDef.h"
#include "RetroArch\vhs\resources\VhsResourcesRewTextureDef.h"
#include "RetroArch\vhs\resources\VhsResourcesPlayTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTGradeCompositeTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTGradeRgbTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTNEC_XM29plus_captureTextureDef.h"
#include "RetroArch\reshade\shaders\blendoverlay\ReshadeShadersBlendoverlayGrayscale_slotmaskTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\ReshadeShadersLUTBsnesTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLite2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLite2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLiteP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLiteP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLiteSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldDSLiteSRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBAP3DarkTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBAP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBAP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA2020DarkTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBASRGBDarkTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBASRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBASRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA_GBC2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA_GBCP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBA_GBCSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBCDevTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBC2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBC2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBCP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBCP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBCSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBCSRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicro2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicro2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicroP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicroP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicroSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldGBMicroSRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDS2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDS2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDSP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDSP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDSSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNDSSRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNSOGBATextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldNSOGBCTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSP2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSP2020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPP3PureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPP3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSP2020PureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPSRGBPureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldPSPSRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP1012020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP1012020ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP101P3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP101P3ColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP101SRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSP101SRGBColdTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDP3PureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDP3TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLED2020PureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLED2020TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDSRGBPureGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDSRGBTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLED2020GammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDP3GammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldSWOLEDSRGBGammaTextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldVBA1TextureDef.h"
#include "RetroArch\reshade\shaders\LUT\handheld\ReshadeShadersLUTHandheldVBA2TextureDef.h"
#include "RetroArch\reshade\shaders\magicbloom\ReshadeShadersMagicbloomMagicBloom_DirtTextureDef.h"
#include "RetroArch\reshade\shaders\NormalsDisplacement\ReshadeShadersNormalsDisplacementCurveNormalsTextureDef.h"
#include "RetroArch\stereoscopic-3d\shaders\fubax_vr\Stereoscopic3dShadersFubax_vrNoseTextureDef.h"
// %TEXTURE_INCLUDE%

#include "RetroArch\anamorphic\AnamorphicAnamorphicPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingAaShader40Level2PresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingAaShader40PresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingAdvancedAaPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingFxaaLinearPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingFxaaPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingReverseAaPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingSmaaLinearPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingSmaaSharpenPresetDef.h"
#include "RetroArch\anti-aliasing\AntiAliasingSmaaPresetDef.h"
#include "RetroArch\bezel\koko-aio\BezelKokoAioKokoAioNgPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgBasePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorAmbilightImmersivePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorBalancedPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorFor_1440pMin_HiNitsPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorFor_HigherNitsPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorFXAA_sharpAperturegrillePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorFXAA_sharpCore_SlotMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorFXAA_sharpScreen_SlotMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorNew_aperturegrille_gmPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorNew_slotmask_gmPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorNew_slotmask_rgbPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskAperturegrilleOvermaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskAperturegrillePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskCore_SlotMaskOvermaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskCore_SlotMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMaskChameleonPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMask_TallerPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMask_Taller_BrighterPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_HmaskShadowMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorScreen_Hmask_OverlappedOldpainlessPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\BezelKokoAioPresetsNgMonitorSlotmaskTVL410PresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\TV\BezelKokoAioPresetsNgTVTvNTSC_GenericAA_sharpSelectivePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\TV\BezelKokoAioPresetsNgTVTvNTSC_MegadriveAA_sharpSelectivePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VectorGFX\BezelKokoAioPresetsNgVectorGFXVector_neon_4_mame2003plus_defaultsPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VectorGFX\BezelKokoAioPresetsNgVectorGFXVector_std_4_mame2003plus_defaultsPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VGA\BezelKokoAioPresetsNgVGAMonitorVGADoubleScanAmberPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VGA\BezelKokoAioPresetsNgVGAMonitorVGADoubleScanGreenPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VGA\BezelKokoAioPresetsNgVGAMonitorVGADoubleScanShadowMaskPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VGA\BezelKokoAioPresetsNgVGAMonitorVGADoubleScanXBRPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets-ng\VGA\BezelKokoAioPresetsNgVGAMonitorVGADoubleScanPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgDots_11PresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgDots_43PresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyAdvanceOverlayNightPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyAdvanceOverlayPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyAdvancePresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyColorOverlayIPSPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyColorOverlayTallerIPSPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyColorOverlayTallerPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyColorOverlayPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyColorPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyMonoOverlayTallerPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyMonoOverlayPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyMonoPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyPocketOverlayTallerPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyPocketOverlayPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameboyPocketPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameGearOverlayNightPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGameGearOverlayPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgGenericHandheldRGBPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgPSPOverlayNightBigY_flipPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgPSPOverlayNightBigPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgPSPOverlayNightSmallY_flipPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgPSPOverlayNightSmallPresetDef.h"
#include "RetroArch\bezel\koko-aio\Presets_Handhelds-ng\BezelKokoAioPresets_HandheldsNgPSPPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVRESHADEFX__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSRESHADEFX__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECTSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECTSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYNOTUBEFX__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASSSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASSSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDNOTUBEFX__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTNOTUBEFX__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYNOTUBEFX__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYNOTUBEFX__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATOSUPERXBR__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATOSUPERXBR__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__EASYMODEPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVMININTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVMINIPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__LCDGRIDPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__MEGATRONNTSCPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__MEGATRONPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\Base_CRT_Presets\BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__PASSTHROUGHPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_ADVGLASSPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_ADVNOREFLECTPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_ADVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_POTATOPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_SMOOTHADVGLASSPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_SMOOTHADVPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_STDGLASSPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_STDNOREFLECTPresetDef.h"
#include "RetroArch\bezel\Mega_Bezel\Presets\BezelMega_BezelPresetsMegaBezel_STDPresetDef.h"
#include "RetroArch\bezel\uborder\BezelUborderKokoAmbiCrtPresetDef.h"
#include "RetroArch\bezel\uborder\BezelUborderUborderBezelReflectionsPresetDef.h"
#include "RetroArch\bezel\uborder\BezelUborderUborderKokoAmbiPresetDef.h"
#include "RetroArch\stock\StockBilinearPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_2_passPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_4_passPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_6_passPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_bloomPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_bloom_fastPresetDef.h"
#include "RetroArch\blurs\BlursDual_filter_bloom_fastestPresetDef.h"
#include "RetroArch\blurs\BlursGaussian_blurSharpPresetDef.h"
#include "RetroArch\blurs\BlursGaussian_blurPresetDef.h"
#include "RetroArch\blurs\BlursGaussian_blur_2_passSharpPresetDef.h"
#include "RetroArch\blurs\BlursGaussian_blur_2_passPresetDef.h"
#include "RetroArch\blurs\BlursGauss_4tapPresetDef.h"
#include "RetroArch\blurs\BlursGizmoCompositeBlurPresetDef.h"
#include "RetroArch\blurs\BlursKawase_blur_5passPresetDef.h"
#include "RetroArch\blurs\BlursKawase_blur_9passPresetDef.h"
#include "RetroArch\blurs\BlursKawase_glowPresetDef.h"
#include "RetroArch\blurs\BlursSharpsmootherPresetDef.h"
#include "RetroArch\blurs\BlursSmartBlurPresetDef.h"
#include "RetroArch\border\BorderAmbientGlowPresetDef.h"
#include "RetroArch\border\BorderAutocropKokoPresetDef.h"
#include "RetroArch\border\BorderAverage_fillPresetDef.h"
#include "RetroArch\border\BorderBigblurPresetDef.h"
#include "RetroArch\border\BorderBlur_fillPresetDef.h"
#include "RetroArch\border\BorderBlur_fill_stronger_blurPresetDef.h"
#include "RetroArch\border\BorderBlur_fill_weaker_blurPresetDef.h"
#include "RetroArch\border\BorderEffectBorderIqPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerCrtEasymodePresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerCrtGeom1xPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerCrtRoyalePresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerGbaColorCrtEasymodePresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerGbaColorPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerTvoutInterlacingPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerTvoutGbaColorInterlacingPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerTvoutGbaColorPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerTvoutPresetDef.h"
#include "RetroArch\border\gameboy-player\BorderGameboyPlayerGameboyPlayerPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbCrtConsumerPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbDotPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbLcdGridV2PresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbaCrtConsumerPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbaDotPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbaLcdGridV2PresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGbaPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGgCrtConsumerPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGgDotPresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGgLcdGridV2PresetDef.h"
#include "RetroArch\border\handheld-nebula\BorderHandheldNebulaHandheldNebulaGgPresetDef.h"
#include "RetroArch\border\BorderImgborderPresetDef.h"
#include "RetroArch\border\BorderLightgunBorderPresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbCrtEasymodePresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbCrtGeom1xPresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbCrtRoyalePresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbGbcColorTvoutInterlacingPresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbGbcColorPresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbTvoutInterlacingPresetDef.h"
#include "RetroArch\border\sgb\BorderSgbSgbPresetDef.h"
#include "RetroArch\border\sgba\BorderSgbaSgbaGbaColorPresetDef.h"
#include "RetroArch\border\sgba\BorderSgbaSgbaTvoutInterlacingPresetDef.h"
#include "RetroArch\border\sgba\BorderSgbaSgbaTvoutGbaColorInterlacingPresetDef.h"
#include "RetroArch\border\sgba\BorderSgbaSgbaPresetDef.h"
#include "RetroArch\cel\CelAdvcartoonPresetDef.h"
#include "RetroArch\cel\CelMMJ_Cel_ShaderPresetDef.h"
#include "RetroArch\cel\CelMMJ_Cel_Shader_MPPresetDef.h"
#include "RetroArch\crt\CrtAdvanced_crt_whkrmrgks0PresetDef.h"
#include "RetroArch\crt\CrtCathodeRetro_noSignalPresetDef.h"
#include "RetroArch\crt\CrtCrt1tapBloomPresetDef.h"
#include "RetroArch\crt\CrtCrt1tapBloom_fastPresetDef.h"
#include "RetroArch\crt\CrtCrt1tapPresetDef.h"
#include "RetroArch\crt\CrtCrtAperturePresetDef.h"
#include "RetroArch\crt\CrtCrtBlurPiSharpPresetDef.h"
#include "RetroArch\crt\CrtCrtBlurPiSoftPresetDef.h"
#include "RetroArch\crt\CrtCrtCaligariPresetDef.h"
#include "RetroArch\crt\CrtCrtCgwgFastPresetDef.h"
#include "RetroArch\crt\CrtCrtConsumerPresetDef.h"
#include "RetroArch\crt\CrtCrtCyclonPresetDef.h"
#include "RetroArch\crt\CrtCrtEasymodeHalationPresetDef.h"
#include "RetroArch\crt\CrtCrtEasymodePresetDef.h"
#include "RetroArch\crt\CrtCrtFrutbunnPresetDef.h"
#include "RetroArch\crt\CrtCrtGdvMiniUltraTrinitronPresetDef.h"
#include "RetroArch\crt\CrtCrtGdvMiniPresetDef.h"
#include "RetroArch\crt\CrtCrtGeomDeluxePresetDef.h"
#include "RetroArch\crt\CrtCrtGeomMiniPresetDef.h"
#include "RetroArch\crt\CrtCrtGeomTatePresetDef.h"
#include "RetroArch\crt\CrtCrtGeomPresetDef.h"
#include "RetroArch\crt\CrtCrtGuestAdvancedFastPresetDef.h"
#include "RetroArch\crt\CrtCrtGuestAdvancedFastestPresetDef.h"
#include "RetroArch\crt\CrtCrtGuestAdvancedHdPresetDef.h"
#include "RetroArch\crt\CrtCrtGuestAdvancedNtscPresetDef.h"
#include "RetroArch\crt\CrtCrtGuestAdvancedPresetDef.h"
#include "RetroArch\crt\CrtCrtHyllian3dPresetDef.h"
#include "RetroArch\crt\CrtCrtHyllianFastPresetDef.h"
#include "RetroArch\crt\CrtCrtHyllianNtscRainbowPresetDef.h"
#include "RetroArch\crt\CrtCrtHyllianNtscPresetDef.h"
#include "RetroArch\crt\CrtCrtHyllianSincCompositePresetDef.h"
#include "RetroArch\crt\CrtCrtHyllianPresetDef.h"
#include "RetroArch\crt\CrtCrtInterlacedHalationPresetDef.h"
#include "RetroArch\crt\CrtCrtLottesFastPresetDef.h"
#include "RetroArch\crt\CrtCrtLottesMultipassGlowPresetDef.h"
#include "RetroArch\crt\CrtCrtLottesMultipassPresetDef.h"
#include "RetroArch\crt\CrtCrtLottesPresetDef.h"
#include "RetroArch\crt\CrtCrtMattiasPresetDef.h"
#include "RetroArch\crt\CrtCrtMaximusRoyaleFastModePresetDef.h"
#include "RetroArch\crt\CrtCrtMaximusRoyaleHalfResModePresetDef.h"
#include "RetroArch\crt\CrtCrtMaximusRoyalePresetDef.h"
#include "RetroArch\crt\CrtCrtNesMiniPresetDef.h"
#include "RetroArch\crt\CrtCrtNobodyPresetDef.h"
#include "RetroArch\crt\CrtCrtPiPresetDef.h"
#include "RetroArch\crt\CrtCrtPocketPresetDef.h"
#include "RetroArch\crt\CrtCrtPotatoBVMPresetDef.h"
#include "RetroArch\crt\CrtCrtPotatoCoolPresetDef.h"
#include "RetroArch\crt\CrtCrtPotatoWarmPresetDef.h"
#include "RetroArch\crt\CrtCrtResswitchGlitchKokoPresetDef.h"
#include "RetroArch\crt\CrtCrtRoyaleFakeBloomIntelPresetDef.h"
#include "RetroArch\crt\CrtCrtRoyaleFakeBloomPresetDef.h"
#include "RetroArch\crt\CrtCrtRoyaleFastPresetDef.h"
#include "RetroArch\crt\CrtCrtRoyaleIntelPresetDef.h"
#include "RetroArch\crt\CrtCrtRoyalePresetDef.h"
#include "RetroArch\crt\CrtCrtSimplePresetDef.h"
#include "RetroArch\crt\CrtCrtSinesPresetDef.h"
#include "RetroArch\crt\CrtCrtSlangtestCubicPresetDef.h"
#include "RetroArch\crt\CrtCrtSlangtestLanczosPresetDef.h"
#include "RetroArch\crt\CrtCrtSuperXbrPresetDef.h"
#include "RetroArch\crt\CrtCrtTorridgristlePresetDef.h"
#include "RetroArch\crt\CrtCrtYahSinglePassPresetDef.h"
#include "RetroArch\crt\CrtCrtYahPresetDef.h"
#include "RetroArch\crt\CrtCrtYo6FlatTrinitronTvPresetDef.h"
#include "RetroArch\crt\CrtCrtYo6KV21CL10BPresetDef.h"
#include "RetroArch\crt\CrtCrtYo6KVM1420BSharpPresetDef.h"
#include "RetroArch\crt\CrtCrtYo6KVM1420BPresetDef.h"
#include "RetroArch\crt\CrtCrtglow_gaussPresetDef.h"
#include "RetroArch\crt\CrtCrtglow_lanczosPresetDef.h"
#include "RetroArch\crt\CrtCrtsimPresetDef.h"
#include "RetroArch\crt\CrtFakeCrtGeomPotatoPresetDef.h"
#include "RetroArch\crt\CrtFakeCrtGeomPresetDef.h"
#include "RetroArch\crt\CrtFakelottesPresetDef.h"
#include "RetroArch\crt\CrtGizmoCrtPresetDef.h"
#include "RetroArch\crt\CrtGizmoSlotmaskCrtPresetDef.h"
#include "RetroArch\crt\CrtGlow_trailsPresetDef.h"
#include "RetroArch\crt\CrtGritsScanlinesPresetDef.h"
#include "RetroArch\crt\CrtGtuV050PresetDef.h"
#include "RetroArch\crt\CrtMame_hlslPresetDef.h"
#include "RetroArch\crt\CrtMetacrtPresetDef.h"
#include "RetroArch\crt\CrtNewpixieCrtPresetDef.h"
#include "RetroArch\crt\CrtNewpixieMiniPresetDef.h"
#include "RetroArch\crt\CrtPhosphorPersistencePresetDef.h"
#include "RetroArch\crt\CrtPhosphorlutPresetDef.h"
#include "RetroArch\crt\CrtRay_traced_curvaturePresetDef.h"
#include "RetroArch\crt\CrtRay_traced_curvature_appendPresetDef.h"
#include "RetroArch\crt\CrtSimpleCrtFxaaPresetDef.h"
#include "RetroArch\crt\CrtSimpleCrtPresetDef.h"
#include "RetroArch\crt\CrtTvoutTweaksPresetDef.h"
#include "RetroArch\crt\CrtVectorGlowAltRenderPresetDef.h"
#include "RetroArch\crt\CrtVectorGlowPresetDef.h"
#include "RetroArch\crt\CrtVt220PresetDef.h"
#include "RetroArch\crt\CrtYee64PresetDef.h"
#include "RetroArch\crt\CrtYeetronPresetDef.h"
#include "RetroArch\crt\CrtZfastCrtCompositePresetDef.h"
#include "RetroArch\crt\CrtZfastCrtCurvaturePresetDef.h"
#include "RetroArch\crt\CrtZfastCrtGeoPresetDef.h"
#include "RetroArch\crt\CrtZfastCrtHdmaskPresetDef.h"
#include "RetroArch\crt\CrtZfastCrtPresetDef.h"
#include "RetroArch\deblur\DeblurDeblurLumaPresetDef.h"
#include "RetroArch\deblur\DeblurDeblurPresetDef.h"
#include "RetroArch\denoisers\DenoisersBilateral2pPresetDef.h"
#include "RetroArch\denoisers\DenoisersBilateralPresetDef.h"
#include "RetroArch\denoisers\DenoisersCrtFastBilateralSuperXbrPresetDef.h"
#include "RetroArch\denoisers\DenoisersFastBilateralPresetDef.h"
#include "RetroArch\denoisers\DenoisersMedian_3x3PresetDef.h"
#include "RetroArch\denoisers\DenoisersMedian_5x5PresetDef.h"
#include "RetroArch\denoisers\DenoisersSlowBilateralPresetDef.h"
#include "RetroArch\dithering\DitheringBayerMatrixDitheringPresetDef.h"
#include "RetroArch\dithering\DitheringBayer_4x4PresetDef.h"
#include "RetroArch\dithering\DitheringBlue_noisePresetDef.h"
#include "RetroArch\dithering\DitheringBlue_noise_dynamic_4BitPresetDef.h"
#include "RetroArch\dithering\DitheringBlue_noise_dynamic_monochromePresetDef.h"
#include "RetroArch\dithering\DitheringCbod_v1PresetDef.h"
#include "RetroArch\dithering\DitheringCheckerboardDeditherPresetDef.h"
#include "RetroArch\dithering\DitheringGSharp_resamplerPresetDef.h"
#include "RetroArch\dithering\DitheringGdaptPresetDef.h"
#include "RetroArch\dithering\DitheringGenditherPresetDef.h"
#include "RetroArch\dithering\DitheringJinc2DeditherPresetDef.h"
#include "RetroArch\dithering\DitheringMdaptPresetDef.h"
#include "RetroArch\dithering\DitheringPs1DeditherBoxblurPresetDef.h"
#include "RetroArch\dithering\DitheringPs1DeditherComparisonPresetDef.h"
#include "RetroArch\dithering\DitheringPs1DitherPresetDef.h"
#include "RetroArch\dithering\DitheringSgenptMixMultipassPresetDef.h"
#include "RetroArch\dithering\DitheringSgenptMixPresetDef.h"
#include "RetroArch\edge-smoothing\cleanEdge\EdgeSmoothingCleanEdgeCleanEdgeScalePresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdt3PointPresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtCutPresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtDdtExtendedPresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtDdtJincLinearPresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtDdtJincPresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtDdtXbrLv1PresetDef.h"
#include "RetroArch\edge-smoothing\ddt\EdgeSmoothingDdtDdtPresetDef.h"
#include "RetroArch\edge-smoothing\eagle\EdgeSmoothingEagle2xsaiFixPixelShiftPresetDef.h"
#include "RetroArch\edge-smoothing\eagle\EdgeSmoothingEagle2xsaiPresetDef.h"
#include "RetroArch\edge-smoothing\eagle\EdgeSmoothingEagleSuper2xsaiFixPixelShiftPresetDef.h"
#include "RetroArch\edge-smoothing\eagle\EdgeSmoothingEagleSuper2xsaiPresetDef.h"
#include "RetroArch\edge-smoothing\eagle\EdgeSmoothingEagleSupereaglePresetDef.h"
#include "RetroArch\edge-smoothing\fsr\EdgeSmoothingFsrFsrEasuPresetDef.h"
#include "RetroArch\edge-smoothing\fsr\EdgeSmoothingFsrFsrPresetDef.h"
#include "RetroArch\edge-smoothing\fsr\EdgeSmoothingFsrSmaaFsrPresetDef.h"
#include "RetroArch\edge-smoothing\hqx\EdgeSmoothingHqxHq2xHalphonPresetDef.h"
#include "RetroArch\edge-smoothing\hqx\EdgeSmoothingHqxHq2xPresetDef.h"
#include "RetroArch\edge-smoothing\hqx\EdgeSmoothingHqxHq3xPresetDef.h"
#include "RetroArch\edge-smoothing\hqx\EdgeSmoothingHqxHq4xPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\EdgeSmoothingNediFastBilateralNediPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\EdgeSmoothingNediNediHybridSharperPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\EdgeSmoothingNediNediHybridPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\EdgeSmoothingNediNediSharperPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\EdgeSmoothingNediNediPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariantPresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant2PresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant3PresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant4PresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant5PresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant6PresetDef.h"
#include "RetroArch\edge-smoothing\nedi\presets\EdgeSmoothingNediPresetsBilateralVariant7PresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns162xLumaPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns162xRgbPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns164xLumaPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns322xRgbNns324xLumaPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns324xRgbPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns642xNns324xNns168xRgbPresetDef.h"
#include "RetroArch\edge-smoothing\nnedi3\EdgeSmoothingNnedi3Nnedi3Nns642xNns324xRgbPresetDef.h"
#include "RetroArch\edge-smoothing\omniscale\EdgeSmoothingOmniscaleOmniscaleLegacyPresetDef.h"
#include "RetroArch\edge-smoothing\omniscale\EdgeSmoothingOmniscaleOmniscalePresetDef.h"
#include "RetroArch\edge-smoothing\sabr\EdgeSmoothingSabrSabrHybridDeposterizePresetDef.h"
#include "RetroArch\edge-smoothing\sabr\EdgeSmoothingSabrSabrPresetDef.h"
#include "RetroArch\edge-smoothing\scalefx\EdgeSmoothingScalefxScalefxRAAPresetDef.h"
#include "RetroArch\edge-smoothing\scalefx\EdgeSmoothingScalefxScalefx9xPresetDef.h"
#include "RetroArch\edge-smoothing\scalefx\EdgeSmoothingScalefxScalefxHybridPresetDef.h"
#include "RetroArch\edge-smoothing\scalefx\EdgeSmoothingScalefxScalefxPresetDef.h"
#include "RetroArch\edge-smoothing\scalehq\EdgeSmoothingScalehq2xScaleHQPresetDef.h"
#include "RetroArch\edge-smoothing\scalehq\EdgeSmoothingScalehq4xScaleHQPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxEpxPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxMmpxPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxScale2xPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxScale2xplusPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxScale2xSFXPresetDef.h"
#include "RetroArch\edge-smoothing\scalenx\EdgeSmoothingScalenxScale3xPresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrHybridJinc2XbrLv2PresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrSuperXbrFastPresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrSuperXbrPresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrXbrLv2SharpPresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrXbrLv2PresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrXbrLv3SharpPresetDef.h"
#include "RetroArch\edge-smoothing\xbr\EdgeSmoothingXbrXbrLv3PresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrz2xbrzLinearPresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrz4xbrzLinearPresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrz5xbrzLinearPresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrz6xbrzLinearPresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrzXbrzFreescaleMultipassPresetDef.h"
#include "RetroArch\edge-smoothing\xbrz\EdgeSmoothingXbrzXbrzFreescalePresetDef.h"
#include "RetroArch\edge-smoothing\xsal\EdgeSmoothingXsal2xsalLevel2CrtPresetDef.h"
#include "RetroArch\edge-smoothing\xsal\EdgeSmoothingXsal2xsalPresetDef.h"
#include "RetroArch\edge-smoothing\xsal\EdgeSmoothingXsal4xsalLevel2CrtPresetDef.h"
#include "RetroArch\edge-smoothing\xsal\EdgeSmoothingXsal4xsalLevel2HqPresetDef.h"
#include "RetroArch\edge-smoothing\xsal\EdgeSmoothingXsal4xsalLevel2PresetDef.h"
#include "RetroArch\edge-smoothing\xsoft\EdgeSmoothingXsoft4xsoftPresetDef.h"
#include "RetroArch\edge-smoothing\xsoft\EdgeSmoothingXsoft4xsoftSdBPresetDef.h"
#include "RetroArch\film\FilmFilmGrainPresetDef.h"
#include "RetroArch\film\FilmTechnicolorPresetDef.h"
#include "RetroArch\gpu\Gpu3dfx_4x1PresetDef.h"
#include "RetroArch\gpu\GpuPowervr2PresetDef.h"
#include "RetroArch\handheld\HandheldAgb001PresetDef.h"
#include "RetroArch\handheld\HandheldAgs001PresetDef.h"
#include "RetroArch\handheld\HandheldAuthentic_gbcPresetDef.h"
#include "RetroArch\handheld\HandheldAuthentic_gbc_fastPresetDef.h"
#include "RetroArch\handheld\HandheldAuthentic_gbc_single_passPresetDef.h"
#include "RetroArch\handheld\HandheldBevelPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModDsliteColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModGbaColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModGbcColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModGbcGambatteColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModGbMicroColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModNdsColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModNSOGbaColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModNSOGbcColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModPalmColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModPspColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModSp101ColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModSwitchOLEDColorPresetDef.h"
#include "RetroArch\handheld\color-mod\HandheldColorModVbaColorPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderDmgPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbDmgAltPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbLightAltPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbPocketAltPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbPocketPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbaAgb001ColorMotionblurPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbaAgs001ColorMotionblurPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbaLcdGridV2PresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbaPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbcLcdGridV2PresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGbcPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderGgPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderNgpcPresetDef.h"
#include "RetroArch\handheld\console-border\HandheldConsoleBorderPspPresetDef.h"
#include "RetroArch\handheld\HandheldDotPresetDef.h"
#include "RetroArch\handheld\HandheldDsHybridSabrPresetDef.h"
#include "RetroArch\handheld\HandheldDsHybridScalefxPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyAdvanceDotMatrixPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyColorDotMatrixWhiteBgPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyColorDotMatrixPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyDarkModePresetDef.h"
#include "RetroArch\handheld\HandheldGameboyLightModePresetDef.h"
#include "RetroArch\handheld\HandheldGameboyLightPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyPocketHighContrastPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyPocketPresetDef.h"
#include "RetroArch\handheld\HandheldGameboyPresetDef.h"
#include "RetroArch\handheld\HandheldGbPaletteDmgPresetDef.h"
#include "RetroArch\handheld\HandheldGbPaletteLightPresetDef.h"
#include "RetroArch\handheld\HandheldGbPalettePocketPresetDef.h"
#include "RetroArch\handheld\HandheldGbcDevPresetDef.h"
#include "RetroArch\handheld\HandheldLcdGridV2PresetDef.h"
#include "RetroArch\handheld\HandheldLcdGridPresetDef.h"
#include "RetroArch\handheld\HandheldLcdShaderPresetDef.h"
#include "RetroArch\handheld\HandheldLcd1xPresetDef.h"
#include "RetroArch\handheld\HandheldLcd1x_ndsPresetDef.h"
#include "RetroArch\handheld\HandheldLcd1x_pspPresetDef.h"
#include "RetroArch\handheld\HandheldLcd3xPresetDef.h"
#include "RetroArch\handheld\HandheldRetroTilesPresetDef.h"
#include "RetroArch\handheld\HandheldRetroV2PresetDef.h"
#include "RetroArch\handheld\HandheldRetroV3PresetDef.h"
#include "RetroArch\handheld\HandheldSameboyLcdPresetDef.h"
#include "RetroArch\handheld\HandheldSimpletex_lcd4kPresetDef.h"
#include "RetroArch\handheld\HandheldSimpletex_lcdPresetDef.h"
#include "RetroArch\handheld\HandheldSimpletex_lcd_720pPresetDef.h"
#include "RetroArch\handheld\HandheldZfastLcdPresetDef.h"
#include "RetroArch\interpolation\InterpolationBSpline4TapsFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationBSpline4TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationBSplineFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationBicubic5TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationBicubic6TapsFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationBicubicFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationBicubicPresetDef.h"
#include "RetroArch\interpolation\InterpolationCatmullRom4TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationCatmullRom5TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationCatmullRom6TapsFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationCatmullRomFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationCatmullRomPresetDef.h"
#include "RetroArch\interpolation\InterpolationCubicGammaCorrectPresetDef.h"
#include "RetroArch\interpolation\InterpolationCubicPresetDef.h"
#include "RetroArch\interpolation\InterpolationHann5TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationHermitePresetDef.h"
#include "RetroArch\interpolation\InterpolationJinc2SharpPresetDef.h"
#include "RetroArch\interpolation\InterpolationJinc2SharperPresetDef.h"
#include "RetroArch\interpolation\InterpolationJinc2PresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos25TapsPresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos26TapsFastPresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos2FastPresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos2PresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos3FastPresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos4PresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos6PresetDef.h"
#include "RetroArch\interpolation\InterpolationLanczos8PresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsBSplineFastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsBicubicFastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsCatmullRomFastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsLanczos2FastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsLanczos3FastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsSpline16FastPresetDef.h"
#include "RetroArch\interpolation\linear-gamma-presets\InterpolationLinearGammaPresetsSpline36FastPresetDef.h"
#include "RetroArch\interpolation\InterpolationQuilezPresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline100PresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline144PresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline16FastPresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline256PresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline36FastPresetDef.h"
#include "RetroArch\interpolation\InterpolationSpline64PresetDef.h"
#include "RetroArch\linear\LinearLinearGammaCorrectPresetDef.h"
#include "RetroArch\misc\MiscAccessibility_modsPresetDef.h"
#include "RetroArch\misc\MiscAntiFlickerPresetDef.h"
#include "RetroArch\misc\MiscAsciiPresetDef.h"
#include "RetroArch\misc\MiscBeadPresetDef.h"
#include "RetroArch\misc\MiscBobDeinterlacingPresetDef.h"
#include "RetroArch\misc\MiscChromaPresetDef.h"
#include "RetroArch\misc\MiscChromaticityPresetDef.h"
#include "RetroArch\misc\MiscCmykHalftoneDotPresetDef.h"
#include "RetroArch\misc\MiscCocktailCabinetPresetDef.h"
#include "RetroArch\misc\MiscColorManglerPresetDef.h"
#include "RetroArch\misc\MiscColorimetryPresetDef.h"
#include "RetroArch\misc\MiscConvergencePresetDef.h"
#include "RetroArch\misc\MiscDebandPresetDef.h"
#include "RetroArch\misc\MiscDeinterlacePresetDef.h"
#include "RetroArch\misc\MiscEdgeDetectPresetDef.h"
#include "RetroArch\misc\MiscEgaPresetDef.h"
#include "RetroArch\misc\MiscGeomAppendPresetDef.h"
#include "RetroArch\misc\MiscGeomPresetDef.h"
#include "RetroArch\misc\MiscGlassPresetDef.h"
#include "RetroArch\misc\MiscGradeNoLUTPresetDef.h"
#include "RetroArch\misc\MiscGradePresetDef.h"
#include "RetroArch\misc\MiscHalf_resPresetDef.h"
#include "RetroArch\misc\MiscImageAdjustmentPresetDef.h"
#include "RetroArch\misc\MiscImg_modPresetDef.h"
#include "RetroArch\misc\MiscInterlacingPresetDef.h"
#include "RetroArch\misc\MiscNaturalVisionPresetDef.h"
#include "RetroArch\misc\MiscNightModePresetDef.h"
#include "RetroArch\misc\MiscNtscColorsPresetDef.h"
#include "RetroArch\misc\MiscPatchyColorPresetDef.h"
#include "RetroArch\misc\MiscReliefPresetDef.h"
#include "RetroArch\misc\MiscRetroPalettesPresetDef.h"
#include "RetroArch\misc\MiscSimple_color_controlsPresetDef.h"
#include "RetroArch\misc\MiscSsGammaRampPresetDef.h"
#include "RetroArch\misc\MiscTestPatternAppendPresetDef.h"
#include "RetroArch\misc\MiscTestPatternPrependPresetDef.h"
#include "RetroArch\misc\MiscTonemappingPresetDef.h"
#include "RetroArch\misc\MiscWhite_pointPresetDef.h"
#include "RetroArch\misc\MiscYiqHueAdjustmentPresetDef.h"
#include "RetroArch\motion-interpolation\MotionInterpolationMotion_interpolationPresetDef.h"
#include "RetroArch\motionblur\MotionblurBraidRewindPresetDef.h"
#include "RetroArch\motionblur\MotionblurFeedbackPresetDef.h"
#include "RetroArch\motionblur\MotionblurMix_framesPresetDef.h"
#include "RetroArch\motionblur\MotionblurMix_frames_smartPresetDef.h"
#include "RetroArch\motionblur\MotionblurMotionblurBluePresetDef.h"
#include "RetroArch\motionblur\MotionblurMotionblurColorPresetDef.h"
#include "RetroArch\motionblur\MotionblurMotionblurSimplePresetDef.h"
#include "RetroArch\motionblur\MotionblurResponseTimePresetDef.h"
#include "RetroArch\stock\StockNearestPresetDef.h"
#include "RetroArch\nes_raw_palette\Nes_raw_paletteCgwgFamicomGeomPresetDef.h"
#include "RetroArch\nes_raw_palette\Nes_raw_paletteGtuFamicomPresetDef.h"
#include "RetroArch\nes_raw_palette\Nes_raw_paletteNtscNesPresetDef.h"
#include "RetroArch\nes_raw_palette\Nes_raw_palettePalR57shellRawPresetDef.h"
#include "RetroArch\nes_raw_palette\Nes_raw_palettePatchyMesenRawPalettePresetDef.h"
#include "RetroArch\ntsc\NtscArtifactColorsPresetDef.h"
#include "RetroArch\ntsc\NtscBlarggPresetDef.h"
#include "RetroArch\ntsc\NtscMameNtscPresetDef.h"
#include "RetroArch\ntsc\NtscNtsc256pxCompositeScanlinePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc256pxCompositePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc256pxSvideoScanlinePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc256pxSvideoPresetDef.h"
#include "RetroArch\ntsc\NtscNtsc320pxCompositeScanlinePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc320pxCompositePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc320pxSvideoScanlinePresetDef.h"
#include "RetroArch\ntsc\NtscNtsc320pxSvideoPresetDef.h"
#include "RetroArch\ntsc\NtscNtscAdaptive4xPresetDef.h"
#include "RetroArch\ntsc\NtscNtscAdaptiveOld4xPresetDef.h"
#include "RetroArch\ntsc\NtscNtscAdaptiveOldPresetDef.h"
#include "RetroArch\ntsc\NtscNtscAdaptiveTatePresetDef.h"
#include "RetroArch\ntsc\NtscNtscAdaptivePresetDef.h"
#include "RetroArch\ntsc\NtscNtscBlastemPresetDef.h"
#include "RetroArch\ntsc\NtscNtscMdRainbowsPresetDef.h"
#include "RetroArch\ntsc\NtscNtscMiniPresetDef.h"
#include "RetroArch\ntsc\NtscNtscSimplePresetDef.h"
#include "RetroArch\ntsc\NtscNtscXotPresetDef.h"
#include "RetroArch\ntsc\NtscPatchyBlastemPresetDef.h"
#include "RetroArch\ntsc\NtscPatchyGenplusgxPresetDef.h"
#include "RetroArch\ntsc\NtscPatchySnesPresetDef.h"
#include "RetroArch\ntsc\NtscTiny_ntscPresetDef.h"
#include "RetroArch\pal\PalPalR57shellMoireOnlyPresetDef.h"
#include "RetroArch\pal\PalPalR57shellPresetDef.h"
#include "RetroArch\pal\PalPalSinglepassPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingAannPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingBandlimitPixelPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingBilinearAdjustablePresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingBox_filter_aa_xformPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingCleanEdgeRotatePresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingControlled_sharpnessPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingEdge1pixelPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingEdgeNpixelsPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingGridBlendHybridPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingPixellatePresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingPixel_aaPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingPixel_aa_fastPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingPixel_aa_single_passPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingPixel_aa_xformPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSharpBilinear2xPrescalePresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSharpBilinearScanlinesPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSharpBilinearSimplePresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSharpBilinearPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSharpShimmerlessPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSmootheststepPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSmuberstepPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingSoftPixelArtPresetDef.h"
#include "RetroArch\pixel-art-scaling\PixelArtScalingUniformNearestPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursDualBloomFilterAaLv2FsrGammaRampGlassPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursDualBloomFilterAaLv2FsrGammaRampPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursDualBloomFilterAaLv2FsrPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursGizmoCompositeBlurAaLv2FsrGammaRampGsharpResamplerPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursGizmoCompositeBlurAaLv2FsrGammaRampPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursGizmoCompositeBlurAaLv2FsrGsharpResamplerPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursGizmoCompositeBlurAaLv2FsrPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursKawaseGlowBspline4tapsFsrGammaRampTonemappingPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursSmartblurBspline4tapsFsrGammaRampVhsPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursSmartblurBspline4tapsFsrGammaRampPresetDef.h"
#include "RetroArch\presets\blurs\PresetsBlursSmartblurBspline4tapsFsrPresetDef.h"
#include "RetroArch\presets\PresetsCrtGeomSimplePresetDef.h"
#include "RetroArch\presets\PresetsCrtHyllianSincSmartblurSgenptPresetDef.h"
#include "RetroArch\presets\PresetsCrtHyllianSmartblurSgenptPresetDef.h"
#include "RetroArch\presets\PresetsCrtLottesMultipassInterlacedGlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpCompositeGlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpCompositePresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x4GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x4PresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x5GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x5PresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x6GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpSvideoNtsc_x6PresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateCompositeGlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateCompositePresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x4GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x4PresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x5GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x5PresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x6GlowPresetDef.h"
#include "RetroArch\presets\crt-ntsc-sharp\PresetsCrtNtscSharpTateSvideoNtsc_x6PresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalC64MonitorPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtGeomDeluxeNtscAdaptivePresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtRoyaleFastNtscCompositePresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtRoyaleNtscCompositePresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtRoyaleNtscSvideoPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtRoyalePalR57shellPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalCrtglow_gauss_ntscPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalFakelottesNtscCompositePresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalFakelottesNtscSvideoPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalMy_old_tvPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalNtscPhosphorlutPresetDef.h"
#include "RetroArch\presets\crt-plus-signal\PresetsCrtPlusSignalNtsclutPhosphorlutPresetDef.h"
#include "RetroArch\presets\crt-potato\PresetsCrtPotatoCrtPotatoColorimetryConvergencePresetDef.h"
#include "RetroArch\presets\PresetsCrtRoyaleDownsamplePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeAperturePsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeAperturePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskPsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastNtscRfSlotmaskNesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastRgbAperturePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyaleFastRgbSlotPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositePsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmRgbBlendPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmRgbShmupPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\4k\PresetsCrtRoyaleFast4kCrtRoyalePvmRgbPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeAperturePsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeAperturePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskPsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastNtscRfSlotmaskNesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastRgbAperturePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyaleFastRgbSlotPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeGenesisRainbowEffectPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeGenesisPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositePsxPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeSnesPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositePresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmRgbBlendPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmRgbShmupPresetDef.h"
#include "RetroArch\presets\crt-royale-fast\PresetsCrtRoyaleFastCrtRoyalePvmRgbPresetDef.h"
#include "RetroArch\presets\PresetsCrtRoyaleKurozumiPresetDef.h"
#include "RetroArch\presets\PresetsCrtRoyaleSmoothPresetDef.h"
#include "RetroArch\presets\PresetsCrtRoyaleXm29plusPresetDef.h"
#include "RetroArch\presets\PresetsCrtsimGrungyPresetDef.h"
#include "RetroArch\presets\downsample\PresetsDownsampleDrez8xFsrAaLv2Bspline4tapsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Bspline4tapsNtscColorsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Bspline4tapsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2DeblurPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2GlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Kawase5blurNtscColorsGlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Kawase5blurNtscColorsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Median3x3GlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Median3x3NtscColorsGlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Median3x3NtscColorsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2Median3x3PresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2NaturalvisionGlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2NaturalvisionVhsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2NaturalvisionPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2SabrHybridDeposterizePresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2VhsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrAaLv2PresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtPotatoBvmVhsPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtPotatoBvmPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtPotatoColorimetryConvergencePresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtPotatoWarmColorimetryConvergencePresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtroyaleXm29plusPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrCrtroyalePresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrLv2AaChromacityGlassPresetDef.h"
#include "RetroArch\presets\fsr\PresetsFsrFsrSmaaColorimetryConvergencePresetDef.h"
#include "RetroArch\presets\PresetsGameboyAdvanceDotMatrixSepiaPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtCurvatorPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtMegadriveCurvatorPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtMegadrivePresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtN64CurvatorPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtN64PresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtPsxCurvatorPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtPsxPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtSnes4kPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtSnesCurvator4kPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtSnesDarkCurvatorPresetDef.h"
#include "RetroArch\presets\gizmo-crt\PresetsGizmoCrtGizmoCrtSnesDarkPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModAgb001GbaColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModAgs001GbaColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModBandlimitPixelGbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2DsliteColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2DsliteColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbaColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbcColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbcColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbMicroColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2GbMicroColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2NdsColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2NdsColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2PalmColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2PalmColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2PspColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2PspColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2Sp101ColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2Sp101ColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2VbaColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModLcdGridV2VbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2GbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2GbcColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2ImageAdjustmentPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2NdsColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2PspColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV2VbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModRetroV3NdsColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSameboyLcdGbcColorMotionblurPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcdGbaColor4kPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcdGbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcdGbcColor4kPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcdGbcColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcd_720pGbaColorPresetDef.h"
#include "RetroArch\presets\handheld-plus-color-mod\PresetsHandheldPlusColorModSimpletex_lcd_720pGbcColorPresetDef.h"
#include "RetroArch\presets\PresetsImgborderRoyaleKurozumiPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationBspline4tapsAaLv2FsrGammaRampPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationBspline4tapsAaLv2FsrPowervrPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationBspline4tapsAaLv2FsrPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationBspline4tapsAaLv2PresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationBspline4tapsFsrVhsPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationLanczos25tapsFsrGammaRampVhsPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationLanczos25tapsFsrGammaRampPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationLanczos25tapsFsrPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationSpline36FastFsrGammaRampVhsPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationSpline36FastFsrGammaRampPresetDef.h"
#include "RetroArch\presets\interpolation\PresetsInterpolationSpline36FastFsrPresetDef.h"
#include "RetroArch\presets\PresetsMdaptFastBilateralSuper4xbrScanlinesPresetDef.h"
#include "RetroArch\presets\PresetsNediPowervrSharpenPresetDef.h"
#include "RetroArch\presets\PresetsNesColorDecoderColorimetryPixellatePresetDef.h"
#include "RetroArch\presets\PresetsNesColorDecoderPixellatePresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefxRAAAaFastPresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefxRAAAaPresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefxAaFastPresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefxAaPresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefx9AaBlurHazyNtscSh1nra358PresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingScalefx9AaBlurHazyVibranceSh1nra358PresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingXsoftScalefxLevel2aaSharpsmootherPresetDef.h"
#include "RetroArch\presets\scalefx-plus-smoothing\PresetsScalefxPlusSmoothingXsoftScalefxLevel2aaPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNesColorDecoderPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc256pxCompositePresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc256pxSvideoPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc2phaseCompositePresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc2phaseSvideoPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc320pxCompositePresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc320pxSvideoPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc3phaseCompositePresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtsc3phaseSvideoPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutNtscNesPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutSnesHiresBlendPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutJincSharpenPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutPixelsharpPresetDef.h"
#include "RetroArch\presets\tvout\PresetsTvoutTvoutPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNesColorDecoderInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc256pxCompositeInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc256pxSvideoInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc2phaseCompositeInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc2phaseSvideoInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc320pxCompositeInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc320pxSvideoInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc3phaseCompositeInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtsc3phaseSvideoInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutNtscNesInterlacingPresetDef.h"
#include "RetroArch\presets\tvout+interlacing\PresetsTvoutInterlacingTvoutJincSharpenInterlacingPresetDef.h"
#include "RetroArch\presets\xbr-xsal\PresetsXbrXsalXbrLv32xsalLv2AaSoftPresetDef.h"
#include "RetroArch\presets\xbr-xsal\PresetsXbrXsalXbrLv32xsalLv2AaPresetDef.h"
#include "RetroArch\presets\xbr-xsal\PresetsXbrXsalXbrLv3AaFastPresetDef.h"
#include "RetroArch\presets\xbr-xsal\PresetsXbrXsalXbrLv3AaSoftFastPresetDef.h"
#include "RetroArch\reshade\ReshadeBlendoverlayPresetDef.h"
#include "RetroArch\reshade\ReshadeBloomPresetDef.h"
#include "RetroArch\reshade\ReshadeBsnesGammaRampPresetDef.h"
#include "RetroArch\reshade\ReshadeFilmGrainPresetDef.h"
#include "RetroArch\reshade\ReshadeHalftonePrintPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsDSLite2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsDSLiteP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsDSLiteSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBA2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBAP3DarkPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBAP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBARec2020DarkPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBARec2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBASRGBDarkPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBASRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBA_GBC2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBA_GBCP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBA_GBCSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBCDevColorspacePresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBC2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBCP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBCRec2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBCSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBMicro2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBMicroP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsGBMicroSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNDS2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNDSP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNDSRec2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNDSSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNSOGBAPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsNSOGBCPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSP2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPP3PureGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPRec2020SRGBGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPRec2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPSRGBSRGBGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsPSPSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSP1012020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSP101P3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSP101SRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDP3SRGBGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDRec2020SRGBGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDRec2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDSRGBSRGBGamma22PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSwitchOLEDSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSWOLED2020PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSWOLEDP3PresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsSWOLEDSRGBPresetDef.h"
#include "RetroArch\reshade\handheld-color-LUTs\ReshadeHandheldColorLUTsVBAColorspacePresetDef.h"
#include "RetroArch\reshade\ReshadeLutPresetDef.h"
#include "RetroArch\reshade\ReshadeMagicbloomPresetDef.h"
#include "RetroArch\reshade\ReshadeNormalsDisplacementPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Curved\RetroCrisis1080pCurvedRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\1080p Flat\RetroCrisis1080pFlatRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Curved\RetroCrisis1440pCurvedRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\1440p Flat\RetroCrisis1440pFlatRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS1080pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS2160pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS240pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS360pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS480pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Curved\RetroCrisis4KCurvedRCGDVNTSCVHS720pCurvedPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS1080pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS2160pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS240pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS360pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS480pPresetDef.h"
#include "RetroArch\retro-crisis\4K Flat\RetroCrisis4KFlatRCGDVNTSCVHS720pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCArcadeCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCArcadeDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCArcadeRGBPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDOSHighResCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDOSHighResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDOSLowResCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDOSLowResDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDreamcastCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCDreamcastDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCGBACleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCGBADirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMasterSystemCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMasterSystemDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveRF100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveRGB100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCN64PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCNESComposite100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPCEComposite100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPCERGB100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPCEPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPlayStationCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPlayStationDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPlayStationRGB100240pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPlayStationRGB100480iPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPS2CleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPS2DirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCPS2PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSaturnPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSGBCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSGBDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSNESCleanPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSNESDirtyPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSNESRF100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCSNESRGB100PresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS1080pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS2160pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS240pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS360pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS480pPresetDef.h"
#include "RetroArch\retro-crisis\720p Steam Deck\RetroCrisis720pSteamDeckRCGDVNTSCVHS720pPresetDef.h"
#include "RetroArch\scanlines\ScanlinesIntegerScalingScanlinesPresetDef.h"
#include "RetroArch\scanlines\ScanlinesOsscPresetDef.h"
#include "RetroArch\scanlines\ScanlinesOssc_slotPresetDef.h"
#include "RetroArch\scanlines\ScanlinesResIndependentScanlinesPresetDef.h"
#include "RetroArch\scanlines\ScanlinesScanlineFractPresetDef.h"
#include "RetroArch\scanlines\ScanlinesScanlinePresetDef.h"
#include "RetroArch\scanlines\ScanlinesScanlinesRerePresetDef.h"
#include "RetroArch\scanlines\ScanlinesScanlinesSineAbsPresetDef.h"
#include "RetroArch\sharpen\SharpenAdaptiveSharpenMultipassPresetDef.h"
#include "RetroArch\sharpen\SharpenAdaptiveSharpenPresetDef.h"
#include "RetroArch\sharpen\SharpenAnime4kPresetDef.h"
#include "RetroArch\sharpen\SharpenCheapSharpenPresetDef.h"
#include "RetroArch\sharpen\SharpenRca_sharpenPresetDef.h"
#include "RetroArch\sharpen\SharpenSuperXbrSuperResPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p011080pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p021080pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p031080pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p041080pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p051080pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p061080pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p071080pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p081080pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p091080pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p101080pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p111080pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p121080pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p131080pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p141080pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p151080pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p161080pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p171080pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p181080pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p191080pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p201080pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p211080pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p221080pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p231080pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p241080pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p251080pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p261080pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p271080pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p281080pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p291080pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p301080pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p311080pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p321080pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p331080pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p341080pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p351080pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p361080pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p371080pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p381080pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p391080pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p401080pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p411080pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p421080pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p431080pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p441080pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1080p\SonkunApertureGrilleCurvedScreen1080p451080pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p011440pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p021440pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p031440pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p041440pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p051440pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p061440pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p071440pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p081440pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p091440pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p101440pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p111440pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p121440pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p131440pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p141440pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p151440pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p161440pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p171440pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p181440pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p191440pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p201440pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p211440pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p221440pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p231440pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p241440pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p251440pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p261440pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p271440pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p281440pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p291440pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p301440pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p311440pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p321440pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p331440pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p341440pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p351440pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p361440pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p371440pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p381440pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p391440pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p401440pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p411440pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p421440pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p431440pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p441440pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\1440p\SonkunApertureGrilleCurvedScreen1440p451440pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k014kCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k024kCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k034kCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k044kCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k054kCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k064kCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k074kCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k084kCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k094kCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k104kCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k114kCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k124kCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k134kCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k144kCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k154kCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k164kCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k174kCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k184kCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k194kCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k204kCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k214kCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k224kCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k234kCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k244kCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k254kCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k264kCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k274kCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k284kCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k294kCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k304kCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k314kCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k324kCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k334kCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k344kCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k354kCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k364kCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k374kCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k384kCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k394kCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k404kCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k414kCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k424kCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k434kCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k444kCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\curved-screen\4k\SonkunApertureGrilleCurvedScreen4k454kCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p011080pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p021080pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p031080pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p041080pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p051080pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p061080pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p071080pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p081080pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p091080pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p101080pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p111080pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p121080pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p131080pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p141080pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p151080pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p161080pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p171080pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p181080pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p191080pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p201080pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p211080pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p221080pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p231080pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p241080pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p251080pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p261080pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p271080pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p281080pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p291080pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p301080pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p311080pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p321080pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p331080pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p341080pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p351080pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p361080pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p371080pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p381080pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p391080pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p401080pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p411080pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p421080pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p431080pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p441080pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1080p\SonkunApertureGrilleFlatScreen1080p451080pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p011440pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p021440pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p031440pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p041440pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p051440pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p061440pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p071440pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p081440pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p091440pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p101440pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p111440pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p121440pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p131440pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p141440pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p151440pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p161440pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p171440pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p181440pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p191440pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p201440pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p211440pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p221440pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p231440pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p241440pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p251440pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p261440pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p271440pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p281440pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p291440pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p301440pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p311440pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p321440pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p331440pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p341440pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p351440pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p361440pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p371440pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p381440pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p391440pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p401440pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p411440pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p421440pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p431440pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p441440pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\1440p\SonkunApertureGrilleFlatScreen1440p451440pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k014kCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k024kCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k034kCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k044kCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k054kCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k064kCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k074kCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k084kCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k094kCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k104kCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k114kCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k124kCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k134kCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k144kCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k154kCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k164kCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k174kCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k184kCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k194kCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k204kCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k214kCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k224kCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k234kCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k244kCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k254kCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k264kCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k274kCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k284kCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k294kCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k304kCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k314kCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k324kCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k334kCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k344kCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k354kCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k364kCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k374kCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k384kCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k394kCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k404kCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k414kCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k424kCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k434kCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k444kCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\aperture-grille\flat-screen\4k\SonkunApertureGrilleFlatScreen4k454kCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p011080pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p021080pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p031080pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p041080pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p051080pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p061080pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p071080pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p081080pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p091080pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p101080pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p111080pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p121080pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p131080pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p141080pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p151080pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p161080pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p171080pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p181080pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p191080pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p201080pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p211080pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p221080pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p231080pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p241080pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p251080pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p261080pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p271080pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p281080pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p291080pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p301080pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p311080pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p321080pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p331080pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p341080pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p351080pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p361080pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p371080pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p381080pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p391080pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p401080pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p411080pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p421080pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p431080pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p441080pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1080p\SonkunShadowMaskCurvedScreen1080p451080pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p011440pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p021440pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p031440pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p041440pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p051440pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p061440pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p071440pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p081440pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p091440pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p101440pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p111440pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p121440pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p131440pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p141440pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p151440pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p161440pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p171440pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p181440pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p191440pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p201440pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p211440pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p221440pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p231440pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p241440pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p251440pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p261440pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p271440pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p281440pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p291440pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p301440pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p311440pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p321440pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p331440pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p341440pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p351440pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p361440pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p371440pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p381440pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p391440pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p401440pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p411440pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p421440pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p431440pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p441440pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\1440p\SonkunShadowMaskCurvedScreen1440p451440pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k014kCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k024kCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k034kCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k044kCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k054kCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k064kCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k074kCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k084kCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k094kCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k104kCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k114kCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k124kCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k134kCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k144kCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k154kCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k164kCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k174kCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k184kCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k194kCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k204kCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k214kCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k224kCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k234kCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k244kCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k254kCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k264kCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k274kCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k284kCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k294kCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k304kCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k314kCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k324kCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k334kCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k344kCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k354kCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k364kCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k374kCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k384kCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k394kCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k404kCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k414kCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k424kCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k434kCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k444kCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\curved-screen\4k\SonkunShadowMaskCurvedScreen4k454kCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p011080pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p021080pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p031080pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p041080pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p051080pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p061080pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p071080pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p081080pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p091080pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p101080pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p111080pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p121080pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p131080pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p141080pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p151080pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p161080pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p171080pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p181080pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p191080pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p201080pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p211080pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p221080pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p231080pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p241080pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p251080pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p261080pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p271080pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p281080pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p291080pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p301080pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p311080pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p321080pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p331080pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p341080pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p351080pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p361080pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p371080pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p381080pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p391080pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p401080pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p411080pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p421080pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p431080pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p441080pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1080p\SonkunShadowMaskFlatScreen1080p451080pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p011440pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p021440pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p031440pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p041440pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p051440pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p061440pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p071440pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p081440pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p091440pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p101440pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p111440pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p121440pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p131440pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p141440pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p151440pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p161440pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p171440pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p181440pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p191440pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p201440pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p211440pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p221440pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p231440pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p241440pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p251440pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p261440pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p271440pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p281440pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p291440pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p301440pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p311440pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p321440pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p331440pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p341440pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p351440pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p361440pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p371440pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p381440pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p391440pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p401440pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p411440pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p421440pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p431440pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p441440pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\1440p\SonkunShadowMaskFlatScreen1440p451440pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k014kCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k024kCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k034kCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k044kCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k054kCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k064kCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k074kCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k084kCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k094kCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k104kCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k114kCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k124kCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k134kCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k144kCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k154kCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k164kCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k174kCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k184kCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k194kCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k204kCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k214kCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k224kCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k234kCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k244kCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k254kCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k264kCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k274kCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k284kCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k294kCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k304kCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k314kCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k324kCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k334kCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k344kCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k354kCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k364kCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k374kCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k384kCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k394kCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k404kCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k414kCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k424kCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k434kCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k444kCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\shadow-mask\flat-screen\4k\SonkunShadowMaskFlatScreen4k454kCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p011080pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p021080pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p031080pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p041080pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p051080pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p061080pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p071080pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p081080pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p091080pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p101080pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p111080pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p121080pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p131080pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p141080pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p151080pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p161080pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p171080pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p181080pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p191080pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p201080pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p211080pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p221080pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p231080pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p241080pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p251080pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p261080pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p271080pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p281080pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p291080pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p301080pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p311080pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p321080pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p331080pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p341080pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p351080pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p361080pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p371080pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p381080pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p391080pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p401080pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p411080pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p421080pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p431080pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p441080pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1080p\SonkunSlotMaskCurvedScreen1080p451080pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p011440pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p021440pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p031440pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p041440pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p051440pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p061440pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p071440pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p081440pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p091440pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p101440pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p111440pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p121440pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p131440pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p141440pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p151440pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p161440pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p171440pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p181440pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p191440pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p201440pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p211440pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p221440pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p231440pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p241440pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p251440pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p261440pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p271440pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p281440pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p291440pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p301440pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p311440pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p321440pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p331440pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p341440pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p351440pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p361440pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p371440pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p381440pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p391440pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p401440pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p411440pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p421440pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p431440pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p441440pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\1440p\SonkunSlotMaskCurvedScreen1440p451440pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k014kCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k024kCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k034kCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k044kCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k054kCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k064kCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k074kCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k084kCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k094kCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k104kCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k114kCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k124kCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k134kCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k144kCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k154kCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k164kCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k174kCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k184kCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k194kCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k204kCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k214kCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k224kCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k234kCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k244kCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k254kCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k264kCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k274kCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k284kCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k294kCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k304kCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k314kCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k324kCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k334kCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k344kCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k354kCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k364kCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k374kCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k384kCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k394kCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k404kCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k414kCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k424kCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k434kCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k444kCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\curved-screen\4k\SonkunSlotMaskCurvedScreen4k454kCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p011080pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p021080pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p031080pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p041080pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p051080pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p061080pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p071080pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p081080pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p091080pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p101080pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p111080pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p121080pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p131080pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p141080pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p151080pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p161080pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p171080pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p181080pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p191080pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p201080pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p211080pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p221080pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p231080pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p241080pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p251080pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p261080pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p271080pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p281080pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p291080pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p301080pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p311080pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p321080pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p331080pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p341080pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p351080pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p361080pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p371080pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p381080pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p391080pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p401080pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p411080pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p421080pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p431080pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p441080pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1080p\SonkunSlotMaskFlatScreen1080p451080pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p011440pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p021440pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p031440pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p041440pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p051440pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p061440pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p071440pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p081440pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p091440pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p101440pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p111440pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p121440pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p131440pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p141440pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p151440pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p161440pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p171440pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p181440pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p191440pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p201440pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p211440pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p221440pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p231440pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p241440pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p251440pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p261440pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p271440pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p281440pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p291440pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p301440pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p311440pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p321440pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p331440pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p341440pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p351440pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p361440pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p371440pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p381440pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p391440pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p401440pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p411440pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p421440pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p431440pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p441440pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\1440p\SonkunSlotMaskFlatScreen1440p451440pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k014kCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k024kCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k034kCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k044kCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k054kCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k064kCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k074kCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k084kCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k094kCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k104kCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k114kCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k124kCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k134kCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k144kCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k154kCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k164kCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k174kCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k184kCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k194kCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k204kCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k214kCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k224kCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k234kCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k244kCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k254kCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k264kCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k274kCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k284kCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k294kCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k304kCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k314kCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k324kCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k334kCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k344kCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k354kCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k364kCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k374kCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k384kCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k394kCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k404kCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k414kCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k424kCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k434kCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k444kCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef.h"
#include "RetroArch\sonkun\slot-mask\flat-screen\4k\SonkunSlotMaskFlatScreen4k454kCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dAnaglyphToInterlacedPresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dAnaglyphToSideBySidePresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dFubax_vrPresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dShutterToAnaglyphPresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dShutterToSideBySidePresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dSideBySideSimplePresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dSideBySideToInterlacedPresetDef.h"
#include "RetroArch\stereoscopic-3d\Stereoscopic3dSideBySideToShutterPresetDef.h"
#include "RetroArch\vhs\VhsGristleVHSPresetDef.h"
#include "RetroArch\vhs\VhsMudlordPalVhsPresetDef.h"
#include "RetroArch\vhs\VhsNtscVcrPresetDef.h"
#include "RetroArch\vhs\VhsVhsPresetDef.h"
#include "RetroArch\vhs\VhsVHSProPresetDef.h"
#include "RetroArch\vhs\VhsVhs_and_crt_godotPresetDef.h"
#include "RetroArch\vhs\VhsVhs_mpalkoPresetDef.h"
#include "RetroArch\warp\WarpDilationPresetDef.h"
// %PRESET_INCLUDE%

namespace RetroArch
{
const static std::vector<PresetDef*> PresetList = {
new AnamorphicAnamorphicPresetDef(),
new AntiAliasingAaShader40Level2PresetDef(),
new AntiAliasingAaShader40PresetDef(),
new AntiAliasingAdvancedAaPresetDef(),
new AntiAliasingFxaaLinearPresetDef(),
new AntiAliasingFxaaPresetDef(),
new AntiAliasingReverseAaPresetDef(),
new AntiAliasingSmaaLinearPresetDef(),
new AntiAliasingSmaaSharpenPresetDef(),
new AntiAliasingSmaaPresetDef(),
new BezelKokoAioKokoAioNgPresetDef(),
new BezelKokoAioPresetsNgBasePresetDef(),
new BezelKokoAioPresetsNgMonitorAmbilightImmersivePresetDef(),
new BezelKokoAioPresetsNgMonitorBalancedPresetDef(),
new BezelKokoAioPresetsNgMonitorFor_1440pMin_HiNitsPresetDef(),
new BezelKokoAioPresetsNgMonitorFor_HigherNitsPresetDef(),
new BezelKokoAioPresetsNgMonitorFXAA_sharpAperturegrillePresetDef(),
new BezelKokoAioPresetsNgMonitorFXAA_sharpCore_SlotMaskPresetDef(),
new BezelKokoAioPresetsNgMonitorFXAA_sharpScreen_SlotMaskPresetDef(),
new BezelKokoAioPresetsNgMonitorNew_aperturegrille_gmPresetDef(),
new BezelKokoAioPresetsNgMonitorNew_slotmask_gmPresetDef(),
new BezelKokoAioPresetsNgMonitorNew_slotmask_rgbPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskAperturegrilleOvermaskPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskAperturegrillePresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskCore_SlotMaskOvermaskPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskCore_SlotMaskPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMaskChameleonPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMaskPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMask_TallerPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskScreen_SlotMask_Taller_BrighterPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_HmaskShadowMaskPresetDef(),
new BezelKokoAioPresetsNgMonitorScreen_Hmask_OverlappedOldpainlessPresetDef(),
new BezelKokoAioPresetsNgMonitorSlotmaskTVL410PresetDef(),
new BezelKokoAioPresetsNgTVTvNTSC_GenericAA_sharpSelectivePresetDef(),
new BezelKokoAioPresetsNgTVTvNTSC_MegadriveAA_sharpSelectivePresetDef(),
new BezelKokoAioPresetsNgVectorGFXVector_neon_4_mame2003plus_defaultsPresetDef(),
new BezelKokoAioPresetsNgVectorGFXVector_std_4_mame2003plus_defaultsPresetDef(),
new BezelKokoAioPresetsNgVGAMonitorVGADoubleScanAmberPresetDef(),
new BezelKokoAioPresetsNgVGAMonitorVGADoubleScanGreenPresetDef(),
new BezelKokoAioPresetsNgVGAMonitorVGADoubleScanShadowMaskPresetDef(),
new BezelKokoAioPresetsNgVGAMonitorVGADoubleScanXBRPresetDef(),
new BezelKokoAioPresetsNgVGAMonitorVGADoubleScanPresetDef(),
new BezelKokoAioPresets_HandheldsNgDots_11PresetDef(),
new BezelKokoAioPresets_HandheldsNgDots_43PresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyAdvanceOverlayNightPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyAdvanceOverlayPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyAdvancePresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyColorOverlayIPSPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyColorOverlayTallerIPSPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyColorOverlayTallerPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyColorOverlayPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyColorPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyMonoOverlayTallerPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyMonoOverlayPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyMonoPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyPocketOverlayTallerPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyPocketOverlayPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameboyPocketPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameGearOverlayNightPresetDef(),
new BezelKokoAioPresets_HandheldsNgGameGearOverlayPresetDef(),
new BezelKokoAioPresets_HandheldsNgGenericHandheldRGBPresetDef(),
new BezelKokoAioPresets_HandheldsNgPSPOverlayNightBigY_flipPresetDef(),
new BezelKokoAioPresets_HandheldsNgPSPOverlayNightBigPresetDef(),
new BezelKokoAioPresets_HandheldsNgPSPOverlayNightSmallY_flipPresetDef(),
new BezelKokoAioPresets_HandheldsNgPSPOverlayNightSmallPresetDef(),
new BezelKokoAioPresets_HandheldsNgPSPPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVGLASS__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVNOREFLECT__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADVSCREENONLY__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__0__SMOOTHADV__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVRESHADEFX__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADVSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__1__ADV__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSRESHADEFX__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASSSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVGLASS__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECTSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECTSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVNOREFLECT__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYNOTUBEFX__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLYSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__2__ADVSCREENONLY__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASSSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASSSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDGLASS__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDNOTUBEFX__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STDSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__3__STD__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTNOTUBEFX__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECTSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDNOREFLECT__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYNOTUBEFX__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYNOTUBEFX__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLYSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__4__STDSCREENONLY__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATOSUPERXBR__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATOSUPERXBR__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__EASYMODEPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVMININTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVMINIPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__GDVPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__LCDGRIDPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__MEGATRONNTSCPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__MEGATRONPresetDef(),
new BezelMega_BezelPresetsBase_CRT_PresetsMBZ__5__POTATO__PASSTHROUGHPresetDef(),
new BezelMega_BezelPresetsMegaBezel_ADVGLASSPresetDef(),
new BezelMega_BezelPresetsMegaBezel_ADVNOREFLECTPresetDef(),
new BezelMega_BezelPresetsMegaBezel_ADVPresetDef(),
new BezelMega_BezelPresetsMegaBezel_POTATOPresetDef(),
new BezelMega_BezelPresetsMegaBezel_SMOOTHADVGLASSPresetDef(),
new BezelMega_BezelPresetsMegaBezel_SMOOTHADVPresetDef(),
new BezelMega_BezelPresetsMegaBezel_STDGLASSPresetDef(),
new BezelMega_BezelPresetsMegaBezel_STDNOREFLECTPresetDef(),
new BezelMega_BezelPresetsMegaBezel_STDPresetDef(),
new BezelUborderKokoAmbiCrtPresetDef(),
new BezelUborderUborderBezelReflectionsPresetDef(),
new BezelUborderUborderKokoAmbiPresetDef(),
new StockBilinearPresetDef(),
new BlursDual_filter_2_passPresetDef(),
new BlursDual_filter_4_passPresetDef(),
new BlursDual_filter_6_passPresetDef(),
new BlursDual_filter_bloomPresetDef(),
new BlursDual_filter_bloom_fastPresetDef(),
new BlursDual_filter_bloom_fastestPresetDef(),
new BlursGaussian_blurSharpPresetDef(),
new BlursGaussian_blurPresetDef(),
new BlursGaussian_blur_2_passSharpPresetDef(),
new BlursGaussian_blur_2_passPresetDef(),
new BlursGauss_4tapPresetDef(),
new BlursGizmoCompositeBlurPresetDef(),
new BlursKawase_blur_5passPresetDef(),
new BlursKawase_blur_9passPresetDef(),
new BlursKawase_glowPresetDef(),
new BlursSharpsmootherPresetDef(),
new BlursSmartBlurPresetDef(),
new BorderAmbientGlowPresetDef(),
new BorderAutocropKokoPresetDef(),
new BorderAverage_fillPresetDef(),
new BorderBigblurPresetDef(),
new BorderBlur_fillPresetDef(),
new BorderBlur_fill_stronger_blurPresetDef(),
new BorderBlur_fill_weaker_blurPresetDef(),
new BorderEffectBorderIqPresetDef(),
new BorderGameboyPlayerGameboyPlayerCrtEasymodePresetDef(),
new BorderGameboyPlayerGameboyPlayerCrtGeom1xPresetDef(),
new BorderGameboyPlayerGameboyPlayerCrtRoyalePresetDef(),
new BorderGameboyPlayerGameboyPlayerGbaColorCrtEasymodePresetDef(),
new BorderGameboyPlayerGameboyPlayerGbaColorPresetDef(),
new BorderGameboyPlayerGameboyPlayerTvoutInterlacingPresetDef(),
new BorderGameboyPlayerGameboyPlayerTvoutGbaColorInterlacingPresetDef(),
new BorderGameboyPlayerGameboyPlayerTvoutGbaColorPresetDef(),
new BorderGameboyPlayerGameboyPlayerTvoutPresetDef(),
new BorderGameboyPlayerGameboyPlayerPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbCrtConsumerPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbDotPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbLcdGridV2PresetDef(),
new BorderHandheldNebulaHandheldNebulaGbPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbaCrtConsumerPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbaDotPresetDef(),
new BorderHandheldNebulaHandheldNebulaGbaLcdGridV2PresetDef(),
new BorderHandheldNebulaHandheldNebulaGbaPresetDef(),
new BorderHandheldNebulaHandheldNebulaGgCrtConsumerPresetDef(),
new BorderHandheldNebulaHandheldNebulaGgDotPresetDef(),
new BorderHandheldNebulaHandheldNebulaGgLcdGridV2PresetDef(),
new BorderHandheldNebulaHandheldNebulaGgPresetDef(),
new BorderImgborderPresetDef(),
new BorderLightgunBorderPresetDef(),
new BorderSgbSgbCrtEasymodePresetDef(),
new BorderSgbSgbCrtGeom1xPresetDef(),
new BorderSgbSgbCrtRoyalePresetDef(),
new BorderSgbSgbGbcColorTvoutInterlacingPresetDef(),
new BorderSgbSgbGbcColorPresetDef(),
new BorderSgbSgbTvoutInterlacingPresetDef(),
new BorderSgbSgbPresetDef(),
new BorderSgbaSgbaGbaColorPresetDef(),
new BorderSgbaSgbaTvoutInterlacingPresetDef(),
new BorderSgbaSgbaTvoutGbaColorInterlacingPresetDef(),
new BorderSgbaSgbaPresetDef(),
new CelAdvcartoonPresetDef(),
new CelMMJ_Cel_ShaderPresetDef(),
new CelMMJ_Cel_Shader_MPPresetDef(),
new CrtAdvanced_crt_whkrmrgks0PresetDef(),
new CrtCathodeRetro_noSignalPresetDef(),
new CrtCrt1tapBloomPresetDef(),
new CrtCrt1tapBloom_fastPresetDef(),
new CrtCrt1tapPresetDef(),
new CrtCrtAperturePresetDef(),
new CrtCrtBlurPiSharpPresetDef(),
new CrtCrtBlurPiSoftPresetDef(),
new CrtCrtCaligariPresetDef(),
new CrtCrtCgwgFastPresetDef(),
new CrtCrtConsumerPresetDef(),
new CrtCrtCyclonPresetDef(),
new CrtCrtEasymodeHalationPresetDef(),
new CrtCrtEasymodePresetDef(),
new CrtCrtFrutbunnPresetDef(),
new CrtCrtGdvMiniUltraTrinitronPresetDef(),
new CrtCrtGdvMiniPresetDef(),
new CrtCrtGeomDeluxePresetDef(),
new CrtCrtGeomMiniPresetDef(),
new CrtCrtGeomTatePresetDef(),
new CrtCrtGeomPresetDef(),
new CrtCrtGuestAdvancedFastPresetDef(),
new CrtCrtGuestAdvancedFastestPresetDef(),
new CrtCrtGuestAdvancedHdPresetDef(),
new CrtCrtGuestAdvancedNtscPresetDef(),
new CrtCrtGuestAdvancedPresetDef(),
new CrtCrtHyllian3dPresetDef(),
new CrtCrtHyllianFastPresetDef(),
new CrtCrtHyllianNtscRainbowPresetDef(),
new CrtCrtHyllianNtscPresetDef(),
new CrtCrtHyllianSincCompositePresetDef(),
new CrtCrtHyllianPresetDef(),
new CrtCrtInterlacedHalationPresetDef(),
new CrtCrtLottesFastPresetDef(),
new CrtCrtLottesMultipassGlowPresetDef(),
new CrtCrtLottesMultipassPresetDef(),
new CrtCrtLottesPresetDef(),
new CrtCrtMattiasPresetDef(),
new CrtCrtMaximusRoyaleFastModePresetDef(),
new CrtCrtMaximusRoyaleHalfResModePresetDef(),
new CrtCrtMaximusRoyalePresetDef(),
new CrtCrtNesMiniPresetDef(),
new CrtCrtNobodyPresetDef(),
new CrtCrtPiPresetDef(),
new CrtCrtPocketPresetDef(),
new CrtCrtPotatoBVMPresetDef(),
new CrtCrtPotatoCoolPresetDef(),
new CrtCrtPotatoWarmPresetDef(),
new CrtCrtResswitchGlitchKokoPresetDef(),
new CrtCrtRoyaleFakeBloomIntelPresetDef(),
new CrtCrtRoyaleFakeBloomPresetDef(),
new CrtCrtRoyaleFastPresetDef(),
new CrtCrtRoyaleIntelPresetDef(),
new CrtCrtRoyalePresetDef(),
new CrtCrtSimplePresetDef(),
new CrtCrtSinesPresetDef(),
new CrtCrtSlangtestCubicPresetDef(),
new CrtCrtSlangtestLanczosPresetDef(),
new CrtCrtSuperXbrPresetDef(),
new CrtCrtTorridgristlePresetDef(),
new CrtCrtYahSinglePassPresetDef(),
new CrtCrtYahPresetDef(),
new CrtCrtYo6FlatTrinitronTvPresetDef(),
new CrtCrtYo6KV21CL10BPresetDef(),
new CrtCrtYo6KVM1420BSharpPresetDef(),
new CrtCrtYo6KVM1420BPresetDef(),
new CrtCrtglow_gaussPresetDef(),
new CrtCrtglow_lanczosPresetDef(),
new CrtCrtsimPresetDef(),
new CrtFakeCrtGeomPotatoPresetDef(),
new CrtFakeCrtGeomPresetDef(),
new CrtFakelottesPresetDef(),
new CrtGizmoCrtPresetDef(),
new CrtGizmoSlotmaskCrtPresetDef(),
new CrtGlow_trailsPresetDef(),
new CrtGritsScanlinesPresetDef(),
new CrtGtuV050PresetDef(),
new CrtMame_hlslPresetDef(),
new CrtMetacrtPresetDef(),
new CrtNewpixieCrtPresetDef(),
new CrtNewpixieMiniPresetDef(),
new CrtPhosphorPersistencePresetDef(),
new CrtPhosphorlutPresetDef(),
new CrtRay_traced_curvaturePresetDef(),
new CrtRay_traced_curvature_appendPresetDef(),
new CrtSimpleCrtFxaaPresetDef(),
new CrtSimpleCrtPresetDef(),
new CrtTvoutTweaksPresetDef(),
new CrtVectorGlowAltRenderPresetDef(),
new CrtVectorGlowPresetDef(),
new CrtVt220PresetDef(),
new CrtYee64PresetDef(),
new CrtYeetronPresetDef(),
new CrtZfastCrtCompositePresetDef(),
new CrtZfastCrtCurvaturePresetDef(),
new CrtZfastCrtGeoPresetDef(),
new CrtZfastCrtHdmaskPresetDef(),
new CrtZfastCrtPresetDef(),
new DeblurDeblurLumaPresetDef(),
new DeblurDeblurPresetDef(),
new DenoisersBilateral2pPresetDef(),
new DenoisersBilateralPresetDef(),
new DenoisersCrtFastBilateralSuperXbrPresetDef(),
new DenoisersFastBilateralPresetDef(),
new DenoisersMedian_3x3PresetDef(),
new DenoisersMedian_5x5PresetDef(),
new DenoisersSlowBilateralPresetDef(),
new DitheringBayerMatrixDitheringPresetDef(),
new DitheringBayer_4x4PresetDef(),
new DitheringBlue_noisePresetDef(),
new DitheringBlue_noise_dynamic_4BitPresetDef(),
new DitheringBlue_noise_dynamic_monochromePresetDef(),
new DitheringCbod_v1PresetDef(),
new DitheringCheckerboardDeditherPresetDef(),
new DitheringGSharp_resamplerPresetDef(),
new DitheringGdaptPresetDef(),
new DitheringGenditherPresetDef(),
new DitheringJinc2DeditherPresetDef(),
new DitheringMdaptPresetDef(),
new DitheringPs1DeditherBoxblurPresetDef(),
new DitheringPs1DeditherComparisonPresetDef(),
new DitheringPs1DitherPresetDef(),
new DitheringSgenptMixMultipassPresetDef(),
new DitheringSgenptMixPresetDef(),
new EdgeSmoothingCleanEdgeCleanEdgeScalePresetDef(),
new EdgeSmoothingDdt3PointPresetDef(),
new EdgeSmoothingDdtCutPresetDef(),
new EdgeSmoothingDdtDdtExtendedPresetDef(),
new EdgeSmoothingDdtDdtJincLinearPresetDef(),
new EdgeSmoothingDdtDdtJincPresetDef(),
new EdgeSmoothingDdtDdtXbrLv1PresetDef(),
new EdgeSmoothingDdtDdtPresetDef(),
new EdgeSmoothingEagle2xsaiFixPixelShiftPresetDef(),
new EdgeSmoothingEagle2xsaiPresetDef(),
new EdgeSmoothingEagleSuper2xsaiFixPixelShiftPresetDef(),
new EdgeSmoothingEagleSuper2xsaiPresetDef(),
new EdgeSmoothingEagleSupereaglePresetDef(),
new EdgeSmoothingFsrFsrEasuPresetDef(),
new EdgeSmoothingFsrFsrPresetDef(),
new EdgeSmoothingFsrSmaaFsrPresetDef(),
new EdgeSmoothingHqxHq2xHalphonPresetDef(),
new EdgeSmoothingHqxHq2xPresetDef(),
new EdgeSmoothingHqxHq3xPresetDef(),
new EdgeSmoothingHqxHq4xPresetDef(),
new EdgeSmoothingNediFastBilateralNediPresetDef(),
new EdgeSmoothingNediNediHybridSharperPresetDef(),
new EdgeSmoothingNediNediHybridPresetDef(),
new EdgeSmoothingNediNediSharperPresetDef(),
new EdgeSmoothingNediNediPresetDef(),
new EdgeSmoothingNediPresetsBilateralVariantPresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant2PresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant3PresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant4PresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant5PresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant6PresetDef(),
new EdgeSmoothingNediPresetsBilateralVariant7PresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns162xLumaPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns162xRgbPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns164xLumaPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns322xRgbNns324xLumaPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns324xRgbPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns642xNns324xNns168xRgbPresetDef(),
new EdgeSmoothingNnedi3Nnedi3Nns642xNns324xRgbPresetDef(),
new EdgeSmoothingOmniscaleOmniscaleLegacyPresetDef(),
new EdgeSmoothingOmniscaleOmniscalePresetDef(),
new EdgeSmoothingSabrSabrHybridDeposterizePresetDef(),
new EdgeSmoothingSabrSabrPresetDef(),
new EdgeSmoothingScalefxScalefxRAAPresetDef(),
new EdgeSmoothingScalefxScalefx9xPresetDef(),
new EdgeSmoothingScalefxScalefxHybridPresetDef(),
new EdgeSmoothingScalefxScalefxPresetDef(),
new EdgeSmoothingScalehq2xScaleHQPresetDef(),
new EdgeSmoothingScalehq4xScaleHQPresetDef(),
new EdgeSmoothingScalenxEpxPresetDef(),
new EdgeSmoothingScalenxMmpxPresetDef(),
new EdgeSmoothingScalenxScale2xPresetDef(),
new EdgeSmoothingScalenxScale2xplusPresetDef(),
new EdgeSmoothingScalenxScale2xSFXPresetDef(),
new EdgeSmoothingScalenxScale3xPresetDef(),
new EdgeSmoothingXbrHybridJinc2XbrLv2PresetDef(),
new EdgeSmoothingXbrSuperXbrFastPresetDef(),
new EdgeSmoothingXbrSuperXbrPresetDef(),
new EdgeSmoothingXbrXbrLv2SharpPresetDef(),
new EdgeSmoothingXbrXbrLv2PresetDef(),
new EdgeSmoothingXbrXbrLv3SharpPresetDef(),
new EdgeSmoothingXbrXbrLv3PresetDef(),
new EdgeSmoothingXbrz2xbrzLinearPresetDef(),
new EdgeSmoothingXbrz4xbrzLinearPresetDef(),
new EdgeSmoothingXbrz5xbrzLinearPresetDef(),
new EdgeSmoothingXbrz6xbrzLinearPresetDef(),
new EdgeSmoothingXbrzXbrzFreescaleMultipassPresetDef(),
new EdgeSmoothingXbrzXbrzFreescalePresetDef(),
new EdgeSmoothingXsal2xsalLevel2CrtPresetDef(),
new EdgeSmoothingXsal2xsalPresetDef(),
new EdgeSmoothingXsal4xsalLevel2CrtPresetDef(),
new EdgeSmoothingXsal4xsalLevel2HqPresetDef(),
new EdgeSmoothingXsal4xsalLevel2PresetDef(),
new EdgeSmoothingXsoft4xsoftPresetDef(),
new EdgeSmoothingXsoft4xsoftSdBPresetDef(),
new FilmFilmGrainPresetDef(),
new FilmTechnicolorPresetDef(),
new Gpu3dfx_4x1PresetDef(),
new GpuPowervr2PresetDef(),
new HandheldAgb001PresetDef(),
new HandheldAgs001PresetDef(),
new HandheldAuthentic_gbcPresetDef(),
new HandheldAuthentic_gbc_fastPresetDef(),
new HandheldAuthentic_gbc_single_passPresetDef(),
new HandheldBevelPresetDef(),
new HandheldColorModDsliteColorPresetDef(),
new HandheldColorModGbaColorPresetDef(),
new HandheldColorModGbcColorPresetDef(),
new HandheldColorModGbcGambatteColorPresetDef(),
new HandheldColorModGbMicroColorPresetDef(),
new HandheldColorModNdsColorPresetDef(),
new HandheldColorModNSOGbaColorPresetDef(),
new HandheldColorModNSOGbcColorPresetDef(),
new HandheldColorModPalmColorPresetDef(),
new HandheldColorModPspColorPresetDef(),
new HandheldColorModSp101ColorPresetDef(),
new HandheldColorModSwitchOLEDColorPresetDef(),
new HandheldColorModVbaColorPresetDef(),
new HandheldConsoleBorderDmgPresetDef(),
new HandheldConsoleBorderGbDmgAltPresetDef(),
new HandheldConsoleBorderGbLightAltPresetDef(),
new HandheldConsoleBorderGbPocketAltPresetDef(),
new HandheldConsoleBorderGbPocketPresetDef(),
new HandheldConsoleBorderGbaAgb001ColorMotionblurPresetDef(),
new HandheldConsoleBorderGbaAgs001ColorMotionblurPresetDef(),
new HandheldConsoleBorderGbaLcdGridV2PresetDef(),
new HandheldConsoleBorderGbaPresetDef(),
new HandheldConsoleBorderGbcLcdGridV2PresetDef(),
new HandheldConsoleBorderGbcPresetDef(),
new HandheldConsoleBorderGgPresetDef(),
new HandheldConsoleBorderNgpcPresetDef(),
new HandheldConsoleBorderPspPresetDef(),
new HandheldDotPresetDef(),
new HandheldDsHybridSabrPresetDef(),
new HandheldDsHybridScalefxPresetDef(),
new HandheldGameboyAdvanceDotMatrixPresetDef(),
new HandheldGameboyColorDotMatrixWhiteBgPresetDef(),
new HandheldGameboyColorDotMatrixPresetDef(),
new HandheldGameboyDarkModePresetDef(),
new HandheldGameboyLightModePresetDef(),
new HandheldGameboyLightPresetDef(),
new HandheldGameboyPocketHighContrastPresetDef(),
new HandheldGameboyPocketPresetDef(),
new HandheldGameboyPresetDef(),
new HandheldGbPaletteDmgPresetDef(),
new HandheldGbPaletteLightPresetDef(),
new HandheldGbPalettePocketPresetDef(),
new HandheldGbcDevPresetDef(),
new HandheldLcdGridV2PresetDef(),
new HandheldLcdGridPresetDef(),
new HandheldLcdShaderPresetDef(),
new HandheldLcd1xPresetDef(),
new HandheldLcd1x_ndsPresetDef(),
new HandheldLcd1x_pspPresetDef(),
new HandheldLcd3xPresetDef(),
new HandheldRetroTilesPresetDef(),
new HandheldRetroV2PresetDef(),
new HandheldRetroV3PresetDef(),
new HandheldSameboyLcdPresetDef(),
new HandheldSimpletex_lcd4kPresetDef(),
new HandheldSimpletex_lcdPresetDef(),
new HandheldSimpletex_lcd_720pPresetDef(),
new HandheldZfastLcdPresetDef(),
new InterpolationBSpline4TapsFastPresetDef(),
new InterpolationBSpline4TapsPresetDef(),
new InterpolationBSplineFastPresetDef(),
new InterpolationBicubic5TapsPresetDef(),
new InterpolationBicubic6TapsFastPresetDef(),
new InterpolationBicubicFastPresetDef(),
new InterpolationBicubicPresetDef(),
new InterpolationCatmullRom4TapsPresetDef(),
new InterpolationCatmullRom5TapsPresetDef(),
new InterpolationCatmullRom6TapsFastPresetDef(),
new InterpolationCatmullRomFastPresetDef(),
new InterpolationCatmullRomPresetDef(),
new InterpolationCubicGammaCorrectPresetDef(),
new InterpolationCubicPresetDef(),
new InterpolationHann5TapsPresetDef(),
new InterpolationHermitePresetDef(),
new InterpolationJinc2SharpPresetDef(),
new InterpolationJinc2SharperPresetDef(),
new InterpolationJinc2PresetDef(),
new InterpolationLanczos25TapsPresetDef(),
new InterpolationLanczos26TapsFastPresetDef(),
new InterpolationLanczos2FastPresetDef(),
new InterpolationLanczos2PresetDef(),
new InterpolationLanczos3FastPresetDef(),
new InterpolationLanczos4PresetDef(),
new InterpolationLanczos6PresetDef(),
new InterpolationLanczos8PresetDef(),
new InterpolationLinearGammaPresetsBSplineFastPresetDef(),
new InterpolationLinearGammaPresetsBicubicFastPresetDef(),
new InterpolationLinearGammaPresetsCatmullRomFastPresetDef(),
new InterpolationLinearGammaPresetsLanczos2FastPresetDef(),
new InterpolationLinearGammaPresetsLanczos3FastPresetDef(),
new InterpolationLinearGammaPresetsSpline16FastPresetDef(),
new InterpolationLinearGammaPresetsSpline36FastPresetDef(),
new InterpolationQuilezPresetDef(),
new InterpolationSpline100PresetDef(),
new InterpolationSpline144PresetDef(),
new InterpolationSpline16FastPresetDef(),
new InterpolationSpline256PresetDef(),
new InterpolationSpline36FastPresetDef(),
new InterpolationSpline64PresetDef(),
new LinearLinearGammaCorrectPresetDef(),
new MiscAccessibility_modsPresetDef(),
new MiscAntiFlickerPresetDef(),
new MiscAsciiPresetDef(),
new MiscBeadPresetDef(),
new MiscBobDeinterlacingPresetDef(),
new MiscChromaPresetDef(),
new MiscChromaticityPresetDef(),
new MiscCmykHalftoneDotPresetDef(),
new MiscCocktailCabinetPresetDef(),
new MiscColorManglerPresetDef(),
new MiscColorimetryPresetDef(),
new MiscConvergencePresetDef(),
new MiscDebandPresetDef(),
new MiscDeinterlacePresetDef(),
new MiscEdgeDetectPresetDef(),
new MiscEgaPresetDef(),
new MiscGeomAppendPresetDef(),
new MiscGeomPresetDef(),
new MiscGlassPresetDef(),
new MiscGradeNoLUTPresetDef(),
new MiscGradePresetDef(),
new MiscHalf_resPresetDef(),
new MiscImageAdjustmentPresetDef(),
new MiscImg_modPresetDef(),
new MiscInterlacingPresetDef(),
new MiscNaturalVisionPresetDef(),
new MiscNightModePresetDef(),
new MiscNtscColorsPresetDef(),
new MiscPatchyColorPresetDef(),
new MiscReliefPresetDef(),
new MiscRetroPalettesPresetDef(),
new MiscSimple_color_controlsPresetDef(),
new MiscSsGammaRampPresetDef(),
new MiscTestPatternAppendPresetDef(),
new MiscTestPatternPrependPresetDef(),
new MiscTonemappingPresetDef(),
new MiscWhite_pointPresetDef(),
new MiscYiqHueAdjustmentPresetDef(),
new MotionInterpolationMotion_interpolationPresetDef(),
new MotionblurBraidRewindPresetDef(),
new MotionblurFeedbackPresetDef(),
new MotionblurMix_framesPresetDef(),
new MotionblurMix_frames_smartPresetDef(),
new MotionblurMotionblurBluePresetDef(),
new MotionblurMotionblurColorPresetDef(),
new MotionblurMotionblurSimplePresetDef(),
new MotionblurResponseTimePresetDef(),
new StockNearestPresetDef(),
new Nes_raw_paletteCgwgFamicomGeomPresetDef(),
new Nes_raw_paletteGtuFamicomPresetDef(),
new Nes_raw_paletteNtscNesPresetDef(),
new Nes_raw_palettePalR57shellRawPresetDef(),
new Nes_raw_palettePatchyMesenRawPalettePresetDef(),
new NtscArtifactColorsPresetDef(),
new NtscBlarggPresetDef(),
new NtscMameNtscPresetDef(),
new NtscNtsc256pxCompositeScanlinePresetDef(),
new NtscNtsc256pxCompositePresetDef(),
new NtscNtsc256pxSvideoScanlinePresetDef(),
new NtscNtsc256pxSvideoPresetDef(),
new NtscNtsc320pxCompositeScanlinePresetDef(),
new NtscNtsc320pxCompositePresetDef(),
new NtscNtsc320pxSvideoScanlinePresetDef(),
new NtscNtsc320pxSvideoPresetDef(),
new NtscNtscAdaptive4xPresetDef(),
new NtscNtscAdaptiveOld4xPresetDef(),
new NtscNtscAdaptiveOldPresetDef(),
new NtscNtscAdaptiveTatePresetDef(),
new NtscNtscAdaptivePresetDef(),
new NtscNtscBlastemPresetDef(),
new NtscNtscMdRainbowsPresetDef(),
new NtscNtscMiniPresetDef(),
new NtscNtscSimplePresetDef(),
new NtscNtscXotPresetDef(),
new NtscPatchyBlastemPresetDef(),
new NtscPatchyGenplusgxPresetDef(),
new NtscPatchySnesPresetDef(),
new NtscTiny_ntscPresetDef(),
new PalPalR57shellMoireOnlyPresetDef(),
new PalPalR57shellPresetDef(),
new PalPalSinglepassPresetDef(),
new PixelArtScalingAannPresetDef(),
new PixelArtScalingBandlimitPixelPresetDef(),
new PixelArtScalingBilinearAdjustablePresetDef(),
new PixelArtScalingBox_filter_aa_xformPresetDef(),
new PixelArtScalingCleanEdgeRotatePresetDef(),
new PixelArtScalingControlled_sharpnessPresetDef(),
new PixelArtScalingEdge1pixelPresetDef(),
new PixelArtScalingEdgeNpixelsPresetDef(),
new PixelArtScalingGridBlendHybridPresetDef(),
new PixelArtScalingPixellatePresetDef(),
new PixelArtScalingPixel_aaPresetDef(),
new PixelArtScalingPixel_aa_fastPresetDef(),
new PixelArtScalingPixel_aa_single_passPresetDef(),
new PixelArtScalingPixel_aa_xformPresetDef(),
new PixelArtScalingSharpBilinear2xPrescalePresetDef(),
new PixelArtScalingSharpBilinearScanlinesPresetDef(),
new PixelArtScalingSharpBilinearSimplePresetDef(),
new PixelArtScalingSharpBilinearPresetDef(),
new PixelArtScalingSharpShimmerlessPresetDef(),
new PixelArtScalingSmootheststepPresetDef(),
new PixelArtScalingSmuberstepPresetDef(),
new PixelArtScalingSoftPixelArtPresetDef(),
new PixelArtScalingUniformNearestPresetDef(),
new PresetsBlursDualBloomFilterAaLv2FsrGammaRampGlassPresetDef(),
new PresetsBlursDualBloomFilterAaLv2FsrGammaRampPresetDef(),
new PresetsBlursDualBloomFilterAaLv2FsrPresetDef(),
new PresetsBlursGizmoCompositeBlurAaLv2FsrGammaRampGsharpResamplerPresetDef(),
new PresetsBlursGizmoCompositeBlurAaLv2FsrGammaRampPresetDef(),
new PresetsBlursGizmoCompositeBlurAaLv2FsrGsharpResamplerPresetDef(),
new PresetsBlursGizmoCompositeBlurAaLv2FsrPresetDef(),
new PresetsBlursKawaseGlowBspline4tapsFsrGammaRampTonemappingPresetDef(),
new PresetsBlursSmartblurBspline4tapsFsrGammaRampVhsPresetDef(),
new PresetsBlursSmartblurBspline4tapsFsrGammaRampPresetDef(),
new PresetsBlursSmartblurBspline4tapsFsrPresetDef(),
new PresetsCrtGeomSimplePresetDef(),
new PresetsCrtHyllianSincSmartblurSgenptPresetDef(),
new PresetsCrtHyllianSmartblurSgenptPresetDef(),
new PresetsCrtLottesMultipassInterlacedGlowPresetDef(),
new PresetsCrtNtscSharpCompositeGlowPresetDef(),
new PresetsCrtNtscSharpCompositePresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x4GlowPresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x4PresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x5GlowPresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x5PresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x6GlowPresetDef(),
new PresetsCrtNtscSharpSvideoNtsc_x6PresetDef(),
new PresetsCrtNtscSharpTateCompositeGlowPresetDef(),
new PresetsCrtNtscSharpTateCompositePresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x4GlowPresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x4PresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x5GlowPresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x5PresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x6GlowPresetDef(),
new PresetsCrtNtscSharpTateSvideoNtsc_x6PresetDef(),
new PresetsCrtPlusSignalC64MonitorPresetDef(),
new PresetsCrtPlusSignalCrtGeomDeluxeNtscAdaptivePresetDef(),
new PresetsCrtPlusSignalCrtRoyaleFastNtscCompositePresetDef(),
new PresetsCrtPlusSignalCrtRoyaleNtscCompositePresetDef(),
new PresetsCrtPlusSignalCrtRoyaleNtscSvideoPresetDef(),
new PresetsCrtPlusSignalCrtRoyalePalR57shellPresetDef(),
new PresetsCrtPlusSignalCrtglow_gauss_ntscPresetDef(),
new PresetsCrtPlusSignalFakelottesNtscCompositePresetDef(),
new PresetsCrtPlusSignalFakelottesNtscSvideoPresetDef(),
new PresetsCrtPlusSignalMy_old_tvPresetDef(),
new PresetsCrtPlusSignalNtscPhosphorlutPresetDef(),
new PresetsCrtPlusSignalNtsclutPhosphorlutPresetDef(),
new PresetsCrtPotatoCrtPotatoColorimetryConvergencePresetDef(),
new PresetsCrtRoyaleDownsamplePresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureGenesisPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeAperturePsxPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeApertureSnesPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeAperturePresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskGenesisPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskPsxPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskSnesPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscCompositeSlotmaskPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastNtscRfSlotmaskNesPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastRgbAperturePresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyaleFastRgbSlotPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeGenesisPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositePsxPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositeSnesPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmNtscCompositePresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmRgbBlendPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmRgbShmupPresetDef(),
new PresetsCrtRoyaleFast4kCrtRoyalePvmRgbPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureGenesisPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeAperturePsxPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeApertureSnesPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeAperturePresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskGenesisPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskPsxPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskSnesPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscCompositeSlotmaskPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastNtscRfSlotmaskNesPresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastRgbAperturePresetDef(),
new PresetsCrtRoyaleFastCrtRoyaleFastRgbSlotPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeGenesisRainbowEffectPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeGenesisPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositePsxPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositeSnesPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmNtscCompositePresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmRgbBlendPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmRgbShmupPresetDef(),
new PresetsCrtRoyaleFastCrtRoyalePvmRgbPresetDef(),
new PresetsCrtRoyaleKurozumiPresetDef(),
new PresetsCrtRoyaleSmoothPresetDef(),
new PresetsCrtRoyaleXm29plusPresetDef(),
new PresetsCrtsimGrungyPresetDef(),
new PresetsDownsampleDrez8xFsrAaLv2Bspline4tapsPresetDef(),
new PresetsFsrFsrAaLv2Bspline4tapsNtscColorsPresetDef(),
new PresetsFsrFsrAaLv2Bspline4tapsPresetDef(),
new PresetsFsrFsrAaLv2DeblurPresetDef(),
new PresetsFsrFsrAaLv2GlassPresetDef(),
new PresetsFsrFsrAaLv2Kawase5blurNtscColorsGlassPresetDef(),
new PresetsFsrFsrAaLv2Kawase5blurNtscColorsPresetDef(),
new PresetsFsrFsrAaLv2Median3x3GlassPresetDef(),
new PresetsFsrFsrAaLv2Median3x3NtscColorsGlassPresetDef(),
new PresetsFsrFsrAaLv2Median3x3NtscColorsPresetDef(),
new PresetsFsrFsrAaLv2Median3x3PresetDef(),
new PresetsFsrFsrAaLv2NaturalvisionGlassPresetDef(),
new PresetsFsrFsrAaLv2NaturalvisionVhsPresetDef(),
new PresetsFsrFsrAaLv2NaturalvisionPresetDef(),
new PresetsFsrFsrAaLv2SabrHybridDeposterizePresetDef(),
new PresetsFsrFsrAaLv2VhsPresetDef(),
new PresetsFsrFsrAaLv2PresetDef(),
new PresetsFsrFsrCrtPotatoBvmVhsPresetDef(),
new PresetsFsrFsrCrtPotatoBvmPresetDef(),
new PresetsFsrFsrCrtPotatoColorimetryConvergencePresetDef(),
new PresetsFsrFsrCrtPotatoWarmColorimetryConvergencePresetDef(),
new PresetsFsrFsrCrtroyaleXm29plusPresetDef(),
new PresetsFsrFsrCrtroyalePresetDef(),
new PresetsFsrFsrLv2AaChromacityGlassPresetDef(),
new PresetsFsrFsrSmaaColorimetryConvergencePresetDef(),
new PresetsGameboyAdvanceDotMatrixSepiaPresetDef(),
new PresetsGizmoCrtGizmoCrtCurvatorPresetDef(),
new PresetsGizmoCrtGizmoCrtMegadriveCurvatorPresetDef(),
new PresetsGizmoCrtGizmoCrtMegadrivePresetDef(),
new PresetsGizmoCrtGizmoCrtN64CurvatorPresetDef(),
new PresetsGizmoCrtGizmoCrtN64PresetDef(),
new PresetsGizmoCrtGizmoCrtPsxCurvatorPresetDef(),
new PresetsGizmoCrtGizmoCrtPsxPresetDef(),
new PresetsGizmoCrtGizmoCrtSnes4kPresetDef(),
new PresetsGizmoCrtGizmoCrtSnesCurvator4kPresetDef(),
new PresetsGizmoCrtGizmoCrtSnesDarkCurvatorPresetDef(),
new PresetsGizmoCrtGizmoCrtSnesDarkPresetDef(),
new PresetsHandheldPlusColorModAgb001GbaColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModAgs001GbaColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModBandlimitPixelGbaColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2DsliteColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2DsliteColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbaColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbaColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbcColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbcColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbMicroColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2GbMicroColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2NdsColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2NdsColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2PalmColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2PalmColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2PspColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2PspColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2Sp101ColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2Sp101ColorPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2VbaColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModLcdGridV2VbaColorPresetDef(),
new PresetsHandheldPlusColorModRetroV2GbaColorPresetDef(),
new PresetsHandheldPlusColorModRetroV2GbcColorPresetDef(),
new PresetsHandheldPlusColorModRetroV2ImageAdjustmentPresetDef(),
new PresetsHandheldPlusColorModRetroV2NdsColorPresetDef(),
new PresetsHandheldPlusColorModRetroV2PspColorPresetDef(),
new PresetsHandheldPlusColorModRetroV2VbaColorPresetDef(),
new PresetsHandheldPlusColorModRetroV3NdsColorPresetDef(),
new PresetsHandheldPlusColorModSameboyLcdGbcColorMotionblurPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcdGbaColor4kPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcdGbaColorPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcdGbcColor4kPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcdGbcColorPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcd_720pGbaColorPresetDef(),
new PresetsHandheldPlusColorModSimpletex_lcd_720pGbcColorPresetDef(),
new PresetsImgborderRoyaleKurozumiPresetDef(),
new PresetsInterpolationBspline4tapsAaLv2FsrGammaRampPresetDef(),
new PresetsInterpolationBspline4tapsAaLv2FsrPowervrPresetDef(),
new PresetsInterpolationBspline4tapsAaLv2FsrPresetDef(),
new PresetsInterpolationBspline4tapsAaLv2PresetDef(),
new PresetsInterpolationBspline4tapsFsrVhsPresetDef(),
new PresetsInterpolationLanczos25tapsFsrGammaRampVhsPresetDef(),
new PresetsInterpolationLanczos25tapsFsrGammaRampPresetDef(),
new PresetsInterpolationLanczos25tapsFsrPresetDef(),
new PresetsInterpolationSpline36FastFsrGammaRampVhsPresetDef(),
new PresetsInterpolationSpline36FastFsrGammaRampPresetDef(),
new PresetsInterpolationSpline36FastFsrPresetDef(),
new PresetsMdaptFastBilateralSuper4xbrScanlinesPresetDef(),
new PresetsNediPowervrSharpenPresetDef(),
new PresetsNesColorDecoderColorimetryPixellatePresetDef(),
new PresetsNesColorDecoderPixellatePresetDef(),
new PresetsScalefxPlusSmoothingScalefxRAAAaFastPresetDef(),
new PresetsScalefxPlusSmoothingScalefxRAAAaPresetDef(),
new PresetsScalefxPlusSmoothingScalefxAaFastPresetDef(),
new PresetsScalefxPlusSmoothingScalefxAaPresetDef(),
new PresetsScalefxPlusSmoothingScalefx9AaBlurHazyNtscSh1nra358PresetDef(),
new PresetsScalefxPlusSmoothingScalefx9AaBlurHazyVibranceSh1nra358PresetDef(),
new PresetsScalefxPlusSmoothingXsoftScalefxLevel2aaSharpsmootherPresetDef(),
new PresetsScalefxPlusSmoothingXsoftScalefxLevel2aaPresetDef(),
new PresetsTvoutTvoutNesColorDecoderPresetDef(),
new PresetsTvoutTvoutNtsc256pxCompositePresetDef(),
new PresetsTvoutTvoutNtsc256pxSvideoPresetDef(),
new PresetsTvoutTvoutNtsc2phaseCompositePresetDef(),
new PresetsTvoutTvoutNtsc2phaseSvideoPresetDef(),
new PresetsTvoutTvoutNtsc320pxCompositePresetDef(),
new PresetsTvoutTvoutNtsc320pxSvideoPresetDef(),
new PresetsTvoutTvoutNtsc3phaseCompositePresetDef(),
new PresetsTvoutTvoutNtsc3phaseSvideoPresetDef(),
new PresetsTvoutTvoutNtscNesPresetDef(),
new PresetsTvoutTvoutSnesHiresBlendPresetDef(),
new PresetsTvoutTvoutJincSharpenPresetDef(),
new PresetsTvoutTvoutPixelsharpPresetDef(),
new PresetsTvoutTvoutPresetDef(),
new PresetsTvoutInterlacingTvoutInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNesColorDecoderInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc256pxCompositeInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc256pxSvideoInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc2phaseCompositeInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc2phaseSvideoInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc320pxCompositeInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc320pxSvideoInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc3phaseCompositeInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtsc3phaseSvideoInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutNtscNesInterlacingPresetDef(),
new PresetsTvoutInterlacingTvoutJincSharpenInterlacingPresetDef(),
new PresetsXbrXsalXbrLv32xsalLv2AaSoftPresetDef(),
new PresetsXbrXsalXbrLv32xsalLv2AaPresetDef(),
new PresetsXbrXsalXbrLv3AaFastPresetDef(),
new PresetsXbrXsalXbrLv3AaSoftFastPresetDef(),
new ReshadeBlendoverlayPresetDef(),
new ReshadeBloomPresetDef(),
new ReshadeBsnesGammaRampPresetDef(),
new ReshadeFilmGrainPresetDef(),
new ReshadeHalftonePrintPresetDef(),
new ReshadeHandheldColorLUTsDSLite2020PresetDef(),
new ReshadeHandheldColorLUTsDSLiteP3PresetDef(),
new ReshadeHandheldColorLUTsDSLiteSRGBPresetDef(),
new ReshadeHandheldColorLUTsGBA2020PresetDef(),
new ReshadeHandheldColorLUTsGBAP3DarkPresetDef(),
new ReshadeHandheldColorLUTsGBAP3PresetDef(),
new ReshadeHandheldColorLUTsGBARec2020DarkPresetDef(),
new ReshadeHandheldColorLUTsGBARec2020PresetDef(),
new ReshadeHandheldColorLUTsGBASRGBDarkPresetDef(),
new ReshadeHandheldColorLUTsGBASRGBPresetDef(),
new ReshadeHandheldColorLUTsGBA_GBC2020PresetDef(),
new ReshadeHandheldColorLUTsGBA_GBCP3PresetDef(),
new ReshadeHandheldColorLUTsGBA_GBCSRGBPresetDef(),
new ReshadeHandheldColorLUTsGBCDevColorspacePresetDef(),
new ReshadeHandheldColorLUTsGBC2020PresetDef(),
new ReshadeHandheldColorLUTsGBCP3PresetDef(),
new ReshadeHandheldColorLUTsGBCRec2020PresetDef(),
new ReshadeHandheldColorLUTsGBCSRGBPresetDef(),
new ReshadeHandheldColorLUTsGBMicro2020PresetDef(),
new ReshadeHandheldColorLUTsGBMicroP3PresetDef(),
new ReshadeHandheldColorLUTsGBMicroSRGBPresetDef(),
new ReshadeHandheldColorLUTsNDS2020PresetDef(),
new ReshadeHandheldColorLUTsNDSP3PresetDef(),
new ReshadeHandheldColorLUTsNDSRec2020PresetDef(),
new ReshadeHandheldColorLUTsNDSSRGBPresetDef(),
new ReshadeHandheldColorLUTsNSOGBAPresetDef(),
new ReshadeHandheldColorLUTsNSOGBCPresetDef(),
new ReshadeHandheldColorLUTsPSP2020PresetDef(),
new ReshadeHandheldColorLUTsPSPP3PureGamma22PresetDef(),
new ReshadeHandheldColorLUTsPSPP3PresetDef(),
new ReshadeHandheldColorLUTsPSPRec2020SRGBGamma22PresetDef(),
new ReshadeHandheldColorLUTsPSPRec2020PresetDef(),
new ReshadeHandheldColorLUTsPSPSRGBSRGBGamma22PresetDef(),
new ReshadeHandheldColorLUTsPSPSRGBPresetDef(),
new ReshadeHandheldColorLUTsSP1012020PresetDef(),
new ReshadeHandheldColorLUTsSP101P3PresetDef(),
new ReshadeHandheldColorLUTsSP101SRGBPresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDP3SRGBGamma22PresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDP3PresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDRec2020SRGBGamma22PresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDRec2020PresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDSRGBSRGBGamma22PresetDef(),
new ReshadeHandheldColorLUTsSwitchOLEDSRGBPresetDef(),
new ReshadeHandheldColorLUTsSWOLED2020PresetDef(),
new ReshadeHandheldColorLUTsSWOLEDP3PresetDef(),
new ReshadeHandheldColorLUTsSWOLEDSRGBPresetDef(),
new ReshadeHandheldColorLUTsVBAColorspacePresetDef(),
new ReshadeLutPresetDef(),
new ReshadeMagicbloomPresetDef(),
new ReshadeNormalsDisplacementPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCN64PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPCEPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCPS2PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSaturnPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis1080pCurvedRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCN64PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPCEPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCPS2PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSaturnPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis1080pFlatRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCN64PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPCEPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCPS2PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSaturnPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis1440pCurvedRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCN64PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPCEPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCPS2PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSaturnPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis1440pFlatRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCN64PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPCEPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCPS2PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSaturnPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS1080pCurvedPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS2160pCurvedPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS240pCurvedPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS360pCurvedPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS480pCurvedPresetDef(),
new RetroCrisis4KCurvedRCGDVNTSCVHS720pCurvedPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCN64PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPCEPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCPS2PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSaturnPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS1080pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS2160pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS240pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS360pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS480pPresetDef(),
new RetroCrisis4KFlatRCGDVNTSCVHS720pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCArcadeCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCArcadeDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCArcadeRGBPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDOSHighResCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDOSHighResDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDOSLowResCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDOSLowResDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDreamcastCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCDreamcastDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCGBACleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCGBADirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMasterSystemCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMasterSystemDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveRF100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCMegaDriveRGB100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCN64PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCNESCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCNESDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCNESComposite100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCNESRGB100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPCEComposite100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPCERGB100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPCEPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPlayStationCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPlayStationDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPlayStationRGB100240pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPlayStationRGB100480iPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPS2CleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPS2DirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCPS2PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSaturnPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSGBCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSGBDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSNESCleanPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSNESDirtyPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSNESRF100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCSNESRGB100PresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS1080pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS2160pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS240pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS360pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS480pPresetDef(),
new RetroCrisis720pSteamDeckRCGDVNTSCVHS720pPresetDef(),
new ScanlinesIntegerScalingScanlinesPresetDef(),
new ScanlinesOsscPresetDef(),
new ScanlinesOssc_slotPresetDef(),
new ScanlinesResIndependentScanlinesPresetDef(),
new ScanlinesScanlineFractPresetDef(),
new ScanlinesScanlinePresetDef(),
new ScanlinesScanlinesRerePresetDef(),
new ScanlinesScanlinesSineAbsPresetDef(),
new SharpenAdaptiveSharpenMultipassPresetDef(),
new SharpenAdaptiveSharpenPresetDef(),
new SharpenAnime4kPresetDef(),
new SharpenCheapSharpenPresetDef(),
new SharpenRca_sharpenPresetDef(),
new SharpenSuperXbrSuperResPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p011080pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p021080pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p031080pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p041080pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p051080pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p061080pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p071080pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p081080pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p091080pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p101080pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p111080pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p121080pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p131080pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p141080pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p151080pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p161080pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p171080pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p181080pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p191080pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p201080pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p211080pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p221080pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p231080pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p241080pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p251080pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p261080pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p271080pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p281080pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p291080pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p301080pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p311080pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p321080pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p331080pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p341080pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p351080pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p361080pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p371080pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p381080pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p391080pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p401080pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p411080pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p421080pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1080p431080pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p441080pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1080p451080pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p011440pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p021440pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p031440pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p041440pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p051440pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p061440pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p071440pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p081440pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p091440pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p101440pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p111440pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p121440pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p131440pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p141440pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p151440pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p161440pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p171440pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p181440pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p191440pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p201440pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p211440pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p221440pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p231440pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p241440pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p251440pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p261440pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p271440pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p281440pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p291440pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p301440pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p311440pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p321440pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p331440pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p341440pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p351440pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p361440pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p371440pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p381440pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p391440pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p401440pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p411440pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p421440pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen1440p431440pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p441440pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen1440p451440pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k014kCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k024kCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k034kCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k044kCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k054kCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k064kCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k074kCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k084kCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k094kCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k104kCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k114kCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k124kCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k134kCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k144kCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k154kCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k164kCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k174kCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k184kCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k194kCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k204kCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k214kCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k224kCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k234kCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k244kCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k254kCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k264kCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k274kCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k284kCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k294kCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k304kCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k314kCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k324kCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k334kCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k344kCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k354kCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k364kCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k374kCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k384kCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k394kCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k404kCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleCurvedScreen4k414kCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleCurvedScreen4k424kCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleCurvedScreen4k434kCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleCurvedScreen4k444kCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleCurvedScreen4k454kCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p011080pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p021080pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p031080pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p041080pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p051080pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p061080pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p071080pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p081080pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p091080pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p101080pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p111080pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p121080pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p131080pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p141080pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p151080pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p161080pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p171080pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p181080pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p191080pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p201080pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p211080pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p221080pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p231080pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p241080pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p251080pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p261080pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p271080pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p281080pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p291080pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p301080pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p311080pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p321080pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p331080pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p341080pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p351080pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p361080pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p371080pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p381080pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p391080pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p401080pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1080p411080pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1080p421080pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1080p431080pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1080p441080pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1080p451080pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p011440pCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p021440pCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p031440pCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p041440pCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p051440pCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p061440pCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p071440pCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p081440pCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p091440pCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p101440pCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p111440pCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p121440pCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p131440pCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p141440pCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p151440pCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p161440pCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p171440pCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p181440pCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p191440pCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p201440pCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p211440pCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p221440pCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p231440pCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p241440pCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p251440pCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p261440pCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p271440pCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p281440pCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p291440pCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p301440pCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p311440pCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p321440pCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p331440pCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p341440pCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p351440pCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p361440pCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p371440pCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p381440pCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p391440pCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p401440pCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen1440p411440pCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen1440p421440pCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen1440p431440pCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen1440p441440pCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen1440p451440pCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k014kCrtGuestAdvancedHdApertureGrilleUNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k024kCrtGuestAdvancedHdApertureGrilleUNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k034kCrtGuestAdvancedHdApertureGrilleUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k044kCrtGuestAdvancedHdApertureGrilleUNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k054kCrtGuestAdvancedHdApertureGrilleUNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k064kCrtGuestAdvancedHdApertureGrilleUWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k074kCrtGuestAdvancedHdApertureGrilleUWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k084kCrtGuestAdvancedHdApertureGrilleUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k094kCrtGuestAdvancedHdApertureGrilleUWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k104kCrtGuestAdvancedHdApertureGrilleUWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k114kCrtGuestAdvancedHdApertureGrilleUCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k124kCrtGuestAdvancedHdApertureGrilleUCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k134kCrtGuestAdvancedHdApertureGrilleUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k144kCrtGuestAdvancedHdApertureGrilleUCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k154kCrtGuestAdvancedHdApertureGrilleUCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k164kCrtGuestAdvancedHdApertureGrilleJNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k174kCrtGuestAdvancedHdApertureGrilleJNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k184kCrtGuestAdvancedHdApertureGrilleJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k194kCrtGuestAdvancedHdApertureGrilleJNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k204kCrtGuestAdvancedHdApertureGrilleJNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k214kCrtGuestAdvancedHdApertureGrilleJWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k224kCrtGuestAdvancedHdApertureGrilleJWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k234kCrtGuestAdvancedHdApertureGrilleJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k244kCrtGuestAdvancedHdApertureGrilleJWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k254kCrtGuestAdvancedHdApertureGrilleJWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k264kCrtGuestAdvancedHdApertureGrilleJCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k274kCrtGuestAdvancedHdApertureGrilleJCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k284kCrtGuestAdvancedHdApertureGrilleJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k294kCrtGuestAdvancedHdApertureGrilleJCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k304kCrtGuestAdvancedHdApertureGrilleJCoolRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k314kCrtGuestAdvancedHdApertureGrillePalNormalRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k324kCrtGuestAdvancedHdApertureGrillePalNormalCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k334kCrtGuestAdvancedHdApertureGrillePalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k344kCrtGuestAdvancedHdApertureGrillePalNormalSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k354kCrtGuestAdvancedHdApertureGrillePalNormalRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k364kCrtGuestAdvancedHdApertureGrillePalWarmRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k374kCrtGuestAdvancedHdApertureGrillePalWarmCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k384kCrtGuestAdvancedHdApertureGrillePalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k394kCrtGuestAdvancedHdApertureGrillePalWarmSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k404kCrtGuestAdvancedHdApertureGrillePalWarmRgbPresetDef(),
new SonkunApertureGrilleFlatScreen4k414kCrtGuestAdvancedHdApertureGrillePalCoolRfPresetDef(),
new SonkunApertureGrilleFlatScreen4k424kCrtGuestAdvancedHdApertureGrillePalCoolCompositePresetDef(),
new SonkunApertureGrilleFlatScreen4k434kCrtGuestAdvancedHdApertureGrillePalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunApertureGrilleFlatScreen4k444kCrtGuestAdvancedHdApertureGrillePalCoolSVideoPresetDef(),
new SonkunApertureGrilleFlatScreen4k454kCrtGuestAdvancedHdApertureGrillePalCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p011080pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p021080pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p031080pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p041080pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p051080pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p061080pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p071080pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p081080pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p091080pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p101080pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p111080pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p121080pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p131080pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p141080pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p151080pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p161080pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p171080pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p181080pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p191080pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p201080pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p211080pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p221080pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p231080pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p241080pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p251080pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p261080pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p271080pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p281080pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p291080pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p301080pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p311080pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p321080pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p331080pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p341080pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p351080pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p361080pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p371080pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p381080pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p391080pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p401080pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1080p411080pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1080p421080pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1080p431080pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1080p441080pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1080p451080pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p011440pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p021440pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p031440pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p041440pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p051440pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p061440pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p071440pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p081440pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p091440pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p101440pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p111440pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p121440pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p131440pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p141440pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p151440pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p161440pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p171440pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p181440pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p191440pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p201440pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p211440pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p221440pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p231440pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p241440pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p251440pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p261440pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p271440pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p281440pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p291440pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p301440pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p311440pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p321440pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p331440pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p341440pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p351440pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p361440pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p371440pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p381440pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p391440pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p401440pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen1440p411440pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen1440p421440pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen1440p431440pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen1440p441440pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen1440p451440pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k014kCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k024kCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k034kCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k044kCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k054kCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k064kCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k074kCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k084kCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k094kCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k104kCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k114kCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k124kCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k134kCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k144kCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k154kCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k164kCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k174kCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k184kCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k194kCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k204kCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k214kCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k224kCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k234kCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k244kCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k254kCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k264kCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k274kCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k284kCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k294kCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k304kCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k314kCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k324kCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k334kCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k344kCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k354kCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k364kCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k374kCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k384kCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k394kCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k404kCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskCurvedScreen4k414kCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskCurvedScreen4k424kCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskCurvedScreen4k434kCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskCurvedScreen4k444kCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskCurvedScreen4k454kCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p011080pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p021080pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p031080pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p041080pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p051080pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p061080pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p071080pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p081080pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p091080pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p101080pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p111080pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p121080pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p131080pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p141080pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p151080pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p161080pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p171080pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p181080pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p191080pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p201080pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p211080pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p221080pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p231080pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p241080pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p251080pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p261080pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p271080pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p281080pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p291080pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p301080pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p311080pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p321080pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p331080pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p341080pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p351080pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p361080pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p371080pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p381080pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p391080pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p401080pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1080p411080pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1080p421080pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1080p431080pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1080p441080pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1080p451080pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p011440pCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p021440pCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p031440pCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p041440pCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p051440pCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p061440pCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p071440pCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p081440pCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p091440pCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p101440pCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p111440pCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p121440pCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p131440pCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p141440pCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p151440pCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p161440pCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p171440pCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p181440pCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p191440pCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p201440pCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p211440pCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p221440pCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p231440pCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p241440pCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p251440pCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p261440pCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p271440pCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p281440pCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p291440pCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p301440pCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p311440pCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p321440pCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p331440pCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p341440pCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p351440pCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p361440pCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p371440pCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p381440pCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p391440pCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p401440pCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen1440p411440pCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen1440p421440pCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen1440p431440pCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen1440p441440pCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen1440p451440pCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k014kCrtGuestAdvancedHdShadowMaskUNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen4k024kCrtGuestAdvancedHdShadowMaskUNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k034kCrtGuestAdvancedHdShadowMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k044kCrtGuestAdvancedHdShadowMaskUNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k054kCrtGuestAdvancedHdShadowMaskUNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k064kCrtGuestAdvancedHdShadowMaskUWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen4k074kCrtGuestAdvancedHdShadowMaskUWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k084kCrtGuestAdvancedHdShadowMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k094kCrtGuestAdvancedHdShadowMaskUWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k104kCrtGuestAdvancedHdShadowMaskUWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k114kCrtGuestAdvancedHdShadowMaskUCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen4k124kCrtGuestAdvancedHdShadowMaskUCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k134kCrtGuestAdvancedHdShadowMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k144kCrtGuestAdvancedHdShadowMaskUCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k154kCrtGuestAdvancedHdShadowMaskUCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k164kCrtGuestAdvancedHdShadowMaskJNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen4k174kCrtGuestAdvancedHdShadowMaskJNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k184kCrtGuestAdvancedHdShadowMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k194kCrtGuestAdvancedHdShadowMaskJNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k204kCrtGuestAdvancedHdShadowMaskJNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k214kCrtGuestAdvancedHdShadowMaskJWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen4k224kCrtGuestAdvancedHdShadowMaskJWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k234kCrtGuestAdvancedHdShadowMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k244kCrtGuestAdvancedHdShadowMaskJWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k254kCrtGuestAdvancedHdShadowMaskJWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k264kCrtGuestAdvancedHdShadowMaskJCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen4k274kCrtGuestAdvancedHdShadowMaskJCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k284kCrtGuestAdvancedHdShadowMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k294kCrtGuestAdvancedHdShadowMaskJCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k304kCrtGuestAdvancedHdShadowMaskJCoolRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k314kCrtGuestAdvancedHdShadowMaskPalNormalRfPresetDef(),
new SonkunShadowMaskFlatScreen4k324kCrtGuestAdvancedHdShadowMaskPalNormalCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k334kCrtGuestAdvancedHdShadowMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k344kCrtGuestAdvancedHdShadowMaskPalNormalSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k354kCrtGuestAdvancedHdShadowMaskPalNormalRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k364kCrtGuestAdvancedHdShadowMaskPalWarmRfPresetDef(),
new SonkunShadowMaskFlatScreen4k374kCrtGuestAdvancedHdShadowMaskPalWarmCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k384kCrtGuestAdvancedHdShadowMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k394kCrtGuestAdvancedHdShadowMaskPalWarmSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k404kCrtGuestAdvancedHdShadowMaskPalWarmRgbPresetDef(),
new SonkunShadowMaskFlatScreen4k414kCrtGuestAdvancedHdShadowMaskPalCoolRfPresetDef(),
new SonkunShadowMaskFlatScreen4k424kCrtGuestAdvancedHdShadowMaskPalCoolCompositePresetDef(),
new SonkunShadowMaskFlatScreen4k434kCrtGuestAdvancedHdShadowMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunShadowMaskFlatScreen4k444kCrtGuestAdvancedHdShadowMaskPalCoolSVideoPresetDef(),
new SonkunShadowMaskFlatScreen4k454kCrtGuestAdvancedHdShadowMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p011080pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p021080pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p031080pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p041080pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p051080pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p061080pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p071080pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p081080pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p091080pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p101080pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p111080pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p121080pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p131080pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p141080pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p151080pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p161080pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p171080pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p181080pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p191080pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p201080pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p211080pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p221080pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p231080pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p241080pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p251080pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p261080pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p271080pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p281080pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p291080pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p301080pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p311080pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p321080pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p331080pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p341080pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p351080pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p361080pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p371080pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p381080pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p391080pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p401080pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1080p411080pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1080p421080pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1080p431080pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1080p441080pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1080p451080pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p011440pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p021440pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p031440pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p041440pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p051440pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p061440pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p071440pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p081440pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p091440pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p101440pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p111440pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p121440pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p131440pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p141440pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p151440pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p161440pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p171440pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p181440pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p191440pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p201440pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p211440pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p221440pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p231440pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p241440pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p251440pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p261440pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p271440pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p281440pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p291440pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p301440pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p311440pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p321440pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p331440pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p341440pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p351440pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p361440pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p371440pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p381440pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p391440pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p401440pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen1440p411440pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen1440p421440pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen1440p431440pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen1440p441440pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen1440p451440pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k014kCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k024kCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k034kCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k044kCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k054kCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k064kCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k074kCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k084kCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k094kCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k104kCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k114kCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k124kCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k134kCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k144kCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k154kCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k164kCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k174kCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k184kCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k194kCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k204kCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k214kCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k224kCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k234kCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k244kCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k254kCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k264kCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k274kCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k284kCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k294kCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k304kCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k314kCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k324kCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k334kCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k344kCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k354kCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k364kCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k374kCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k384kCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k394kCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k404kCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskCurvedScreen4k414kCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskCurvedScreen4k424kCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskCurvedScreen4k434kCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskCurvedScreen4k444kCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskCurvedScreen4k454kCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p011080pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p021080pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p031080pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p041080pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p051080pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p061080pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p071080pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p081080pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p091080pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p101080pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p111080pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p121080pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p131080pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p141080pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p151080pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p161080pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p171080pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p181080pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p191080pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p201080pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p211080pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p221080pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p231080pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p241080pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p251080pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p261080pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p271080pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p281080pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p291080pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p301080pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p311080pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p321080pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p331080pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p341080pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p351080pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p361080pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p371080pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p381080pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p391080pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p401080pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1080p411080pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1080p421080pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1080p431080pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1080p441080pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1080p451080pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p011440pCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p021440pCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p031440pCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p041440pCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p051440pCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p061440pCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p071440pCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p081440pCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p091440pCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p101440pCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p111440pCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p121440pCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p131440pCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p141440pCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p151440pCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p161440pCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p171440pCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p181440pCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p191440pCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p201440pCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p211440pCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p221440pCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p231440pCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p241440pCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p251440pCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p261440pCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p271440pCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p281440pCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p291440pCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p301440pCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p311440pCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p321440pCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p331440pCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p341440pCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p351440pCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p361440pCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p371440pCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p381440pCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p391440pCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p401440pCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen1440p411440pCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen1440p421440pCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen1440p431440pCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen1440p441440pCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen1440p451440pCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k014kCrtGuestAdvancedHdSlotMaskUNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen4k024kCrtGuestAdvancedHdSlotMaskUNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k034kCrtGuestAdvancedHdSlotMaskUNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k044kCrtGuestAdvancedHdSlotMaskUNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k054kCrtGuestAdvancedHdSlotMaskUNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k064kCrtGuestAdvancedHdSlotMaskUWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen4k074kCrtGuestAdvancedHdSlotMaskUWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k084kCrtGuestAdvancedHdSlotMaskUWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k094kCrtGuestAdvancedHdSlotMaskUWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k104kCrtGuestAdvancedHdSlotMaskUWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k114kCrtGuestAdvancedHdSlotMaskUCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen4k124kCrtGuestAdvancedHdSlotMaskUCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k134kCrtGuestAdvancedHdSlotMaskUCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k144kCrtGuestAdvancedHdSlotMaskUCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k154kCrtGuestAdvancedHdSlotMaskUCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k164kCrtGuestAdvancedHdSlotMaskJNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen4k174kCrtGuestAdvancedHdSlotMaskJNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k184kCrtGuestAdvancedHdSlotMaskJNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k194kCrtGuestAdvancedHdSlotMaskJNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k204kCrtGuestAdvancedHdSlotMaskJNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k214kCrtGuestAdvancedHdSlotMaskJWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen4k224kCrtGuestAdvancedHdSlotMaskJWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k234kCrtGuestAdvancedHdSlotMaskJWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k244kCrtGuestAdvancedHdSlotMaskJWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k254kCrtGuestAdvancedHdSlotMaskJWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k264kCrtGuestAdvancedHdSlotMaskJCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen4k274kCrtGuestAdvancedHdSlotMaskJCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k284kCrtGuestAdvancedHdSlotMaskJCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k294kCrtGuestAdvancedHdSlotMaskJCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k304kCrtGuestAdvancedHdSlotMaskJCoolRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k314kCrtGuestAdvancedHdSlotMaskPalNormalRfPresetDef(),
new SonkunSlotMaskFlatScreen4k324kCrtGuestAdvancedHdSlotMaskPalNormalCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k334kCrtGuestAdvancedHdSlotMaskPalNormalCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k344kCrtGuestAdvancedHdSlotMaskPalNormalSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k354kCrtGuestAdvancedHdSlotMaskPalNormalRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k364kCrtGuestAdvancedHdSlotMaskPalWarmRfPresetDef(),
new SonkunSlotMaskFlatScreen4k374kCrtGuestAdvancedHdSlotMaskPalWarmCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k384kCrtGuestAdvancedHdSlotMaskPalWarmCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k394kCrtGuestAdvancedHdSlotMaskPalWarmSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k404kCrtGuestAdvancedHdSlotMaskPalWarmRgbPresetDef(),
new SonkunSlotMaskFlatScreen4k414kCrtGuestAdvancedHdSlotMaskPalCoolRfPresetDef(),
new SonkunSlotMaskFlatScreen4k424kCrtGuestAdvancedHdSlotMaskPalCoolCompositePresetDef(),
new SonkunSlotMaskFlatScreen4k434kCrtGuestAdvancedHdSlotMaskPalCoolCompositeRainbowArtifactsPresetDef(),
new SonkunSlotMaskFlatScreen4k444kCrtGuestAdvancedHdSlotMaskPalCoolSVideoPresetDef(),
new SonkunSlotMaskFlatScreen4k454kCrtGuestAdvancedHdSlotMaskPalCoolRgbPresetDef(),
new Stereoscopic3dAnaglyphToInterlacedPresetDef(),
new Stereoscopic3dAnaglyphToSideBySidePresetDef(),
new Stereoscopic3dFubax_vrPresetDef(),
new Stereoscopic3dShutterToAnaglyphPresetDef(),
new Stereoscopic3dShutterToSideBySidePresetDef(),
new Stereoscopic3dSideBySideSimplePresetDef(),
new Stereoscopic3dSideBySideToInterlacedPresetDef(),
new Stereoscopic3dSideBySideToShutterPresetDef(),
new VhsGristleVHSPresetDef(),
new VhsMudlordPalVhsPresetDef(),
new VhsNtscVcrPresetDef(),
new VhsVhsPresetDef(),
new VhsVHSProPresetDef(),
new VhsVhs_and_crt_godotPresetDef(),
new VhsVhs_mpalkoPresetDef(),
new WarpDilationPresetDef(),
// %PRESET_CLASS%
};

std::vector<CachedShader> CachedShaders() {
    std::vector<CachedShader> cached;
 cached.emplace_back(RetroArchAnamorphicShadersAnamorphicShaderDefs::sVertexHash, RetroArchAnamorphicShadersAnamorphicShaderDefs::sVertexByteCode, sizeof(RetroArchAnamorphicShadersAnamorphicShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAnamorphicShadersAnamorphicShaderDefs::sFragmentHash, RetroArchAnamorphicShadersAnamorphicShaderDefs::sFragmentByteCode, sizeof(RetroArchAnamorphicShadersAnamorphicShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40Level2AaShader40Level2Pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersAaShader40ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersAaShader40ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersAaShader40ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersAaShader40ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersAaShader40ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sVertexHash, RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sFragmentHash, RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sVertexHash, RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersAdvancedAaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubicYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubicXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersFxaaShaderDefs::sVertexHash, RetroArchAntiAliasingShadersFxaaShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersFxaaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersFxaaShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersFxaaShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersFxaaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStockStockShaderDefs::sVertexHash, RetroArchStockStockShaderDefs::sVertexByteCode, sizeof(RetroArchStockStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStockStockShaderDefs::sFragmentHash, RetroArchStockStockShaderDefs::sFragmentByteCode, sizeof(RetroArchStockStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersReverseAaShaderDefs::sVertexHash, RetroArchAntiAliasingShadersReverseAaShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersReverseAaShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersReverseAaShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersSmaaSmaaPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersFastSharpenShaderDefs::sVertexHash, RetroArchSharpenShadersFastSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersFastSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersFastSharpenShaderDefs::sFragmentHash, RetroArchSharpenShadersFastSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersFastSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgColortools_and_ntsc_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgFxaaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgShift_and_bleedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgIn_glow_xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgIn_glow_yShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgHalo_pre_gammaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgHaloShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgHaloShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgHaloShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgHaloShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgHaloShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgHaloShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgAvglum_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgReflection_blur_preShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgReflection_blurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgBloom_pass_4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgAmbi_temporal_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgHelper_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sVertexHash, RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sVertexByteCode, sizeof(RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sFragmentHash, RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelKokoAioShadersNgFinal_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmDrezNoneShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoGlassParamsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmFetchDrezOutputShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep1BeforeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianSgenptMixSgenptMixPass5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersDeditherDeditherGammaPrep2AfterShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersPs1ditherHsmPS1UnditherBoxBlurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersFxaaFxaaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmGSharp_resamplerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmSharpsmootherShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersScalefxHsmScalefxPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseIntroShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGtuHsmGtuPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGtuHsmGtuPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmAfterglow0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmPreShadersAfterglowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersDogwayHsmGradeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmAvgLumShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmInterlaceAndLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersEasymodeHsmCrtEasymodeHalationShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenHorizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBlurOutsideScreenVertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9x9ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseDelinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestNtscHsmNtscPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCustomFastSharpenNtscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmGaussian_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmGaussian_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmBloom_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmBloom_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmInterlaceShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronSourcePassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronHdrPassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeCrtHdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionGlassHdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseOutputHdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoNoReflectParamsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2NoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBezelImagesUnderCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseBezelImagesOverCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergenceNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesNoReflectHdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseOutputSdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoAllParamsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextAdvShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepImageLayersShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseReflectionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCombinePassesHdrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomBloomPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomLensFlarePass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomLightingCombineShaderDefs::sVertexHash, RetroArchReshadeShadersBloomLightingCombineShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomLightingCombineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomLightingCombineShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomLightingCombineShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomLightingCombineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCustomBicubicYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtDariusgGdvMiniPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepMinimumGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseTextStdNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerNoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2NoReflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBaseCacheInfoPotatoParamsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedNtscPass2PotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmCrtGuestAdvancedPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestHsmDeconvergencePotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersLcdCgwgHsmLcdGridV2PotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersMegatronCrtSonyMegatronPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersBasePostCrtPrepPotatoMegatronShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersGuestExtrasHsmScreenScaleGSharp_resamplerPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrCrtHyllianSincCurvatureShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sVertexHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sFragmentHash, RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelMega_BezelShadersHyllianCrtSuperXbrBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sVertexHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sFragmentHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone0_kokoAmbiStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sVertexHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sFragmentHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone1_kokoAmbiAvglumShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sVertexHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sFragmentHash, RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersKokoAmbiStandalone2_kokoAmbiTemporalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sVertexHash, RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sFragmentHash, RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersSupport_shadersOriginalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sVertexHash, RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sFragmentHash, RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersContent_shadersCrtNobodyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersUborderShaderDefs::sVertexHash, RetroArchBezelUborderShadersUborderShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersUborderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersUborderShaderDefs::sFragmentHash, RetroArchBezelUborderShadersUborderShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersUborderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sVertexHash, RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sFragmentHash, RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersContent_bezel_shadersCrtNobodyBezelReflectionsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sVertexHash, RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sVertexByteCode, sizeof(RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sFragmentHash, RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sFragmentByteCode, sizeof(RetroArchBezelUborderShadersContent_koko_ambiCrtNobodyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseLinearizeShaderDefs::sVertexHash, RetroArchBlursShadersKawaseLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseLinearizeShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterDownsampleShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterDownsampleShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterDownsampleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterDownsampleShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterDownsampleShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterDownsampleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterUpsampleShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterUpsampleShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterUpsampleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterUpsampleShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterUpsampleShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterUpsampleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseDelinearizeShaderDefs::sVertexHash, RetroArchBlursShadersKawaseDelinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseDelinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseDelinearizeShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseDelinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseDelinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterDownsample_bloomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterNaive_resampleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterMoving_avgShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blendShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blend_fastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sVertexHash, RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sFragmentHash, RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersDual_filterBloom_blend_fastestShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussianSharpShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussianShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalSharpShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalSharpShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sVertexHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sFragmentHash, RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGaussian_blur_filteringGaussian_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sVertexHash, RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sFragmentHash, RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGauss_4tapGauss_2tap_hShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sVertexHash, RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sFragmentHash, RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGauss_4tapGauss_2tap_vShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersGizmoBlurShaderDefs::sVertexHash, RetroArchBlursShadersGizmoBlurShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersGizmoBlurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersGizmoBlurShaderDefs::sFragmentHash, RetroArchBlursShadersGizmoBlurShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersGizmoBlurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase0ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase0ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase0ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase0ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase1ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase1ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase1ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase1ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase2ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase2ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase2ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase2ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase3ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase3ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase3ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase3ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase4ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase4ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase4ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase4ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase5ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase5ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase5ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase5ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase6ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase6ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase6ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase6ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase6ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase6ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseKawase7ShaderDefs::sVertexHash, RetroArchBlursShadersKawaseKawase7ShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseKawase7ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseKawase7ShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseKawase7ShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseKawase7ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersKawaseScreen_combineShaderDefs::sVertexHash, RetroArchBlursShadersKawaseScreen_combineShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersKawaseScreen_combineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersKawaseScreen_combineShaderDefs::sFragmentHash, RetroArchBlursShadersKawaseScreen_combineShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersKawaseScreen_combineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersSharpsmootherShaderDefs::sVertexHash, RetroArchBlursShadersSharpsmootherShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersSharpsmootherShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersSharpsmootherShaderDefs::sFragmentHash, RetroArchBlursShadersSharpsmootherShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersSharpsmootherShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersSmartBlurShaderDefs::sVertexHash, RetroArchBlursShadersSmartBlurShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersSmartBlurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersSmartBlurShaderDefs::sFragmentHash, RetroArchBlursShadersSmartBlurShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersSmartBlurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersFeedbackShaderDefs::sVertexHash, RetroArchMotionblurShadersFeedbackShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersFeedbackShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersFeedbackShaderDefs::sFragmentHash, RetroArchMotionblurShadersFeedbackShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersFeedbackShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAmbientGlowShaderDefs::sVertexHash, RetroArchBorderShadersAmbientGlowShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAmbientGlowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAmbientGlowShaderDefs::sFragmentHash, RetroArchBorderShadersAmbientGlowShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAmbientGlowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sVertexHash, RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sFragmentHash, RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop0_precutShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sVertexHash, RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sFragmentHash, RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop1_computeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sVertexHash, RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sFragmentHash, RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAutocropKokoAutocrop2_displayShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sVertexHash, RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sFragmentHash, RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_topShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sVertexHash, RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sFragmentHash, RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_bottomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sVertexHash, RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sFragmentHash, RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_leftShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sVertexHash, RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sFragmentHash, RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAverage_fillCrop_and_sample_rightShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersAverage_fillComposeShaderDefs::sVertexHash, RetroArchBorderShadersAverage_fillComposeShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersAverage_fillComposeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersAverage_fillComposeShaderDefs::sFragmentHash, RetroArchBorderShadersAverage_fillComposeShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersAverage_fillComposeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersBigblurShaderDefs::sVertexHash, RetroArchBorderShadersBigblurShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersBigblurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersBigblurShaderDefs::sFragmentHash, RetroArchBorderShadersBigblurShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersBigblurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sVertexHash, RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sFragmentHash, RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersBlur_fillRender_sampling_areasShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersBlur_fillComposeShaderDefs::sVertexHash, RetroArchBorderShadersBlur_fillComposeShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersBlur_fillComposeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersBlur_fillComposeShaderDefs::sFragmentHash, RetroArchBorderShadersBlur_fillComposeShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersBlur_fillComposeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersEffectBorderIqShaderDefs::sVertexHash, RetroArchBorderShadersEffectBorderIqShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersEffectBorderIqShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersEffectBorderIqShaderDefs::sFragmentHash, RetroArchBorderShadersEffectBorderIqShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersEffectBorderIqShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersImgborderGbpShaderDefs::sVertexHash, RetroArchBorderShadersImgborderGbpShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersImgborderGbpShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersImgborderGbpShaderDefs::sFragmentHash, RetroArchBorderShadersImgborderGbpShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersImgborderGbpShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtGeomShaderDefs::sVertexHash, RetroArchCrtShadersCrtGeomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtGeomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtGeomShaderDefs::sFragmentHash, RetroArchCrtShadersCrtGeomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtGeomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9fastVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur9fastHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBrightpassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorGbaColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorGbaColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorGbaColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorGbaColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorGbaColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorGbaColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTvoutTweaksShaderDefs::sVertexHash, RetroArchCrtShadersTvoutTweaksShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTvoutTweaksShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTvoutTweaksShaderDefs::sFragmentHash, RetroArchCrtShadersTvoutTweaksShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTvoutTweaksShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersImageAdjustmentShaderDefs::sVertexHash, RetroArchMiscShadersImageAdjustmentShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersImageAdjustmentShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersImageAdjustmentShaderDefs::sFragmentHash, RetroArchMiscShadersImageAdjustmentShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersImageAdjustmentShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersInterlacingShaderDefs::sVertexHash, RetroArchMiscShadersInterlacingShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersInterlacingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersInterlacingShaderDefs::sFragmentHash, RetroArchMiscShadersInterlacingShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersInterlacingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAutoBoxBoxCenterShaderDefs::sVertexHash, RetroArchAutoBoxBoxCenterShaderDefs::sVertexByteCode, sizeof(RetroArchAutoBoxBoxCenterShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAutoBoxBoxCenterShaderDefs::sFragmentHash, RetroArchAutoBoxBoxCenterShaderDefs::sFragmentByteCode, sizeof(RetroArchAutoBoxBoxCenterShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersImgborderShaderDefs::sVertexHash, RetroArchBorderShadersImgborderShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersImgborderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersImgborderShaderDefs::sFragmentHash, RetroArchBorderShadersImgborderShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersImgborderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtConsumerShaderDefs::sVertexHash, RetroArchCrtShadersCrtConsumerShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtConsumerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtConsumerShaderDefs::sFragmentHash, RetroArchCrtShadersCrtConsumerShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtConsumerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersDotShaderDefs::sVertexHash, RetroArchHandheldShadersDotShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersDotShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersDotShaderDefs::sFragmentHash, RetroArchHandheldShadersDotShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersDotShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sVertexHash, RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdCgwgLcdGridV2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersLightgunBorderShaderDefs::sVertexHash, RetroArchBorderShadersLightgunBorderShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersLightgunBorderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersLightgunBorderShaderDefs::sFragmentHash, RetroArchBorderShadersLightgunBorderShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersLightgunBorderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersImgborderSgbShaderDefs::sVertexHash, RetroArchBorderShadersImgborderSgbShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersImgborderSgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersImgborderSgbShaderDefs::sFragmentHash, RetroArchBorderShadersImgborderSgbShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersImgborderSgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorGbcColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorGbcColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorGbcColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorGbcColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorGbcColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorGbcColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBorderShadersImgborderSgbaShaderDefs::sVertexHash, RetroArchBorderShadersImgborderSgbaShaderDefs::sVertexByteCode, sizeof(RetroArchBorderShadersImgborderSgbaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBorderShadersImgborderSgbaShaderDefs::sFragmentHash, RetroArchBorderShadersImgborderSgbaShaderDefs::sFragmentByteCode, sizeof(RetroArchBorderShadersImgborderSgbaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersAdvcartoonShaderDefs::sVertexHash, RetroArchCelShadersAdvcartoonShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersAdvcartoonShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersAdvcartoonShaderDefs::sFragmentHash, RetroArchCelShadersAdvcartoonShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersAdvcartoonShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sVertexHash, RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sFragmentHash, RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_ShaderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sVertexHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sFragmentHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_HShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sVertexHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sFragmentHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_Blur_VShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sVertexHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sFragmentHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_OutlineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sVertexHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sVertexByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sFragmentHash, RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sFragmentByteCode, sizeof(RetroArchCelShadersMMJ_CelMMJ_Cel_Shader_MP_ColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sVertexHash, RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sFragmentHash, RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersAdvanced_CRT_shader_whkrmrgks0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilCopyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xHorzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilDownsample2xVertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleHorzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilTonemapAndDownsampleVertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurHorzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroUtilGaussianBlurVertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateMasksShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtGenerateScreenTextureShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sVertexHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sFragmentHash, RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCathodeRetroCathodeRetroCrtRgbToCrt_noSignalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrt1tapShaderDefs::sVertexHash, RetroArchCrtShadersCrt1tapShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrt1tapShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrt1tapShaderDefs::sFragmentHash, RetroArchCrtShadersCrt1tapShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrt1tapShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersRcasShaderDefs::sVertexHash, RetroArchSharpenShadersRcasShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersRcasShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersRcasShaderDefs::sFragmentHash, RetroArchSharpenShadersRcasShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersRcasShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtApertureShaderDefs::sVertexHash, RetroArchCrtShadersCrtApertureShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtApertureShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtApertureShaderDefs::sFragmentHash, RetroArchCrtShadersCrtApertureShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtApertureShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtBlurPiShaderDefs::sVertexHash, RetroArchCrtShadersCrtBlurPiShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtBlurPiShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtBlurPiShaderDefs::sFragmentHash, RetroArchCrtShadersCrtBlurPiShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtBlurPiShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtCaligariShaderDefs::sVertexHash, RetroArchCrtShadersCrtCaligariShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtCaligariShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtCaligariShaderDefs::sFragmentHash, RetroArchCrtShadersCrtCaligariShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtCaligariShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtCgwgFastShaderDefs::sVertexHash, RetroArchCrtShadersCrtCgwgFastShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtCgwgFastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtCgwgFastShaderDefs::sFragmentHash, RetroArchCrtShadersCrtCgwgFastShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtCgwgFastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtCyclonShaderDefs::sVertexHash, RetroArchCrtShadersCrtCyclonShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtCyclonShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtCyclonShaderDefs::sFragmentHash, RetroArchCrtShadersCrtCyclonShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtCyclonShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sVertexHash, RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sFragmentHash, RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtEasymodeHalationCrtEasymodeHalationShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtFrutbunnShaderDefs::sVertexHash, RetroArchCrtShadersCrtFrutbunnShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtFrutbunnShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtFrutbunnShaderDefs::sFragmentHash, RetroArchCrtShadersCrtFrutbunnShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtFrutbunnShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sVertexHash, RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sFragmentHash, RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtGdvMiniUltraShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtGdvMiniShaderDefs::sVertexHash, RetroArchCrtShadersCrtGdvMiniShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtGdvMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtGdvMiniShaderDefs::sFragmentHash, RetroArchCrtShadersCrtGdvMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtGdvMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sVertexHash, RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sFragmentHash, RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGeomDeluxePhosphor_applyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sVertexHash, RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sFragmentHash, RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGeomDeluxePhosphor_updateShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sVertexHash, RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sFragmentHash, RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGeomDeluxeGaussxShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sVertexHash, RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sFragmentHash, RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGeomDeluxeGaussyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sVertexHash, RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sFragmentHash, RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGeomDeluxeCrtGeomDeluxeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtConsumerLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtGeomMiniShaderDefs::sVertexHash, RetroArchCrtShadersCrtGeomMiniShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtGeomMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtGeomMiniShaderDefs::sFragmentHash, RetroArchCrtShadersCrtGeomMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtGeomMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastStockShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastStockShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastStockShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastStockShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastPreShadersShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastPreShadersShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastPreShadersShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastPreShadersShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastPreShadersShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastPreShadersShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastBloom_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastBloom_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastDeconvergenceFShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastPerfPassShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastPerfPassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastPerfPassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastPerfPassShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastPerfPassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastPerfPassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastPreShadersfShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastLinearizefShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastLinearizefShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastLinearizefShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastLinearizefShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastLinearizefShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastLinearizefShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass1fShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sVertexHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sFragmentHash, RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestFastCrtGuestAdvancedPass2fShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdStockShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdStockShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdStockShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdStockShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdAfterglow0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdPreShadersAfterglowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdLinearizeHdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdGaussian_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdGaussian_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdBloom_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdBloom_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdCrtGuestAdvancedHdPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sVertexHash, RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sFragmentHash, RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestHdDeconvergenceHdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedStockShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedStockShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedStockShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedStockShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAfterglow0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedPreShadersAfterglowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedNtscNtscPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCustomFastSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAvgLumNtscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedLinearizeNtscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGaussian_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedBloom_verticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedDeconvergenceNtscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedAvgLumShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGaussian_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedBloom_horizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedCrtGuestAdvancedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedDeconvergenceShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllian3dShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianFastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportMultiLUTLinearFastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportNtscShadersNtscAdaptiveLiteNtscLitePass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianSincPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianBaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sVertexHash, RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianSupportGlowBlurGlowMaskGeomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sVertexHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sVertexHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sVertexHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtInterlacedHalationCrtInterlacedHalationPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesFastShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesFastShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesFastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesFastShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesFastShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesFastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassBloompassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassScanpassGlowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassScanpassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMattiasShaderDefs::sVertexHash, RetroArchCrtShadersCrtMattiasShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMattiasShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMattiasShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMattiasShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMattiasShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcH_blurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcResizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcCrt_reflectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcBGcolor_pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcImgborderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcTv_reflectionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcHorizontal_ringingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sVertexHash, RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtMaximusRoyaleSrcNtsc_pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtNesMiniShaderDefs::sVertexHash, RetroArchCrtShadersCrtNesMiniShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtNesMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtNesMiniShaderDefs::sFragmentHash, RetroArchCrtShadersCrtNesMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtNesMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtNobodyShaderDefs::sVertexHash, RetroArchCrtShadersCrtNobodyShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtNobodyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtNobodyShaderDefs::sFragmentHash, RetroArchCrtShadersCrtNobodyShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtNobodyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtPiShaderDefs::sVertexHash, RetroArchCrtShadersCrtPiShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtPiShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtPiShaderDefs::sFragmentHash, RetroArchCrtShadersCrtPiShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtPiShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtPocketShaderDefs::sVertexHash, RetroArchCrtShadersCrtPocketShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtPocketShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtPocketShaderDefs::sFragmentHash, RetroArchCrtShadersCrtPocketShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtPocketShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sVertexHash, RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sFragmentHash, RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtPotatoShaderFilesUltra_potatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sVertexHash, RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sFragmentHash, RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtPotatoShaderFilesCrtPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sVertexHash, RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sFragmentHash, RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtResswitchGlitchKokoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomIntelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomIntelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleGeometryAaLastPassIntelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxFakeBloomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskFakeBloomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleFirstPassLinearizeCrtGammaBobFieldsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesVerticalInterlacingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleMaskResizeHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleScanlinesHorizontalApplyMaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBrightpassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcFastCrtRoyaleBloomHorizontalReconstituteShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleBloomApproxIntelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sVertexHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sFragmentHash, RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtRoyaleSrcCrtRoyaleScanlinesHorizontalApplyMaskIntelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSimpleShaderDefs::sVertexHash, RetroArchCrtShadersCrtSimpleShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSimpleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSimpleShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSimpleShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSimpleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSinesShaderDefs::sVertexHash, RetroArchCrtShadersCrtSinesShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSinesShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSinesShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSlangtestLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sVertexHash, RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSlangtestCubicShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sVertexHash, RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSlangtestScanlineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSlangtestSincShaderDefs::sVertexHash, RetroArchCrtShadersCrtSlangtestSincShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSlangtestSincShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSlangtestSincShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSlangtestSincShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSlangtestSincShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomBicubicXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomBicubicYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCrtCustomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sVertexHash, RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sFragmentHash, RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtSuperXbrCustomResolveShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleScanlineInterpolationShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleScanlineSimpleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sVertexHash, RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sFragmentHash, RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBlendoverlayBlendoverlayShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleBrightenShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleBrightenShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleBrightenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleBrightenShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleBrightenShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleBrightenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleSunsetGaussianVertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleSunsetGaussianHorizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sVertexHash, RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sFragmentHash, RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersTorridgristleCandyBloomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahCrtYahSinglePassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahDeconvergeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahPhosphorShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahPhosphorShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahPhosphorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahPhosphorShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahPhosphorShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahPhosphorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahLutShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahLutShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahLutShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahLutShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahLutShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahLutShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahBlurHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahBlurVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYahCrtYahShaderDefs::sVertexHash, RetroArchCrtShadersCrtYahCrtYahShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYahCrtYahShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYahCrtYahShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYahCrtYahShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYahCrtYahShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sVertexHash, RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6FlatTrinitronTvShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sVertexHash, RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6NativeResolutionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sVertexHash, RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sFragmentHash, RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtYo6CrtYo6WarpShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersJinc2ShaderDefs::sVertexHash, RetroArchInterpolationShadersJinc2ShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersJinc2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersJinc2ShaderDefs::sFragmentHash, RetroArchInterpolationShadersJinc2ShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersJinc2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersGlowLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersGlowLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowGauss_horizShaderDefs::sVertexHash, RetroArchCrtShadersGlowGauss_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowGauss_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowGauss_horizShaderDefs::sFragmentHash, RetroArchCrtShadersGlowGauss_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowGauss_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowGauss_vertShaderDefs::sVertexHash, RetroArchCrtShadersGlowGauss_vertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowGauss_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowGauss_vertShaderDefs::sFragmentHash, RetroArchCrtShadersGlowGauss_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowGauss_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowThresholdShaderDefs::sVertexHash, RetroArchCrtShadersGlowThresholdShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowThresholdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowThresholdShaderDefs::sFragmentHash, RetroArchCrtShadersGlowThresholdShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowThresholdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowBlur_horizShaderDefs::sVertexHash, RetroArchCrtShadersGlowBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowBlur_horizShaderDefs::sFragmentHash, RetroArchCrtShadersGlowBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowBlur_vertShaderDefs::sVertexHash, RetroArchCrtShadersGlowBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowBlur_vertShaderDefs::sFragmentHash, RetroArchCrtShadersGlowBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowResolveShaderDefs::sVertexHash, RetroArchCrtShadersGlowResolveShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowResolveShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowResolveShaderDefs::sFragmentHash, RetroArchCrtShadersGlowResolveShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowResolveShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowLanczos_horizShaderDefs::sVertexHash, RetroArchCrtShadersGlowLanczos_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowLanczos_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowLanczos_horizShaderDefs::sFragmentHash, RetroArchCrtShadersGlowLanczos_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowLanczos_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtsimCompositeShaderDefs::sVertexHash, RetroArchCrtShadersCrtsimCompositeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtsimCompositeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtsimCompositeShaderDefs::sFragmentHash, RetroArchCrtShadersCrtsimCompositeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtsimCompositeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtsimScreenShaderDefs::sVertexHash, RetroArchCrtShadersCrtsimScreenShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtsimScreenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtsimScreenShaderDefs::sFragmentHash, RetroArchCrtShadersCrtsimScreenShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtsimScreenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sVertexHash, RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sFragmentHash, RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtsimPostDownsampleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sVertexHash, RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sFragmentHash, RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtsimPostUpsampleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtsimPresentShaderDefs::sVertexHash, RetroArchCrtShadersCrtsimPresentShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtsimPresentShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtsimPresentShaderDefs::sFragmentHash, RetroArchCrtShadersCrtsimPresentShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtsimPresentShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sVertexHash, RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sFragmentHash, RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersFakeCrtGeomPotatoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersFakeCrtGeomShaderDefs::sVertexHash, RetroArchCrtShadersFakeCrtGeomShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersFakeCrtGeomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersFakeCrtGeomShaderDefs::sFragmentHash, RetroArchCrtShadersFakeCrtGeomShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersFakeCrtGeomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersFakelottesShaderDefs::sVertexHash, RetroArchCrtShadersFakelottesShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersFakelottesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersFakelottesShaderDefs::sFragmentHash, RetroArchCrtShadersFakelottesShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersFakelottesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGizmoCrtShaderDefs::sVertexHash, RetroArchCrtShadersGizmoCrtShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGizmoCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGizmoCrtShaderDefs::sFragmentHash, RetroArchCrtShadersGizmoCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGizmoCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sVertexHash, RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sFragmentHash, RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGizmoSlotmaskCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sVertexHash, RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sFragmentHash, RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowTrailsGlowTrails0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sVertexHash, RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sFragmentHash, RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowTrailsGlowTrails1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sVertexHash, RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sFragmentHash, RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGritsScanlinesGritsScanlinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGtuV050Pass1ShaderDefs::sVertexHash, RetroArchCrtShadersGtuV050Pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGtuV050Pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGtuV050Pass1ShaderDefs::sFragmentHash, RetroArchCrtShadersGtuV050Pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGtuV050Pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGtuV050Pass2ShaderDefs::sVertexHash, RetroArchCrtShadersGtuV050Pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGtuV050Pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGtuV050Pass2ShaderDefs::sFragmentHash, RetroArchCrtShadersGtuV050Pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGtuV050Pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGtuV050Pass3ShaderDefs::sVertexHash, RetroArchCrtShadersGtuV050Pass3ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGtuV050Pass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGtuV050Pass3ShaderDefs::sFragmentHash, RetroArchCrtShadersGtuV050Pass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGtuV050Pass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_ntsc_encodeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_ntsc_decodeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_colorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_prescaleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_deconvergeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_scanlineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_defocusShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_postShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_phosphorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_chromaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sVertexHash, RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sFragmentHash, RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMame_hlslShadersMame_distortionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMetacrtBufCShaderDefs::sVertexHash, RetroArchCrtShadersMetacrtBufCShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMetacrtBufCShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMetacrtBufCShaderDefs::sFragmentHash, RetroArchCrtShadersMetacrtBufCShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMetacrtBufCShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMetacrtBufDShaderDefs::sVertexHash, RetroArchCrtShadersMetacrtBufDShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMetacrtBufDShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMetacrtBufDShaderDefs::sFragmentHash, RetroArchCrtShadersMetacrtBufDShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMetacrtBufDShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersMetacrtImageShaderDefs::sVertexHash, RetroArchCrtShadersMetacrtImageShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersMetacrtImageShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersMetacrtImageShaderDefs::sFragmentHash, RetroArchCrtShadersMetacrtImageShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersMetacrtImageShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersNewpixieAccumulateShaderDefs::sVertexHash, RetroArchCrtShadersNewpixieAccumulateShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersNewpixieAccumulateShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersNewpixieAccumulateShaderDefs::sFragmentHash, RetroArchCrtShadersNewpixieAccumulateShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersNewpixieAccumulateShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sVertexHash, RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sFragmentHash, RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersNewpixieBlur_horizShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sVertexHash, RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sFragmentHash, RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersNewpixieBlur_vertShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sVertexHash, RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sFragmentHash, RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersNewpixieNewpixieCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sVertexHash, RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sFragmentHash, RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersNewpixieMiniNewpixieMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePhosphorApplyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePhosphorUpdateShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorPersistencePassthroughShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorlutScanlinesInterlaceLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur5fastVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur5fastHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorlutPhosphorlutPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sVertexHash, RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sFragmentHash, RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersPhosphorlutPhosphorlutPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sVertexHash, RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sFragmentHash, RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersRt_curvatureRt_curvatureShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sVertexHash, RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sFragmentHash, RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleFxaaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sVertexHash, RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sFragmentHash, RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleColorCorrectionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sVertexHash, RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sFragmentHash, RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersSimpleCrtSimpleCrtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur43fastVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sVertexHash, RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sFragmentHash, RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersRoyaleBlur43fastHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGlowTrailsCombineShaderDefs::sVertexHash, RetroArchCrtShadersGlowTrailsCombineShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGlowTrailsCombineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGlowTrailsCombineShaderDefs::sFragmentHash, RetroArchCrtShadersGlowTrailsCombineShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGlowTrailsCombineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersVt220Vt220ShaderDefs::sVertexHash, RetroArchCrtShadersVt220Vt220ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersVt220Vt220ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersVt220Vt220ShaderDefs::sFragmentHash, RetroArchCrtShadersVt220Vt220ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersVt220Vt220ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersYee64ShaderDefs::sVertexHash, RetroArchCrtShadersYee64ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersYee64ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersYee64ShaderDefs::sFragmentHash, RetroArchCrtShadersYee64ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersYee64ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersYeetronShaderDefs::sVertexHash, RetroArchCrtShadersYeetronShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersYeetronShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersYeetronShaderDefs::sFragmentHash, RetroArchCrtShadersYeetronShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersYeetronShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sVertexHash, RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sFragmentHash, RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_compositeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sVertexHash, RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sFragmentHash, RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_curvatureShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sVertexHash, RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sFragmentHash, RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_geoShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sVertexHash, RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sFragmentHash, RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_coarsemaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sVertexHash, RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sFragmentHash, RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersZfast_crtZfast_crt_finemaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDeblurShadersDeblurLumaShaderDefs::sVertexHash, RetroArchDeblurShadersDeblurLumaShaderDefs::sVertexByteCode, sizeof(RetroArchDeblurShadersDeblurLumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDeblurShadersDeblurLumaShaderDefs::sFragmentHash, RetroArchDeblurShadersDeblurLumaShaderDefs::sFragmentByteCode, sizeof(RetroArchDeblurShadersDeblurLumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDeblurShadersDeblurShaderDefs::sVertexHash, RetroArchDeblurShadersDeblurShaderDefs::sVertexByteCode, sizeof(RetroArchDeblurShadersDeblurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDeblurShadersDeblurShaderDefs::sFragmentHash, RetroArchDeblurShadersDeblurShaderDefs::sFragmentByteCode, sizeof(RetroArchDeblurShadersDeblurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sVertexHash, RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sFragmentHash, RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersBilateralHorizontalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersBilateralVerticalShaderDefs::sVertexHash, RetroArchDenoisersShadersBilateralVerticalShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersBilateralVerticalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersBilateralVerticalShaderDefs::sFragmentHash, RetroArchDenoisersShadersBilateralVerticalShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersBilateralVerticalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersBilateralShaderDefs::sVertexHash, RetroArchDenoisersShadersBilateralShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersBilateralShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersBilateralShaderDefs::sFragmentHash, RetroArchDenoisersShadersBilateralShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersBilateralShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersFastBilateralShaderDefs::sVertexHash, RetroArchDenoisersShadersFastBilateralShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersFastBilateralShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersFastBilateralShaderDefs::sFragmentHash, RetroArchDenoisersShadersFastBilateralShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersFastBilateralShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sVertexHash, RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sFragmentHash, RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersHyllianCrtHyllianPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersMedian_3x3ShaderDefs::sVertexHash, RetroArchDenoisersShadersMedian_3x3ShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersMedian_3x3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersMedian_3x3ShaderDefs::sFragmentHash, RetroArchDenoisersShadersMedian_3x3ShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersMedian_3x3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersMedian_5x5ShaderDefs::sVertexHash, RetroArchDenoisersShadersMedian_5x5ShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersMedian_5x5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersMedian_5x5ShaderDefs::sFragmentHash, RetroArchDenoisersShadersMedian_5x5ShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersMedian_5x5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDenoisersShadersSlowBilateralShaderDefs::sVertexHash, RetroArchDenoisersShadersSlowBilateralShaderDefs::sVertexByteCode, sizeof(RetroArchDenoisersShadersSlowBilateralShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDenoisersShadersSlowBilateralShaderDefs::sFragmentHash, RetroArchDenoisersShadersSlowBilateralShaderDefs::sFragmentByteCode, sizeof(RetroArchDenoisersShadersSlowBilateralShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sVertexHash, RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sFragmentHash, RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersBayerMatrixDitheringShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersBayer_4x4ShaderDefs::sVertexHash, RetroArchDitheringShadersBayer_4x4ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersBayer_4x4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersBayer_4x4ShaderDefs::sFragmentHash, RetroArchDitheringShadersBayer_4x4ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersBayer_4x4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersBlue_noiseShaderDefs::sVertexHash, RetroArchDitheringShadersBlue_noiseShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersBlue_noiseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersBlue_noiseShaderDefs::sFragmentHash, RetroArchDitheringShadersBlue_noiseShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersBlue_noiseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sVertexHash, RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sFragmentHash, RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersBlue_noise_dynamicShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sVertexHash, RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sFragmentHash, RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCbodV1CbodV1Pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sVertexHash, RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sFragmentHash, RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCbodV1CbodV1Pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sVertexHash, RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sFragmentHash, RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sVertexHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sFragmentHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sVertexHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sFragmentHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sVertexHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sFragmentHash, RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersCheckerboardDeditherCheckerboardDeditherPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersGSharp_resamplerShaderDefs::sVertexHash, RetroArchDitheringShadersGSharp_resamplerShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersGSharp_resamplerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersGSharp_resamplerShaderDefs::sFragmentHash, RetroArchDitheringShadersGSharp_resamplerShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersGSharp_resamplerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sVertexHash, RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sFragmentHash, RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersGdaptGdaptPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sVertexHash, RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sFragmentHash, RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersGdaptGdaptPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersGenditherShaderDefs::sVertexHash, RetroArchDitheringShadersGenditherShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersGenditherShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersGenditherShaderDefs::sFragmentHash, RetroArchDitheringShadersGenditherShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersGenditherShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersJinc2DeditherShaderDefs::sVertexHash, RetroArchDitheringShadersJinc2DeditherShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersJinc2DeditherShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersJinc2DeditherShaderDefs::sFragmentHash, RetroArchDitheringShadersJinc2DeditherShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersJinc2DeditherShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sVertexHash, RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sFragmentHash, RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sVertexHash, RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sFragmentHash, RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sVertexHash, RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sFragmentHash, RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sVertexHash, RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sFragmentHash, RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sVertexHash, RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sFragmentHash, RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersMdaptPassesMdaptPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sVertexHash, RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sFragmentHash, RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherBoxBlurShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sVertexHash, RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sFragmentHash, RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherAntiBayerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sVertexHash, RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sFragmentHash, RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersPs1ditherPS1UnditherComparisonMkIIShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixSgenptMixPass5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDitheringShadersSgenptMixShaderDefs::sVertexHash, RetroArchDitheringShadersSgenptMixShaderDefs::sVertexByteCode, sizeof(RetroArchDitheringShadersSgenptMixShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDitheringShadersSgenptMixShaderDefs::sFragmentHash, RetroArchDitheringShadersSgenptMixShaderDefs::sFragmentByteCode, sizeof(RetroArchDitheringShadersSgenptMixShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sVertexHash, RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sFragmentHash, RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingCleanEdgeShadersCleanEdgeScaleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShaders3PointShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersCutShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtExtendedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtJincShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportDelinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtXbrLv1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sVertexHash, RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sFragmentHash, RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingDdtShadersDdtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sVertexHash, RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sFragmentHash, RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingEagleShaders2xsaiShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftRgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sVertexHash, RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sFragmentHash, RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingEagleShadersSuper2xsaiShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sVertexHash, RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sFragmentHash, RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingEagleShadersSupereagleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingFsrShadersFsrPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingFsrShadersFsrPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sVertexHash, RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sFragmentHash, RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq2xHalphonShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sVertexHash, RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq2xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sVertexHash, RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq3xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBSplineYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBSplineXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sVertexHash, RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingHqxShadersHq4xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediJincShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersCheapSharpenShaderDefs::sVertexHash, RetroArchSharpenShadersCheapSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersCheapSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersCheapSharpenShaderDefs::sFragmentHash, RetroArchSharpenShadersCheapSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersCheapSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNediShadersNediHybridPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVhsShaderDefs::sVertexHash, RetroArchVhsShadersVhsShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVhsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVhsShaderDefs::sFragmentHash, RetroArchVhsShadersVhsShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVhsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersNaturalVisionShaderDefs::sVertexHash, RetroArchMiscShadersNaturalVisionShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersNaturalVisionShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersNaturalVisionShaderDefs::sFragmentHash, RetroArchMiscShadersNaturalVisionShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersNaturalVisionShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sVertexHash, RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sFragmentHash, RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersVibrancePassSh1nra358ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersRgbToYuvShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1LumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2LumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2CshiftLumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb2xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass1RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns16Win8x4Pass2RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersYuvToRgb4xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass1LumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns32Win8x4Pass2LumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersJinc2OnPassoutput3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass1RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sVertexHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sFragmentHash, RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingNnedi3ShadersNnedi3Nns64Win8x4Pass2RgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sVertexHash, RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sFragmentHash, RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleLegacyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sVertexHash, RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sFragmentHash, RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingOmniscaleShadersOmniscaleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sVertexHash, RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sFragmentHash, RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingSabrShadersSabrHybridDeposterizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sVertexHash, RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingSabrShadersSabrV30ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sVertexHash, RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sFragmentHash, RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchAntiAliasingShadersReverseAaPost3xReverseAaPost3xPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersOldScalefxPass7ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalefxShadersScalefxPass4HybridShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalehqShaders2xScaleHQShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalehqShaders4xScaleHQShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersEpxShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersMmpxShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xplusShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale2xSFXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sVertexHash, RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sFragmentHash, RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingScalenxShadersScale3xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv2MultipassXbrLv2Pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportBSplineXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportBSplineYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersJinc2BilateralXbrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportDeblurFastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSupportLumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrFastPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrCustomJinc2SharperShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersXbrLv3MultipassXbrLv3Pass1bShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders2xbrzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders4xbrzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders5xbrzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShaders6xbrzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleMultipassXbrzFreescalePass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrzShadersXbrzFreescaleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersDotmaskShaderDefs::sVertexHash, RetroArchCrtShadersDotmaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersDotmaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersDotmaskShaderDefs::sFragmentHash, RetroArchCrtShadersDotmaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersDotmaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2Pass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2HqShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsoftShaders4xsoftShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsoftShaders4xsoftSdBShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchFilmShadersFilmGrainShaderDefs::sVertexHash, RetroArchFilmShadersFilmGrainShaderDefs::sVertexByteCode, sizeof(RetroArchFilmShadersFilmGrainShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchFilmShadersFilmGrainShaderDefs::sFragmentHash, RetroArchFilmShadersFilmGrainShaderDefs::sFragmentByteCode, sizeof(RetroArchFilmShadersFilmGrainShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersLUTLUTShaderDefs::sVertexHash, RetroArchReshadeShadersLUTLUTShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersLUTLUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersLUTLUTShaderDefs::sFragmentHash, RetroArchReshadeShadersLUTLUTShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersLUTLUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchFilmShadersFilm_noiseShaderDefs::sVertexHash, RetroArchFilmShadersFilm_noiseShaderDefs::sVertexByteCode, sizeof(RetroArchFilmShadersFilm_noiseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchFilmShadersFilm_noiseShaderDefs::sFragmentHash, RetroArchFilmShadersFilm_noiseShaderDefs::sFragmentByteCode, sizeof(RetroArchFilmShadersFilm_noiseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sVertexHash, RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sVertexByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sFragmentHash, RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sFragmentByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sVertexHash, RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sVertexByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sFragmentHash, RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sFragmentByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sVertexHash, RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sVertexByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sFragmentHash, RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sFragmentByteCode, sizeof(RetroArchGpuShaders3dfx3dfx_pass_2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchGpuShadersPowervr2ShaderDefs::sVertexHash, RetroArchGpuShadersPowervr2ShaderDefs::sVertexByteCode, sizeof(RetroArchGpuShadersPowervr2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchGpuShadersPowervr2ShaderDefs::sFragmentHash, RetroArchGpuShadersPowervr2ShaderDefs::sFragmentByteCode, sizeof(RetroArchGpuShadersPowervr2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersMgbaAgb001ShaderDefs::sVertexHash, RetroArchHandheldShadersMgbaAgb001ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersMgbaAgb001ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersMgbaAgb001ShaderDefs::sFragmentHash, RetroArchHandheldShadersMgbaAgb001ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersMgbaAgb001ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersMgbaAgs001ShaderDefs::sVertexHash, RetroArchHandheldShadersMgbaAgs001ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersMgbaAgs001ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersMgbaAgs001ShaderDefs::sFragmentHash, RetroArchHandheldShadersMgbaAgs001ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersMgbaAgs001ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sVertexHash, RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sFragmentHash, RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersMgbaAgs001LightShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sVertexHash, RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sFragmentHash, RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcTo_linShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sVertexHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sFragmentHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbcShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sVertexHash, RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sFragmentHash, RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcTo_lin_fastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sVertexHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sFragmentHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_fastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sVertexHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sFragmentHash, RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersAuthentic_gbcAuthentic_gbc_single_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersBevelShaderDefs::sVertexHash, RetroArchHandheldShadersBevelShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersBevelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersBevelShaderDefs::sFragmentHash, RetroArchHandheldShadersBevelShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersBevelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersLUTMultiLUTShaderDefs::sVertexHash, RetroArchReshadeShadersLUTMultiLUTShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersLUTMultiLUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersLUTMultiLUTShaderDefs::sFragmentHash, RetroArchReshadeShadersLUTMultiLUTShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersLUTMultiLUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorDsliteColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorDsliteColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorDsliteColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorDsliteColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorDsliteColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorDsliteColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorLutGBALUTShaderDefs::sVertexHash, RetroArchHandheldShadersColorLutGBALUTShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorLutGBALUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorLutGBALUTShaderDefs::sFragmentHash, RetroArchHandheldShadersColorLutGBALUTShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorLutGBALUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sVertexHash, RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sFragmentHash, RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorLutGBCLUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorGbcGambatteColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sVertexHash, RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sFragmentHash, RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorLutGBMLUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorGbMicroColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorGbMicroColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorGbMicroColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorGbMicroColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorGbMicroColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorGbMicroColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorNdsColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorNdsColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorNdsColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorNdsColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorNdsColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorNdsColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorNSOGbaColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorNSOGbcColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorPalmColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorPalmColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorPalmColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorPalmColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorPalmColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorPalmColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorPspColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorPspColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorPspColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorPspColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorPspColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorPspColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorSp101ColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorSp101ColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorSp101ColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorSp101ColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorSp101ColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorSp101ColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorSwitchOLEDColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorVbaColorShaderDefs::sVertexHash, RetroArchHandheldShadersColorVbaColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorVbaColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorVbaColorShaderDefs::sFragmentHash, RetroArchHandheldShadersColorVbaColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorVbaColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesGbPass5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sVertexHash, RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sFragmentHash, RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sVertexHash, RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sFragmentHash, RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sVertexHash, RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sFragmentHash, RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sVertexHash, RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sFragmentHash, RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersResponseTimeShaderDefs::sVertexHash, RetroArchMotionblurShadersResponseTimeShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersResponseTimeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersResponseTimeShaderDefs::sFragmentHash, RetroArchMotionblurShadersResponseTimeShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersResponseTimeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesBorderAutoScaleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridV2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sVertexHash, RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sFragmentHash, RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldConsoleBorderShaderFilesLcdCgwgLcdGridShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersDsHybridViewShaderDefs::sVertexHash, RetroArchHandheldShadersDsHybridViewShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersDsHybridViewShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersDsHybridViewShaderDefs::sFragmentHash, RetroArchHandheldShadersDsHybridViewShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersDsHybridViewShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sVertexHash, RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sFragmentHash, RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGameboyShaderFilesGbPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sVertexHash, RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sFragmentHash, RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersGbPaletteGbPaletteShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersColorGbcDevShaderDefs::sVertexHash, RetroArchHandheldShadersColorGbcDevShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersColorGbcDevShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersColorGbcDevShaderDefs::sFragmentHash, RetroArchHandheldShadersColorGbcDevShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersColorGbcDevShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sVertexHash, RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdCgwgLcdGridShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sVertexHash, RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sVertexHash, RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sVertexHash, RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sVertexHash, RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sFragmentHash, RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcdShaderLcdPass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcd1xShaderDefs::sVertexHash, RetroArchHandheldShadersLcd1xShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcd1xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcd1xShaderDefs::sFragmentHash, RetroArchHandheldShadersLcd1xShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcd1xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcd1x_ndsShaderDefs::sVertexHash, RetroArchHandheldShadersLcd1x_ndsShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcd1x_ndsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcd1x_ndsShaderDefs::sFragmentHash, RetroArchHandheldShadersLcd1x_ndsShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcd1x_ndsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcd1x_pspShaderDefs::sVertexHash, RetroArchHandheldShadersLcd1x_pspShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcd1x_pspShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcd1x_pspShaderDefs::sFragmentHash, RetroArchHandheldShadersLcd1x_pspShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcd1x_pspShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersLcd3xShaderDefs::sVertexHash, RetroArchHandheldShadersLcd3xShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersLcd3xShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersLcd3xShaderDefs::sFragmentHash, RetroArchHandheldShadersLcd3xShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersLcd3xShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersRetroTilesShaderDefs::sVertexHash, RetroArchHandheldShadersRetroTilesShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersRetroTilesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersRetroTilesShaderDefs::sFragmentHash, RetroArchHandheldShadersRetroTilesShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersRetroTilesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersRetroV2ShaderDefs::sVertexHash, RetroArchHandheldShadersRetroV2ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersRetroV2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersRetroV2ShaderDefs::sFragmentHash, RetroArchHandheldShadersRetroV2ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersRetroV2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersRetroV3ShaderDefs::sVertexHash, RetroArchHandheldShadersRetroV3ShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersRetroV3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersRetroV3ShaderDefs::sFragmentHash, RetroArchHandheldShadersRetroV3ShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersRetroV3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSameboyLcdShaderDefs::sVertexHash, RetroArchHandheldShadersSameboyLcdShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSameboyLcdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSameboyLcdShaderDefs::sFragmentHash, RetroArchHandheldShadersSameboyLcdShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSameboyLcdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd4kShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersZfast_lcdShaderDefs::sVertexHash, RetroArchHandheldShadersZfast_lcdShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersZfast_lcdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersZfast_lcdShaderDefs::sFragmentHash, RetroArchHandheldShadersZfast_lcdShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersZfast_lcdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBSpline2TapsYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBSpline2TapsXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBSpline4TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersBSpline4TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBSpline4TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBSpline4TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersBSpline4TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBSpline4TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubic5TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubic5TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubic5TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubic5TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubic5TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubic5TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubic3TapsYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicBicubic3TapsXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sVertexHash, RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sFragmentHash, RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSupportCheckerboardInvertedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersCatmullRom4TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersCatmullRom5TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRom3TapsYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRom3TapsXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRomYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sVertexHash, RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sFragmentHash, RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersBicubicCatmullRomXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersCatmullRomShaderDefs::sVertexHash, RetroArchInterpolationShadersCatmullRomShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersCatmullRomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersCatmullRomShaderDefs::sFragmentHash, RetroArchInterpolationShadersCatmullRomShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersCatmullRomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSupportLinearizeShaderDefs::sVertexHash, RetroArchInterpolationShadersSupportLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSupportLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSupportLinearizeShaderDefs::sFragmentHash, RetroArchInterpolationShadersSupportLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSupportLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sVertexHash, RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sFragmentHash, RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersCubicGammaCorrectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersCubicShaderDefs::sVertexHash, RetroArchInterpolationShadersCubicShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersCubicShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersCubicShaderDefs::sFragmentHash, RetroArchInterpolationShadersCubicShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersCubicShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersHann5TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersHann5TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersHann5TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersHann5TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersHann5TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersHann5TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersHermiteShaderDefs::sVertexHash, RetroArchInterpolationShadersHermiteShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersHermiteShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersHermiteShaderDefs::sFragmentHash, RetroArchInterpolationShadersHermiteShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersHermiteShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczos25TapsShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczos25TapsShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczos25TapsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczos25TapsShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczos25TapsShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczos25TapsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos23TapsYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos23TapsXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos2YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos2XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczos2ShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczos2ShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczos2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczos2ShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczos2ShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczos2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sVertexHash, RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sFragmentHash, RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSupportShiftHalfPixelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos3YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos3XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos4YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos4XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos6XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos6YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos8XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sVertexHash, RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sFragmentHash, RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersLanczosLanczos8YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline16YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline16YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline16YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline16YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline16YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline16YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline16XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline16XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline16XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline16XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline16XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline16XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline36YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline36YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline36YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline36YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline36YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline36YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline36XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline36XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline36XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline36XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline36XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline36XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersQuilezShaderDefs::sVertexHash, RetroArchInterpolationShadersQuilezShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersQuilezShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersQuilezShaderDefs::sFragmentHash, RetroArchInterpolationShadersQuilezShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersQuilezShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline100XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline100XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline100XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline100XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline100XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline100XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline100YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline100YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline100YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline100YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline100YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline100YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline144XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline144XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline144XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline144XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline144XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline144XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline144YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline144YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline144YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline144YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline144YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline144YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline256XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline256XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline256XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline256XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline256XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline256XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline256YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline256YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline256YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline256YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline256YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline256YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline64XShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline64XShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline64XShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline64XShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline64XShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline64XShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchInterpolationShadersSplineSpline64YShaderDefs::sVertexHash, RetroArchInterpolationShadersSplineSpline64YShaderDefs::sVertexByteCode, sizeof(RetroArchInterpolationShadersSplineSpline64YShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchInterpolationShadersSplineSpline64YShaderDefs::sFragmentHash, RetroArchInterpolationShadersSplineSpline64YShaderDefs::sFragmentByteCode, sizeof(RetroArchInterpolationShadersSplineSpline64YShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchLinearLinearizeShaderDefs::sVertexHash, RetroArchLinearLinearizeShaderDefs::sVertexByteCode, sizeof(RetroArchLinearLinearizeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchLinearLinearizeShaderDefs::sFragmentHash, RetroArchLinearLinearizeShaderDefs::sFragmentByteCode, sizeof(RetroArchLinearLinearizeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchLinearLinearGammaCorrectShaderDefs::sVertexHash, RetroArchLinearLinearGammaCorrectShaderDefs::sVertexByteCode, sizeof(RetroArchLinearLinearGammaCorrectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchLinearLinearGammaCorrectShaderDefs::sFragmentHash, RetroArchLinearLinearGammaCorrectShaderDefs::sFragmentByteCode, sizeof(RetroArchLinearLinearGammaCorrectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersAccessibility_modsShaderDefs::sVertexHash, RetroArchMiscShadersAccessibility_modsShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersAccessibility_modsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersAccessibility_modsShaderDefs::sFragmentHash, RetroArchMiscShadersAccessibility_modsShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersAccessibility_modsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersAntiFlickerShaderDefs::sVertexHash, RetroArchMiscShadersAntiFlickerShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersAntiFlickerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersAntiFlickerShaderDefs::sFragmentHash, RetroArchMiscShadersAntiFlickerShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersAntiFlickerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersAsciiShaderDefs::sVertexHash, RetroArchMiscShadersAsciiShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersAsciiShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersAsciiShaderDefs::sFragmentHash, RetroArchMiscShadersAsciiShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersAsciiShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersBeadShaderDefs::sVertexHash, RetroArchMiscShadersBeadShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersBeadShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersBeadShaderDefs::sFragmentHash, RetroArchMiscShadersBeadShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersBeadShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersBobDeinterlacingShaderDefs::sVertexHash, RetroArchMiscShadersBobDeinterlacingShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersBobDeinterlacingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersBobDeinterlacingShaderDefs::sFragmentHash, RetroArchMiscShadersBobDeinterlacingShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersBobDeinterlacingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersChromaShaderDefs::sVertexHash, RetroArchMiscShadersChromaShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersChromaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersChromaShaderDefs::sFragmentHash, RetroArchMiscShadersChromaShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersChromaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersChromaticityShaderDefs::sVertexHash, RetroArchMiscShadersChromaticityShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersChromaticityShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersChromaticityShaderDefs::sFragmentHash, RetroArchMiscShadersChromaticityShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersChromaticityShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersCmykHalftoneDotShaderDefs::sVertexHash, RetroArchMiscShadersCmykHalftoneDotShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersCmykHalftoneDotShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersCmykHalftoneDotShaderDefs::sFragmentHash, RetroArchMiscShadersCmykHalftoneDotShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersCmykHalftoneDotShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersCocktailCabinetShaderDefs::sVertexHash, RetroArchMiscShadersCocktailCabinetShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersCocktailCabinetShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersCocktailCabinetShaderDefs::sFragmentHash, RetroArchMiscShadersCocktailCabinetShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersCocktailCabinetShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersColorManglerShaderDefs::sVertexHash, RetroArchMiscShadersColorManglerShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersColorManglerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersColorManglerShaderDefs::sFragmentHash, RetroArchMiscShadersColorManglerShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersColorManglerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersColorimetryShaderDefs::sVertexHash, RetroArchMiscShadersColorimetryShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersColorimetryShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersColorimetryShaderDefs::sFragmentHash, RetroArchMiscShadersColorimetryShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersColorimetryShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersConvergenceShaderDefs::sVertexHash, RetroArchMiscShadersConvergenceShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersConvergenceShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersConvergenceShaderDefs::sFragmentHash, RetroArchMiscShadersConvergenceShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersConvergenceShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersDebandShaderDefs::sVertexHash, RetroArchMiscShadersDebandShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersDebandShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersDebandShaderDefs::sFragmentHash, RetroArchMiscShadersDebandShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersDebandShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersDeinterlaceShaderDefs::sVertexHash, RetroArchMiscShadersDeinterlaceShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersDeinterlaceShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersDeinterlaceShaderDefs::sFragmentHash, RetroArchMiscShadersDeinterlaceShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersDeinterlaceShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersEdgeDetectShaderDefs::sVertexHash, RetroArchMiscShadersEdgeDetectShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersEdgeDetectShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersEdgeDetectShaderDefs::sFragmentHash, RetroArchMiscShadersEdgeDetectShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersEdgeDetectShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersEgaShaderDefs::sVertexHash, RetroArchMiscShadersEgaShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersEgaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersEgaShaderDefs::sFragmentHash, RetroArchMiscShadersEgaShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersEgaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersGeomShaderDefs::sVertexHash, RetroArchMiscShadersGeomShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersGeomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersGeomShaderDefs::sFragmentHash, RetroArchMiscShadersGeomShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersGeomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersGlassShaderDefs::sVertexHash, RetroArchMiscShadersGlassShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersGlassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersGlassShaderDefs::sFragmentHash, RetroArchMiscShadersGlassShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersGlassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersGradeNoLUTShaderDefs::sVertexHash, RetroArchMiscShadersGradeNoLUTShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersGradeNoLUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersGradeNoLUTShaderDefs::sFragmentHash, RetroArchMiscShadersGradeNoLUTShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersGradeNoLUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersGradeShaderDefs::sVertexHash, RetroArchMiscShadersGradeShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersGradeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersGradeShaderDefs::sFragmentHash, RetroArchMiscShadersGradeShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersGradeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersImg_modShaderDefs::sVertexHash, RetroArchMiscShadersImg_modShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersImg_modShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersImg_modShaderDefs::sFragmentHash, RetroArchMiscShadersImg_modShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersImg_modShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersNight_modeShaderDefs::sVertexHash, RetroArchMiscShadersNight_modeShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersNight_modeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersNight_modeShaderDefs::sFragmentHash, RetroArchMiscShadersNight_modeShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersNight_modeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersNtscColorsShaderDefs::sVertexHash, RetroArchMiscShadersNtscColorsShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersNtscColorsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersNtscColorsShaderDefs::sFragmentHash, RetroArchMiscShadersNtscColorsShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersNtscColorsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscTrilinearLUTSwitchableShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscLinearToSrgbShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersReliefShaderDefs::sVertexHash, RetroArchMiscShadersReliefShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersReliefShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersReliefShaderDefs::sFragmentHash, RetroArchMiscShadersReliefShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersReliefShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersRetroPalettesShaderDefs::sVertexHash, RetroArchMiscShadersRetroPalettesShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersRetroPalettesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersRetroPalettesShaderDefs::sFragmentHash, RetroArchMiscShadersRetroPalettesShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersRetroPalettesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersSimple_color_controlsShaderDefs::sVertexHash, RetroArchMiscShadersSimple_color_controlsShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersSimple_color_controlsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersSimple_color_controlsShaderDefs::sFragmentHash, RetroArchMiscShadersSimple_color_controlsShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersSimple_color_controlsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersSsGammaRampShaderDefs::sVertexHash, RetroArchMiscShadersSsGammaRampShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersSsGammaRampShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersSsGammaRampShaderDefs::sFragmentHash, RetroArchMiscShadersSsGammaRampShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersSsGammaRampShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sVertexHash, RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sFragmentHash, RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersTestPatternTestPatternAppendShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sVertexHash, RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sFragmentHash, RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersTestPatternTestPatternPrependShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersTonemappingShaderDefs::sVertexHash, RetroArchMiscShadersTonemappingShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersTonemappingShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersTonemappingShaderDefs::sFragmentHash, RetroArchMiscShadersTonemappingShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersTonemappingShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersWhite_pointShaderDefs::sVertexHash, RetroArchMiscShadersWhite_pointShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersWhite_pointShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersWhite_pointShaderDefs::sFragmentHash, RetroArchMiscShadersWhite_pointShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersWhite_pointShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sVertexHash, RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sFragmentHash, RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersYiqHueAdjustmentShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sVertexHash, RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sVertexByteCode, sizeof(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sFragmentHash, RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sVertexHash, RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sVertexByteCode, sizeof(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sFragmentHash, RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionInterpolationShadersMotion_interpolationMotion_interpolation_pass3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersBraidRewindShaderDefs::sVertexHash, RetroArchMotionblurShadersBraidRewindShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersBraidRewindShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersBraidRewindShaderDefs::sFragmentHash, RetroArchMotionblurShadersBraidRewindShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersBraidRewindShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersMix_framesShaderDefs::sVertexHash, RetroArchMotionblurShadersMix_framesShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersMix_framesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersMix_framesShaderDefs::sFragmentHash, RetroArchMotionblurShadersMix_framesShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersMix_framesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersMix_frames_smartShaderDefs::sVertexHash, RetroArchMotionblurShadersMix_frames_smartShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersMix_frames_smartShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersMix_frames_smartShaderDefs::sFragmentHash, RetroArchMotionblurShadersMix_frames_smartShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersMix_frames_smartShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersMotionblurBlueShaderDefs::sVertexHash, RetroArchMotionblurShadersMotionblurBlueShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersMotionblurBlueShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersMotionblurBlueShaderDefs::sFragmentHash, RetroArchMotionblurShadersMotionblurBlueShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersMotionblurBlueShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersMotionblurColorShaderDefs::sVertexHash, RetroArchMotionblurShadersMotionblurColorShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersMotionblurColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersMotionblurColorShaderDefs::sFragmentHash, RetroArchMotionblurShadersMotionblurColorShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersMotionblurColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sVertexHash, RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sVertexByteCode, sizeof(RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sFragmentHash, RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sFragmentByteCode, sizeof(RetroArchMotionblurShadersMotionblurSimpleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCompositeEncodeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassNotchDecodeYiqShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomAdaptiveCombDecodeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomLowpassChromaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersCgwgFamicomGeomCrtGeomFamicomShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomDAC_LUTShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomLowPassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomCombFilterShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomScaleXShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersGtuFamicomScaleYShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sVertexHash, RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sVertexByteCode, sizeof(RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sFragmentHash, RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sFragmentByteCode, sizeof(RetroArchNes_raw_paletteShadersNesColorDecoderShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Composite3phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPalShadersPalR57shellShaderDefs::sVertexHash, RetroArchPalShadersPalR57shellShaderDefs::sVertexByteCode, sizeof(RetroArchPalShadersPalR57shellShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPalShadersPalR57shellShaderDefs::sFragmentHash, RetroArchPalShadersPalR57shellShaderDefs::sFragmentByteCode, sizeof(RetroArchPalShadersPalR57shellShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscEncodeYCShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscCombineYCShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscNoiseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscSeparateYCShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscDecodeYRmyBmyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sVertexHash, RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sFragmentHash, RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersPatchyNtscPatchyNtscEotfShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sVertexHash, RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sFragmentHash, RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sVertexHash, RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sFragmentHash, RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sVertexHash, RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sFragmentHash, RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersArtifactColorsArtifactColors2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersBlarggBlargg0ShaderDefs::sVertexHash, RetroArchNtscShadersBlarggBlargg0ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersBlarggBlargg0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersBlarggBlargg0ShaderDefs::sFragmentHash, RetroArchNtscShadersBlarggBlargg0ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersBlarggBlargg0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersBlarggBlargg1ShaderDefs::sVertexHash, RetroArchNtscShadersBlarggBlargg1ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersBlarggBlargg1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersBlarggBlargg1ShaderDefs::sFragmentHash, RetroArchNtscShadersBlarggBlargg1ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersBlarggBlargg1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMameNtscMameNtscShaderDefs::sVertexHash, RetroArchNtscShadersMameNtscMameNtscShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMameNtscMameNtscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMameNtscMameNtscShaderDefs::sFragmentHash, RetroArchNtscShadersMameNtscMameNtscShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMameNtscMameNtscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sVertexHash, RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sFragmentHash, RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMameNtscMamePostprocShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscGaussPassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscStockShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscStockShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscStockShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscStockShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscStockShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscStockShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseGammaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Svideo3phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Composite2phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass22phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass22phaseGammaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass1Svideo2phaseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sVertexHash, RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveNtscPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sVertexHash, RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveNtscPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sVertexHash, RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sVertexHash, RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscAdaptiveTateNtscTatePass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscBlastemShaderDefs::sVertexHash, RetroArchNtscShadersNtscBlastemShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscBlastemShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscBlastemShaderDefs::sFragmentHash, RetroArchNtscShadersNtscBlastemShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscBlastemShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sVertexHash, RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sFragmentHash, RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscMiniShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sVertexHash, RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscSimple1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sVertexHash, RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sFragmentHash, RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscSimpleNtscSimple2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sVertexHash, RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sFragmentHash, RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscSimpleKaizerLpSmallShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscXotShaderDefs::sVertexHash, RetroArchNtscShadersNtscXotShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscXotShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscXotShaderDefs::sFragmentHash, RetroArchNtscShadersNtscXotShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscXotShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sVertexHash, RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sFragmentHash, RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersNtscSimpleTiny_ntscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sVertexHash, RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sVertexByteCode, sizeof(RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sFragmentHash, RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sFragmentByteCode, sizeof(RetroArchPalShadersPalR57shellMoireOnlyShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPalShadersPalSinglepassShaderDefs::sVertexHash, RetroArchPalShadersPalSinglepassShaderDefs::sVertexByteCode, sizeof(RetroArchPalShadersPalSinglepassShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPalShadersPalSinglepassShaderDefs::sFragmentHash, RetroArchPalShadersPalSinglepassShaderDefs::sFragmentByteCode, sizeof(RetroArchPalShadersPalSinglepassShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersAannShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersAannShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersAannShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersAannShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersAannShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersAannShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersBandlimitPixelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersBilinearAdjustableShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersBox_filter_aaBox_filter_aa_xformShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersCleanEdgeRotateShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersControlledSharpnessShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersEdge1pixelShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersEdgeNpixelsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersGridBlendHybridShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixellateShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixellateShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixellateShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixellateShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixellateShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixellateShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaTo_linShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaTo_lin_fastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_fastShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_single_passShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersPixel_aaPixel_aa_xformShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearScanlinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearSimpleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSharpBilinearShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSharpShimmerlessShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSmootheststepShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSmuberStepShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersSoftPixelArtShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sVertexHash, RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sVertexByteCode, sizeof(RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sFragmentHash, RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sFragmentByteCode, sizeof(RetroArchPixelArtScalingShadersUniformNearestShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersRewindShaderDefs::sVertexHash, RetroArchVhsShadersRewindShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersRewindShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersRewindShaderDefs::sFragmentHash, RetroArchVhsShadersRewindShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersRewindShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sVertexHash, RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sFragmentHash, RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersCrtLottesMultipassBloompassGlowShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchWarpShadersSmartMorphShaderDefs::sVertexHash, RetroArchWarpShadersSmartMorphShaderDefs::sVertexByteCode, sizeof(RetroArchWarpShadersSmartMorphShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchWarpShadersSmartMorphShaderDefs::sFragmentHash, RetroArchWarpShadersSmartMorphShaderDefs::sFragmentByteCode, sizeof(RetroArchWarpShadersSmartMorphShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sVertexHash, RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sVertexByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sFragmentHash, RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sFragmentByteCode, sizeof(RetroArchNtscShadersMaisterNtscPass23phaseLinearShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sVertexHash, RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sVertexByteCode, sizeof(RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sFragmentHash, RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sFragmentByteCode, sizeof(RetroArchDownsampleShadersDrezGSharp_resamplerShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColor4kShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbaColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColor4kShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcdGbcColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbaColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sVertexHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sVertexByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sFragmentHash, RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sFragmentByteCode, sizeof(RetroArchHandheldShadersSimpletex_lcdSimpletex_lcd_720pGbcColorShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sVertexHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXbrShadersSuperXbrSuperXbrPass1bShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersScanlineShaderDefs::sVertexHash, RetroArchScanlinesShadersScanlineShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersScanlineShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersScanlineShaderDefs::sFragmentHash, RetroArchScanlinesShadersScanlineShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersScanlineShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersScanlinesShaderDefs::sVertexHash, RetroArchReshadeShadersScanlinesShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersScanlinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersScanlinesShaderDefs::sFragmentHash, RetroArchReshadeShadersScanlinesShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersScanlinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sVertexHash, RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sFragmentHash, RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBloomPassSh1nra358ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersBlurGaussHShaderDefs::sVertexHash, RetroArchBlursShadersBlurGaussHShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersBlurGaussHShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersBlurGaussHShaderDefs::sFragmentHash, RetroArchBlursShadersBlurGaussHShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersBlurGaussHShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersBlurGaussVShaderDefs::sVertexHash, RetroArchBlursShadersBlurGaussVShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersBlurGaussVShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersBlurGaussVShaderDefs::sFragmentHash, RetroArchBlursShadersBlurGaussVShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersBlurGaussVShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sVertexHash, RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sFragmentHash, RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersBlurHazeSh1nra358ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersSnesHiresBlendShaderDefs::sVertexHash, RetroArchCrtShadersSnesHiresBlendShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersSnesHiresBlendShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersSnesHiresBlendShaderDefs::sFragmentHash, RetroArchCrtShadersSnesHiresBlendShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersSnesHiresBlendShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sVertexHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sVertexByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sFragmentHash, RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sFragmentByteCode, sizeof(RetroArchEdgeSmoothingXsalShaders2xsalLevel2XbrShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersFilmGrainShaderDefs::sVertexHash, RetroArchReshadeShadersFilmGrainShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersFilmGrainShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersFilmGrainShaderDefs::sFragmentHash, RetroArchReshadeShadersFilmGrainShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersFilmGrainShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_3ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_4ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_5ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_6ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_7ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blur_pass_8ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_get_small_lumaShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_get_adaptShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sVertexHash, RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sFragmentHash, RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersMagicbloomMagicbloom_blendShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sVertexHash, RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sVertexByteCode, sizeof(RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sFragmentHash, RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sFragmentByteCode, sizeof(RetroArchReshadeShadersNormalsDisplacementNormalsDisplacementShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sVertexHash, RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sFragmentHash, RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersIntegerScalingScanlinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersOsscShaderDefs::sVertexHash, RetroArchScanlinesShadersOsscShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersOsscShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersOsscShaderDefs::sFragmentHash, RetroArchScanlinesShadersOsscShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersOsscShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersSlotmaskShaderDefs::sVertexHash, RetroArchCrtShadersSlotmaskShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersSlotmaskShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersSlotmaskShaderDefs::sFragmentHash, RetroArchCrtShadersSlotmaskShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersSlotmaskShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sVertexHash, RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sFragmentHash, RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersResIndependentScanlinesShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersScanlineFractShaderDefs::sVertexHash, RetroArchScanlinesShadersScanlineFractShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersScanlineFractShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersScanlineFractShaderDefs::sFragmentHash, RetroArchScanlinesShadersScanlineFractShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersScanlineFractShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersScanlinesRereShaderDefs::sVertexHash, RetroArchScanlinesShadersScanlinesRereShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersScanlinesRereShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersScanlinesRereShaderDefs::sFragmentHash, RetroArchScanlinesShadersScanlinesRereShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersScanlinesRereShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sVertexHash, RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sVertexByteCode, sizeof(RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sFragmentHash, RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sFragmentByteCode, sizeof(RetroArchScanlinesShadersScanlinesSineAbsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sVertexHash, RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sFragmentHash, RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenPass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sVertexHash, RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sFragmentHash, RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAdaptiveSharpenPass2ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sVertexHash, RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sFragmentHash, RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kComputeLumShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sVertexHash, RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sFragmentHash, RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kPushShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sVertexHash, RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sFragmentHash, RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kComputeGradientShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sVertexHash, RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sFragmentHash, RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersAnime4kAnime4kPushgradWeakShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersDiffShaderDefs::sVertexHash, RetroArchSharpenShadersDiffShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersDiffShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersDiffShaderDefs::sFragmentHash, RetroArchSharpenShadersDiffShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersDiffShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchSharpenShadersSuperResExShaderDefs::sVertexHash, RetroArchSharpenShadersSuperResExShaderDefs::sVertexByteCode, sizeof(RetroArchSharpenShadersSuperResExShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchSharpenShadersSuperResExShaderDefs::sFragmentHash, RetroArchSharpenShadersSuperResExShaderDefs::sFragmentByteCode, sizeof(RetroArchSharpenShadersSuperResExShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sVertexHash, RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sFragmentHash, RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersDeposterizeDeposterizePass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sVertexHash, RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sVertexByteCode, sizeof(RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sFragmentHash, RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchMiscShadersDeposterizeDeposterizePass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sVertexHash, RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sVertexByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sFragmentHash, RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sFragmentByteCode, sizeof(RetroArchCrtShadersGuestAdvancedGradePreShadersAfterglowGradeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersAnaglyphToInterlacedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersAnaglyphToSideBySideShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrVRShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrChromaticShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrFilmicSharpenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersFubax_vrVR_noseShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersShutterToAnaglyphShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersShutterToSideBySideShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersSideBySideSimpleShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersSbsToInterlacedShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sVertexHash, RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sVertexByteCode, sizeof(RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sFragmentHash, RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sFragmentByteCode, sizeof(RetroArchStereoscopic3dShadersSbsToShutterShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sVertexHash, RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sFragmentHash, RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersGristleVHSHorizontalSoftenShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sVertexHash, RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sVertexByteCode, sizeof(RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sFragmentHash, RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sFragmentByteCode, sizeof(RetroArchBlursShadersSunset_gaussianSunset_horzShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersGristleVHSVHSShaderDefs::sVertexHash, RetroArchVhsShadersGristleVHSVHSShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersGristleVHSVHSShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersGristleVHSVHSShaderDefs::sFragmentHash, RetroArchVhsShadersGristleVHSVHSShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersGristleVHSVHSShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersMudlordPalVhsShaderDefs::sVertexHash, RetroArchVhsShadersMudlordPalVhsShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersMudlordPalVhsShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersMudlordPalVhsShaderDefs::sFragmentHash, RetroArchVhsShadersMudlordPalVhsShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersMudlordPalVhsShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersStaticShaderDefs::sVertexHash, RetroArchVhsShadersStaticShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersStaticShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersStaticShaderDefs::sFragmentHash, RetroArchVhsShadersStaticShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersStaticShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ThirdShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_TapeShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_FirstShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_SecondShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ForthShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sVertexHash, RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sFragmentHash, RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVHSProVHSPro_ClearShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sVertexHash, RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sFragmentHash, RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVhs_and_crt_godotShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVhs_fontShaderDefs::sVertexHash, RetroArchVhsShadersVhs_fontShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVhs_fontShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVhs_fontShaderDefs::sFragmentHash, RetroArchVhsShadersVhs_fontShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVhs_fontShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sVertexHash, RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sFragmentHash, RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass0ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sVertexHash, RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sVertexByteCode, sizeof(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sFragmentHash, RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sFragmentByteCode, sizeof(RetroArchVhsShadersVhs_mpalkoVhs_mpalko_pass1ShaderDefs::sFragmentByteCode));
 cached.emplace_back(RetroArchWarpShadersDilationShaderDefs::sVertexHash, RetroArchWarpShadersDilationShaderDefs::sVertexByteCode, sizeof(RetroArchWarpShadersDilationShaderDefs::sVertexByteCode)); cached.emplace_back(RetroArchWarpShadersDilationShaderDefs::sFragmentHash, RetroArchWarpShadersDilationShaderDefs::sFragmentByteCode, sizeof(RetroArchWarpShadersDilationShaderDefs::sFragmentByteCode));
// %SHADER_CACHE%
    return cached;
}

}
